Carl's Sims 3 Guide - Skills, Traits, Careers, Rewards, and Lifetime Wishes for Ambitions and World Adventures

The Sims 3 Science Career Track

This Sims 3 Guide was originally written for the PC and Mac versions of the game, but also will help owners of the console versions - PS3, Xbox 360 and Wii. Please remember some info or numbers may have changed.

Science Career Track in the Sims 3To apply for the Sims 3's Science Career Track, you should have your Sim head to the science laboratory in town. Its symbol looks a bit like a nuclear fallout symbol. The Sims 3's science career track can be demanding, requiring gardening, fishing, and handiness skills to advance. All this hard work will pay off, however.

Besides having to work only three days a week at a high pay rate, your Mad Scientist Sim will have the ability to perform experiments on objects in their home. This could be anything from a chair to refrigerator. These experiments can bestow positive effects on items, from making them more beautiful (room decoration bonus), to making sims happy when they're nearby (mood bonus). Be careful, as bad experiments can have the opposite effect. They can even set an object on fire. Experiments that cause negative effects can be removed with the undo experiment action.

The Sims 3 Science Career Track: Pay Rate, Hours Worked and Skill Reqs

Career Track
Level
Job TitleWork HoursSalary/Pay Rate
Wages Earned/Day
Job Promotion &
Work Promotion Factors
1Test SubjectMon-Fri
9AM-2:30PM
$44/hour
$242/day
Gardening, Mood
2Lab TechMon-Fri
9AM-2:30PM
$53/hour
$292/day
Gardening, Mood
3Useless Contraption
Manipulator
Mon-Fri
9AM-2:30PM
$63/hour
$347/day
Gardening, Mood, Handiness
4Fertilizer AnalystMon, Tue, Thu, Fri
9AM-2PM
$97/hour
$485/day
Gardening, Mood, Handiness
5Carnivorous Plant
Tender
Mon, Tue, Thu, Fri
8AM-2PM
$117/hour
$702/day
Gardening, Mood, Handiness
6Aquatic Ecosystem
Tweaker
Mon, Tue, Thu, Fri
9AM-2PM
$140/hour
$700/day
Gardening, Mood, Handiness, Fishing
7Genetic ResequencerMon, Tue, Thu, Fri
9AM-1:30PM
$208/hour
$936/day
Gardening, Mood, Handiness, Fishing
8Top-Secret ResearcherMon, Tue, Thu, Fri
9AM-1:30PM
$273/hour
$1229/day
Gardening, Mood, Handiness, Fishing
9Creature-Robot
Cross Breeder
Mon, Tue, Fri
9AM-1:30PM
$316/hour
$1422/day
Gardening, Mood, Handiness, Fishing
10Mad ScientistMon, Tue, Fri
9AM-1:30PM
$481/hour
$2165/day
Gardening, Mood, Handiness, Fishing

Good Traits for The Sims 3's Science Career Track

Green Thumb
The most important trait, it will help your Sim early on as gardening is the first performance metric. It directly affects how easily your Sim will raise the gardening skill. There are other perks as well, such as the ability to revive plants. This may come in handy if your Sim decides to actually use all that training in gardening outside the lab.

Handy
Not only will the handy trait aid your Sim in learning the handiness skill, they'll also never fail to upgrade or repair an object. That means your Sim is safe from nasty electrocutions when they're upgrading electronics.

Angler
Fishing doesn't appear as a job performance metric until level 6, so angler can help your Sim play a little catch up. I would probably make my scientist fish for fun on his off days, to get a head start on raising this skill.

Look to Good Traits For Every Career for more ideas.

Science Career Uniforms
Sims 3 Science Uniform: Useless Contraption Manipulator
Useless Contraption Manipulator Uniform
Sims 3 Science Uniform: Fertilizer Analyst
Fertilizer Analyst Uniform
Sims 3 Science Uniform: Aquatic Ecosystem Tweaker
Aquatic Ecosystem Tweaker Uniform
Sims 3 Science Uniform: Top Secret Researcher
Top Secret Researcher Uniform
Sims 3 Science Uniform: Creature-Robot Cross Breeder
Creature-Robot Cross Breeder Uniform
Sims 3 Science Uniform: Mad Scientist
Mad Scientist Uniform
The Sims 3 Careers
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Comments (3)

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Morgana says...
My sim is in the science carrer and its earning me BIG money bc both my sims are the same carrer......
but my sims wont earn skills or anything for their job!!!!!
and i dont know how to get promoted!!!
help!!!
oh i have the PS3 Version to let you know
26th December 2012 9:15pm
Sketchyfk says...
At level 10 you will gain the ability to experiment on different objects in your home and around town. You can either gain a positive effect or a negitive effect. Unsure what the best positive effects are however the worst negitive so far is the item disapears altogether
14th January 2013 10:08pm
James says...
Morgana look at skills that will tell you what skills you need for the job
3rd February 2013 5:49pm
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