Carl's The Sims 3 Career Track Guide: Science
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The Sims 3 Science Career Track
To apply for the Sims 3's Science Career Track, you should have your Sim head to the science laboratory in town. Its symbol looks a bit like a nuclear fallout symbol. The Sims 3's science career track can be demanding, requiring gardening, fishing, and handiness skills to advance. All this hard work will pay off, however.
Besides having to work only three days a week at a high pay rate, your Mad Scientist Sim will have the ability to perform experiments on objects in their home. This could be anything from a chair to refrigerator. These experiments can bestow positive effects on items, from making them more beautiful (room decoration bonus), to making sims happy when they're nearby (mood bonus). Be careful, as bad experiments can have the opposite effect. They can even set an object on fire. Experiments that cause negative effects can be removed with the undo experiment action.
- Lifetime Wishes Associated with this Career Track
Become a Creature-Robot Cross Breeder
Renaissance Sim Scientists need a lot of skills, so this is a very reasonable wish for a dededicated lab junkie to select.
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The Sims 3 Science Career Track: Pay Rate, Hours Worked and Skill Reqs | ||||
| Career Track Level | Job Title | Work Hours | Salary/Pay Rate Wages Earned/Day | Job Promotion & Work Promotion Factors |
| 1 | Test Subject | Mon-Fri 9AM-2:30PM | $44/hour $242/day | Gardening, Mood |
| 2 | Lab Tech | Mon-Fri 9AM-2:30PM | $53/hour $292/day | Gardening, Mood |
| 3 | Useless Contraption Manipulator | Mon-Fri 9AM-2:30PM | $63/hour $347/day | Gardening, Mood, Handiness |
| 4 | Fertilizer Analyst | Mon, Tue, Thu, Fri 9AM-2PM | $97/hour $485/day | Gardening, Mood, Handiness |
| 5 | Carnivorous Plant Tender | Mon, Tue, Thu, Fri 8AM-2PM | $117/hour $702/day | Gardening, Mood, Handiness |
| 6 | Aquatic Ecosystem Tweaker | Mon, Tue, Thu, Fri 9AM-2PM | $140/hour $700/day | Gardening, Mood, Handiness, Fishing |
| 7 | Genetic Resequencer | Mon, Tue, Thu, Fri 9AM-1:30PM | $208/hour $936/day | Gardening, Mood, Handiness, Fishing |
| 8 | Top-Secret Researcher | Mon, Tue, Thu, Fri 9AM-1:30PM | $273/hour $1229/day | Gardening, Mood, Handiness, Fishing |
| 9 | Creature-Robot Cross Breeder | Mon, Tue, Fri 9AM-1:30PM | $316/hour $1422/day | Gardening, Mood, Handiness, Fishing |
| 10 | Mad Scientist | Mon, Tue, Fri 9AM-1:30PM | $481/hour $2165/day | Gardening, Mood, Handiness, Fishing |
Good Traits for The Sims 3's Science Career Track
Green Thumb
The most important trait, it will help your Sim early on as gardening is the first performance metric. It directly affects how easily your Sim will raise the gardening skill. There are other perks as well, such as the ability to revive plants. This may come in handy if your Sim decides to actually use all that training in gardening outside the lab.
Handy
Not only will the handy trait aid your Sim in learning the handiness skill, they'll also never fail to upgrade or repair an object. That means your Sim is safe from nasty electrocutions when they're upgrading electronics.
Angler
Fishing doesn't appear as a job performance metric until level 6, so angler can help your Sim play a little catch up. I would probably make my scientist fish for fun on his off days, to get a head start on raising this skill.
Look to Good Traits For Every Career for more ideas.
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