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Author Topic: Future Sim Improvement and New Items Ideas  (Read 51766 times)

Offline sydney511

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Re: Future Sim Improvement and New Items Ideas
« Reply #225 on: October 24, 2010, 12:57:31 PM »
We need some farms, people. And horses. And stables. And more things in expansion packs that sims can wear. My Ambitions/Base hairstyles are getting bor-ing. I was really not impressed with the new clothes Ambitions gave us, too.


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Offline Esther1981

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Re: Future Sim Improvement and New Items Ideas
« Reply #226 on: October 24, 2010, 11:35:07 PM »
Yea but going one lifestage back would even be cooler than Ambrosia in my opinion!!

Offline Crimson

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Re: Future Sim Improvement and New Items Ideas
« Reply #227 on: October 25, 2010, 04:05:06 AM »
Ok as I have mentioned before...

Education Career:school bus

Other's that should be added:
Science Career:Cloning and Aliens
How about the family limit goes up to ten?
More Sculptures I think that should be expanded
Bring pets back that was fun to play around with
How about a pilot career?
More in game video games
DVD Player with some movie choices
Music based LTR


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Offline aAa

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Re: Future Sim Improvement and New Items Ideas
« Reply #228 on: October 25, 2010, 06:06:05 AM »
How about...
Make the floors limit up to 6-8
New ltr: No More Normal
30000 or 35000 points. Makes all recipes, crops, fish etc. the lowest quality you can get is nice quality.
New traits:
Video game addict
Bad memory
Anti-workaholic

Abiogenist

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Re: Future Sim Improvement and New Items Ideas
« Reply #229 on: October 25, 2010, 12:14:10 PM »
I'd really, really like to have religion in the Sims. I know it's a touchy subject but I think anyone will agree adding this component to the game will make things more realistic and more interesting. Imagine, some Sims are religious while some are atheists, and this can cause fights and etc.

Think about it, religion can not be taken away from real life. Even the most primitive societies have religion to express their faith. Since Sims is a life simulator, religion would make sims' life believable.

I foresee some will disapprove because there are polytheists and monotheists and etc. But sims religion doesn't really have to copy real religions. Why not just create a mythical god or more? I've studied mythology and it's interesting to note that myth and religion cannot be seperated.  :)

Offline Glic2000

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Re: Future Sim Improvement and New Items Ideas
« Reply #230 on: October 25, 2010, 01:52:27 PM »

I think they could add religion, but only if they gave it a different euphemism (like how wine-making was called nectar-making). 
As long as they kept it funny and light-hearted, it could work out okay. 

Personally, I would like to see them add things like diseases, addictions or disabilities.  Can you imagine having a Sim in a wheelchair?? That would be amazing.  It would have a huge effect on the game. 

I think if the game could simulate more of the real life challenges people have in their real lives, it would be an incredible experience.
Unfortunately, the design philosophy for the Sims has always been quite gentle and light-hearted, so I doubt they would ever add things like that.  But if they make The Sims 4 and they really want to take the game to the next level, they might have to consider it.

Offline Crimson

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Re: Future Sim Improvement and New Items Ideas
« Reply #231 on: October 25, 2010, 04:00:17 PM »
Also you have maids and repairmen to take care of your house how about the gardener? I mean if your rich you should be able to hire a gardener to tend your garden for you. Also has anyone ever thought of being able to be a maid or gardener as an actual job not an opportunity? And one final thought how about a skill and job in the computer career track I mean handiness and computers are two different things.
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Online Metropolis Man

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Re: Future Sim Improvement and New Items Ideas
« Reply #232 on: October 25, 2010, 04:11:32 PM »
Also you have maids and repairmen to take care of your house how about the gardener? I mean if your rich you should be able to hire a gardener to tend your garden for you.

I have no idea what the scope will be of the new butler feature in Late Night, but they could very well have gardening abilities built in. I'm assuming butlers would have to take up one of the 8 available Sim slots and you could control them. That would be a downside to players who like very large households. If the butler is an autonomous feature like the robot in Sims 1, that would be cool where you just activated it and it took care of anything around the house that needed attention. And it would then not take up a Sim slot.

Offline Crimson

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Re: Future Sim Improvement and New Items Ideas
« Reply #233 on: October 25, 2010, 06:24:32 PM »
I know I post here to much but how about expanding the Science career track to different types of sciences like Geology, Astronomy and Paleontology. You could even mix in the collectables found around town with the different types. Also different types of teachers like Math, English etc. Also for the police career track you should be able to see the police station kind of like with the firefighter profession because they need to work on narrowing down the rabbit holes like being able to see the inside of other buildings and possible the time machine.
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Offline Sophie4563

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Re: Future Sim Improvement and New Items Ideas
« Reply #234 on: October 25, 2010, 08:04:50 PM »
The absent minded trait already works as a bad memory. Sims forget actions you assign them and it gets annoying. Lazy, mooch, etc. are pretty much anti-workaholic traits. There's already a tech lover trait as well.

Offline Crimson

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Re: Future Sim Improvement and New Items Ideas
« Reply #235 on: October 25, 2010, 08:33:12 PM »
Ok another post go me...wars. Not like anything violent or anything but if you have the military career track you can't really leave out the military part of it. Also another branch of the military would be appreciated marines or something like that.
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Offline Sophie4563

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Re: Future Sim Improvement and New Items Ideas
« Reply #236 on: October 25, 2010, 08:37:02 PM »
Military branches would be cool. Army, navy and air force with each branch giving a different vehicle.

Online Anushka

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Re: Future Sim Improvement and New Items Ideas
« Reply #237 on: November 01, 2010, 03:09:40 AM »
I was anxious to get Barnacle Bay because for some reason I imagine it as tropical island. Now, I'm disappointed. I would really like tropical paradise as a world. Egypt is not that, it's a desert with few palm trees. I loved Tikkii Island in Sims2, and Sims Castaway. The only thing left for me is to dive in CAW and created it by myself!

Offline Naga

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Re: Future Sim Improvement and New Items Ideas
« Reply #238 on: November 01, 2010, 06:54:34 AM »
You do that and send me the file! xD

Offline Crimson

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Re: Future Sim Improvement and New Items Ideas
« Reply #239 on: November 02, 2010, 02:59:17 PM »
How about Hot Ballooning. You know when you look up and the balloon is in the air also bird watching as a skill or an addition to collecting you could also add to that things like bird bath's and bird feeder's.
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Offline Naga

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Re: Future Sim Improvement and New Items Ideas
« Reply #240 on: November 02, 2010, 04:29:16 PM »
That's a good idea... Probably to the pets expansion, I think. Well, I don't know about the balloon, but birds as collectables is a nice thing.
The bird houses and bird feeders could have a chance to spawn a random bird a time of the day, and you could try and register it or even catch it... hm...

Offline TollingBells

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Re: Future Sim Improvement and New Items Ideas
« Reply #241 on: November 05, 2010, 07:56:39 AM »
Actually, the bird bath idea gave me a idea...Mom's made a few new 'friends' in the form of a turkey colony that has been visiting-and sometimes staying- in our yard. She tosses out cracked corn and stale bread for them, and now they've gotten pretty use to our scheduals...

If the next expansion is animals, and they include wild ones, it would be cool if birds like canaries and pigeons and finches were catchable, or at least you could attract them to your yard with food or items. Depending on the food, or if stuff like trash was left out, other animals could also be attracted, like raccoons, possum, skunks, bears, and deer. Deer could be a nusiance for gardens with short fences, skunks could spray people and pets, bears are incredibly scary, and possum and raccoons could be aggressive or submissive to dogs and cats.

Also, I read about pet's personalities on the Sim wiki, and it would be nice if those were extended, to things like Nice, Mean, Shy, Naughty, Naive...So on and so forth. Finally, it would be nice if there was a shelter or pound, to adopt premade or randomized animals instead of making your own. This could also give a bonus to 'Good' sims. Of course, pets from the pound might have negative traits, from being in negative homes...But a 'retraining' happiness points award, or a special training area for pets and owners, could take care of these bad traits, and gives you the ability to pick different traits for your pets, acting like the happiness points reward "Midlife Crisis" dose.
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After a hurricane comes a rainbow

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Offline malteser60

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Re: Future Sim Improvement and New Items Ideas
« Reply #242 on: November 05, 2010, 01:31:16 PM »
Finally, it would be nice if there was a shelter or pound, to adopt premade or randomized animals instead of making your own. This could also give a bonus to 'Good' sims. Of course, pets from the pound might have negative traits, from being in negative homes...But a 'retraining' happiness points award, or a special training area for pets and owners, could take care of these bad traits, and gives you the ability to pick different traits for your pets, acting like the happiness points reward "Midlife Crisis" dose.

All this (mostly) was in sims 1 Unleashed. You adopted your pets (cats and dogs), and you had to train them. If they piddled in-doors you could 'punish' them and train them not to do it (don't worry, punishing them involved a stern talking to and the dog/cat looking degected). Also the cool thing was you had to punish them within a certain time frame of them piddling, otherwise the training wouldn't work. There was also downtown areas where you could take your pets for training lessons, as well as entering them into shows, like Crufts. Plus the downtown locations had pet-playgrounds (slides and stuff), along with food bowls and beds for your pets.

Offline TollingBells

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Re: Future Sim Improvement and New Items Ideas
« Reply #243 on: November 05, 2010, 07:00:29 PM »
I didnt know that, heh. However, I though you could make pets in Sims 2, so I assumed there was no shelter.
You don't have to feel like a waste of space
You're original, cannot be replaced
If you only knew, what the future holds
After a hurricane comes a rainbow

-Katy Perry, Fireworks

Offline Saltypaws

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Re: Future Sim Improvement and New Items Ideas
« Reply #244 on: November 06, 2010, 07:35:16 PM »
Oh my, I had almost forgotten about that in the sims1, I thought that was the neatest thing.  I still am not too keen about pets, unless they do something different than in sims2.  I don't want to have to control them, just play and feed them.  Still holding out for weather though. ;D
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Offline sydney511

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Re: Future Sim Improvement and New Items Ideas
« Reply #245 on: November 06, 2010, 08:50:00 PM »
We need carnivals in town. (This can be an add-on to seasons, as carnivals can come in certain times.)


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Offline Simstar3

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Re: Future Sim Improvement and New Items Ideas
« Reply #246 on: November 06, 2010, 08:56:19 PM »
That'd be awesome! You could play carnival games, go on rides, win prizes, eat food...
I agree, sydney, we need carnivals! ;D
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Offline Crimson

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Re: Future Sim Improvement and New Items Ideas
« Reply #247 on: November 07, 2010, 12:11:31 PM »
Alright some followups.
If your going to make birds that interactive to the point where you could attract them to your lawn would it or would it not make sense to add a scarecrow factor to the gardening factor of the game.

Also for the carnival would we be expecting being able to work there or some opportunities for it or just a place you go to for an extra fun bar?
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Offline lovergirl

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Re: Future Sim Improvement and New Items Ideas
« Reply #248 on: November 07, 2010, 12:51:41 PM »
I don't know if anybody had my idea/desire, but I really want university. I mean, badly. Improved than Sims 2 University, of course. Party all night, more persons, university without rabbit hole. The classroom may be rabbit hole, but the sim has to change the classroom everytime, you know what I mean :)

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Re: Future Sim Improvement and New Items Ideas
« Reply #249 on: November 07, 2010, 04:34:52 PM »
Background: I was a Sims 2 addict up until the Pets Expansion. I never played Seasons, Apartment Life, or Vacations (and all my Sims 2 disks are gone now... so there's no going back to Sims 2). A lot of the things I want in Sims 3 are a few things that were already available in Sims 2 & the EPs I played:

A handful of romance features including:
- Slow Dancing ! ! ! !
- The ability to dine and date inside a restaurant that's not a rabbit hole. Romantic table interactions like they had in NightLife... holding hands across the table, surprise proposals, etc.
- The ability to give gifts to Sims. Like that fancy diamond from Egypt you had specially cut. Should create a positive moodlet for the Sim who receives the gift based on the value of the object.
- Better weddings! A wedding arch, and the ability for guests to SIT DOWN during the ceremony

I want the ability for a non-played character to *initiate* more romantic gestures. For example, if the relationship is high enough, I would like my Sims' BF that I am not playing to be able to spontaneously propose to my Sim. (Have you noticed when you're playing a female, she has to initiate all the romance! Including the woohoo... lol)

I also miss the ability to own and set up a store like one could in Open for Business... although I just have started really exploring the Ambitions EP so maybe the "self employment" aspect will be sufficient.