Carl's Sims 3 Guide - Skills, Traits, Careers, Rewards, and Lifetime Wishes for Ambitions and World Adventures

The Sims 3 Townie DecaDynasty Challenge

by Tom "Metro" Schlueter

Click Here to see the official topic at our Sims 3 forum.

Goal
Start with any pre-made townie family with no children. When the firstborn child (the heir) accomplishes the 10 moving requirements, the whole process begins again in the next townie home. Your DecaDynasty is finished when the 10th heir is in the 10th household and has accomplished all 10 moving requirements.

General Rules

  1. Always play with the most current EA patch.
  2. Choose a pre-made townie family with no children from any unaltered EA designed neighborhood.
  3. Game Options: Length—Normal; Aging—On; Freewill—High.
  4. 4. The Edit Town screen is off limits with three exceptions:
    • Twinbrook and Bridgeport players can add the Book Corral to the town library.
    • Barnacle Bay players can use Edit Town features to place a Salon, Firehouse, Consignment Store, and Junkyard.
    • Anyone can use Edit Town to place bars, lounges, and the studio in neighborhoods that do not have those buildings.
  5. You’re free to choose any traits and use Lifetime Happiness Rewards to change traits and Lifetime Wishes.
  6. All mods are banned.
  7. 3rd party custom content that alters appearance such as skin tone or hairstyles, etc. is not considered a modification of the game and can be used at the player's own risk.
  8. All cheats are banned with the following exceptions:
    • Moveobjects on
    • PlaceFriezes on
    • ResetSim Firstname Lastname (Use this in the event your Sim becomes “stuck.”)
  9. Exiting without saving for any reason is cheating.
  10. Intentionally killing Sims falls outside normal gameplay and is also considered cheating.

Adding to Your Household

  1. Heirs must be the result of two Sims living in a household Trying For Baby and must be born within 10 days of starting in a new Townie house.
  2. The first named child born into a new house is your DecaDynasty heir.
  3. There are no restrictions to moving Sims in or out of the household, except as stated below:
    • Once a Sim leaves the household, he/she may never be invited back into the household of an active heir.
    • Sims from the previous household may not move in with a later heir, either when he/she moves or after the fact.
    • The heir must remain within the household until they have completed the requirements to move.
    • The only items Heirs can move with are Career Rewards and Lifetime Happiness Rewards that they earn themselves. No other objects.

Moving Requirements

For the Heir to be Eligible to Move to the Next Townie House...

  1. The heir must get on the honor roll in grade school and high school. Staying on the honor roll is not required.
  2. The household must have 10 different NPC friends at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Ghost, Tourist, Paparazzi, male/female dancers.
  3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.
  4. Heirs must max a unique career (rabbit-hole, profession, or self-employed)—no other DecaDynasty heir can max the same career.
  5. Heirs must SuperMax a unique skill—no other heir can SuperMax the same skill. SuperMax means that not only is the skill maxed, but all related skill challenges have also been completed.
  6. Heirs must complete 10 unique Opportunities (BlackOps) that no other heir has completed. These can be Career, Skill, or Special Opportunities.
  7. Each heir needs to purchase one building and one property (2 separate ownerships). The property must be fully upgraded before the heir moves.
  8. The heir must be in the Adult life stage.
  9. Heirs must acquire a short, rounded tombstone or the larger obelisk resulting from the natural death of a household member. The ground plaque does not qualify (the smallest size). Tombstones must be placed on the lot before moving.
  10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — freebies/perks (criminal career objects taken home, culinary career fridge, law enforcement squad car, celebrity freebies in family inventory, etc.), paintings, photos, sculptures, beetles, butterflies, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper) and plants. All household members from a given house can contribute towards this requirement.

Additional Restrictions and Info

  1. Anything that lengthens life for heirs is forbidden—eating Life Fruit, Ambrosia, make-overs, tattoos. Non-heirs have no life-extending restrictions. Once your firstborn makes an appearance and becomes the active heir, you’re free to extend the life of the former heir.
  2. No household member can be a vampire. Potential spouses can never have been a former vampire. However, heirs are allowed to move into a house with vampires provided all vampires are moved out the same day the heir moves in.
  3. Household members cannot be a mummy, or SimBot. However, Imaginary Friends are allowed to become household members. You're also allowed to have ghosts as household members.
  4. Birthday cakes can only be used on actual birthdays.
  5. Each household is allowed 10 days vacation. Vacation can be accrued and passed on to the next household. So, if you never take a vacation in your starting house, when you begin playing your 2nd house, you then have 20 days vacation available. For every Sim that goes on vacation and stays a whole day, that counts against the vacation total—i.e. 3 Sims go on vacation for 3 days = 9 vacation days.

The End of Your Dynasty

Your DecaDynasty concludes when your 10th heir is living in the 10th house and has completed all 10 moving requirements. Congratulations! However, if any of the 10 moving requirements cannot be accomplished resulting in an heir unable to move, then your DecaDynasty attempt comes to an end.

Scoring

The Townie DecaDynasty Challenge is a stand-alone event and not connected with the 13-event Challenge Tournament or world ranking, but you can still keep score. Scoring is based on the value of the 10 items you leave behind in each house. Before an heir moves, find the value of the 10 items in Buy Mode. When you’re done, you can post the total value of all 100 items in this thread, or feel free to PM me the information. Please take a picture of your 10th heir with the 10 objects in the picture as well.

My thanks to Hosfac and Pam for their editing chops on this rule set. Gheez also deserves a round of applause as she was kind enough to work up a nice spreadsheet for everyone’s benefit. Kudos, guys.

Click here to see the Townie DecaDynasty spreadsheet.


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