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Author Topic: Building a Millionaire Mansion  (Read 6895 times)

Offline Leto85

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Building a Millionaire Mansion
« on: January 23, 2011, 06:09:10 PM »
My resent Millionairs Mansion is giving me troubles. Even on my biggest pc the game still runs slow and therefore my sims need to live in something smaller than a White House proportional building.
It's a pitty, but I'm still creative enough to build something smaller.
But to do that, I can use your help: below I have put a list of all functional rooms I could come up with and I am really wanting to know for any other functional room I have forgot to mention and you not. Maybe you have some great ideas of rooms which you are using in your own sim houses.


ROOM FUNCTIONS - INSIDE

Grand Voille (welcoming guests)
Kitchen
Diner Room
Living Room
(Master)bedroom
Bathroom (for all your sims + one for the butler)
Laundry room
Guest suids (8 bedrooms for invited foreight visitors and maybe 8 more for party members from your own town)
Toilet
Study
Nurcery (upgrade objects scientifiaclly, so babies and todlers have a good moodlet from the start)
Parlor
Library
Sauna
Fitness
Partyroom
Swiming pool (swimming pool will be placed to the saune, party- and fitness area, as both of the functional spaces coffering the use of a pool)
Hobby room (painting and crafting)
Fabrique: (Invention table and Nectar making)
Nature room (bugs and fishes)
Museum (all paintings, metals, rocks and gems)
Music room
Nectar cellar
Painting gallery


ROOM FUNCTIONS - OUTSIDE

Mausoleum
Play areau (for kids)
Barbeque place (entered fromout the party area)
Vegetables area
Bath
Labyrinth (optional, just looks cool)
Parking places
Show car garage
Ponds (which include all fishes)

All rooms are going to provide sims with at least the following:
+40 nicely decorated moodlet (3 expansive heartform gems will be enough)
+30 Beautifull Vista (Large windows where sims can oversee the nice garden)
+30 for the combined +10 moodlet of all three mood candles from World Adventures
+30 Stereo Installation (except for the bedroom and toilets)
+?? Expansive fire place
+30 for 5 star fridge in both kitchen and grand voile
+10 rubber dug.
+10 (Floor higyniator underneath every door)

The rest is up to you people. Let's build this thing! :D

Edit: Do a clicky-click-click on this link (http://en.wikipedia.org/wiki/Template:Room) to see even more room ideas, thanks to Danefaith.
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Offline Jancy

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Re: Building a Millionairs Mansion
« Reply #1 on: January 23, 2011, 06:14:24 PM »
Wow sounds like one big mansion!  How about a Laundry Room?

Offline Leto85

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Re: Building a Millionairs Mansion
« Reply #2 on: January 24, 2011, 03:27:03 AM »
Wow sounds like one big mansion!  How about a Laundry Room?

I was going to add that to the bathrooms, but maybe a seperate laundry room is better. Why would you sugest it?
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Offline aAa

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Re: Building a Millionairs Mansion
« Reply #3 on: January 24, 2011, 03:39:29 AM »
Sculpting studio maybe?

Offline Anushka

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Re: Building a Millionairs Mansion
« Reply #4 on: January 24, 2011, 07:09:35 AM »
About the moodlet list, what is rubber dug?
For beautiful vista, you just need a window, it doesn't have to be big. In my challenge game, I had only one smallest cheapest window in one room home and get all the benefits of beautiful vista moodlet. But it is expectable to have big ones in this amazing Mansion.
Fireplace should give you just +5 cozy fire moodlet. Difference between cheap and expensive is that expensive ones already are fireproof and have automatic light / you don't have to upgrade and chose just one of these.

I would add wonderfull collection moodlet, it can go up to +40 depending on type of collection you have displayed and adventure challenges completed. Unfortunately, not all collections provide moodlets, and if you have more than one, the "stronger one" will prevail.
And your favorite, furniture upgraded with scientific experiment!

One more tip, butterflies add to decorated moodlet, so having 2 or 3 rainbow butterflies in one room might be enough for that +40 ;)

Offline Jancy

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Re: Building a Millionairs Mansion
« Reply #5 on: January 24, 2011, 07:57:24 AM »
I was going to add that to the bathrooms, but maybe a seperate laundry room is better. Why would you sugest it?
Hi Leto-I suggested it because there was no mention of laundry when you mention bathroom.  When I think of bathroom I think of toilet, sink, shower/bath and thought you may have just forgot it.
My Laundry (in real life) is in one of my bathrooms, but friends of mine have them in a separate laundry room, so it can basically be anyway you like.  A nice big bathroom certainly can fit a washing machine, dryer, hamper.  But if there is a maid/butler and they do laundry (never had either) it can be done in a separate laundry room out of the way. There is no right or wrong place for laundry, it is what ever you prefer. :)

Offline Huge

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Re: Building a Millionairs Mansion
« Reply #6 on: January 24, 2011, 11:09:58 AM »
About the moodlet list, what is rubber dug?
I think he meant rubber duck.....
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Offline samoht04

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Re: Building a Millionairs Mansion
« Reply #7 on: January 24, 2011, 11:16:58 AM »
I often like to give my Sims a Formal Living Room and a Casual Living Room with all the games and stuff, a chill room.  :P I also sometimes give each of my Sims a Special Room they can customize and have for their use specifically.

If you are building this then could you make it a video or post pictures? I always have a bit of 'Builders Block' when building a huge mansion with layout, I guess I am more of a 'Oh that looks good there, lets add it on' person.  :D
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Offline danefaith

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Re: Building a Millionairs Mansion
« Reply #8 on: January 24, 2011, 12:31:29 PM »
I'm a less is more kind of guy.  While the 'no moodlet left behind' is good on paper the application strikes me as cumbersome.

Anyway, I feel a good mansion should have bathrooms with powder rooms and doors seperating the toilet from the bath.  Maximizes the ability for the bathroom to be used by multiple Sims at a time while looking very nice and feeling very luxurious!  Also, don't forgot a bar adorned lounge!

I like the idea behind a fabrique, personally.  I might need to incorporate that some time soon.


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Offline n8thegr8

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Re: Building a Millionairs Mansion
« Reply #9 on: January 24, 2011, 09:48:07 PM »
Is the sauna just a wood paneled room?

Offline n8thegr8

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Re: Building a Millionairs Mansion
« Reply #10 on: January 24, 2011, 09:48:48 PM »
One more question. When you are done, will you put this house up in the Swap Shop?

Offline Leto85

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Re: Building a Millionairs Mansion
« Reply #11 on: January 25, 2011, 04:13:49 AM »
@n8thegr8: When I know how I will upload it to the Swap Shop. But for now, I am just gathering information about constructing, logical placement and spacement and what functions the house must have. Also is it very important to make the house not to big. I don't have a date planned. I will just start building when I feel like. That's the way it works best for me.
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Offline LenaLJ

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Re: Building a Millionairs Mansion
« Reply #12 on: January 25, 2011, 05:04:27 AM »
When you wrote all paintings what are you thinking about there??

Offline Leto85

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Re: Building a Millionairs Mansion
« Reply #13 on: January 25, 2011, 07:03:34 AM »
When you wrote all paintings what are you thinking about there??

All the paintings a sim can paint.
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Offline LenaLJ

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Re: Building a Millionairs Mansion
« Reply #14 on: January 25, 2011, 07:12:09 AM »
If i remember right there are really many and seven different styles, and if you count the paintings from the board too (stylist, archeology) thats many.

Is there a list anywhere where you can see them all actually.??

Offline Leto85

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Re: Building a Millionairs Mansion
« Reply #15 on: January 25, 2011, 09:38:23 AM »
If i remember right there are really many and seven different styles, and if you count the paintings from the board too (stylist, archeology) thats many.

Is there a list anywhere where you can see them all actually.??

I've asked that question in a seperate topic yesterday, but I believe I've found the answer myself already, on a site that can't be mentioned here because of mods. But there are actually 158 different paintings a sim can paint, and multiplied with the nine different styles you will get an total value of 1580 paintings.
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Offline n8thegr8

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Re: Building a Millionairs Mansion
« Reply #16 on: January 25, 2011, 06:16:57 PM »
Wow! Seems like a huge undertaking. Good Luck!

Offline samoht04

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Re: Building a Millionairs Mansion
« Reply #17 on: January 26, 2011, 02:12:40 AM »
I think my Jade Dynasty House will be my first ever House to breach over 1 Million, it isn't even finished yet and is worth 500,000!  :) Good Luck with your Mansion Leto!  ;)
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Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #18 on: January 26, 2011, 07:30:09 AM »
I think my Jade Dynasty House will be my first ever House to breach over 1 Million, it isn't even finished yet and is worth 500,000!  :) Good Luck with your Mansion Leto!  ;)

You to samoth! I've never reached the value aboth $750.000,- without funiture. Only walls, floor, seiling, fire pits, gardens and pools aren't enough to go over $1000.000,- dollars.
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Offline samoht04

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Re: Building a Millionaire Mansion
« Reply #19 on: January 26, 2011, 11:32:50 AM »
Mine is not completely furnished yet and will have Sculptures and Paintings done by my Slaves Immortals or soon to be.  :)
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Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #20 on: January 26, 2011, 01:14:25 PM »
Mine is not completely furnished yet and will have Sculptures and Paintings done by my Slaves Immortals or soon to be.  :)

Sound nice! I will ad a library in it with all books ingame (timemachine, work oppertunities, that kind of stuff) and than multiply them with the Omni plants.
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Offline Hosfac

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Re: Building a Millionaire Mansion
« Reply #21 on: February 07, 2011, 05:32:50 PM »
and than multiply them with the Omni plants.

Too bad the "Order Seeds" function is broken.  Can you feed an Omni Plant Omni Seeds?

Offline aAa

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Re: Building a Millionaire Mansion
« Reply #22 on: February 08, 2011, 06:44:15 AM »
Servants Quarters?  ;D

Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #23 on: February 08, 2011, 11:07:47 AM »
Too bad the "Order Seeds" function is broken.  Can you feed an Omni Plant Omni Seeds?

Would be cool if you can. But no, even with the latest patch this seems not to be fixed yet.
But you could try the time machine. Occasionally you will come back with an omni seed and after mine did by exident, I've duplicated the seed on a nearby lot (search for the clone topic). That is the only way to get them these days.
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Offline Katluvr

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Re: Building a Millionaire Mansion
« Reply #24 on: February 15, 2011, 01:12:03 PM »
This sounds really ambitious and I can't wait to see how it turns out when you find some time to build it.

I have a logistical question, though.  If your other mansion slowed your game to the point of being unplayable and your new mansion is going to have so many rooms full of so much stuff, won't it also crash your game even if it is smaller than before?

Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #25 on: February 15, 2011, 05:03:28 PM »
This sounds really ambitious and I can't wait to see how it turns out when you find some time to build it.

I have a logistical question, though.  If your other mansion slowed your game to the point of being unplayable and your new mansion is going to have so many rooms full of so much stuff, won't it also crash your game even if it is smaller than before?

Very good question. And therefore I am going to merge rooms. Besides that, I will not go 4 floors high and 4 basements deep anymore filled with nectar because I always find myself going in a gray room where my game was more busy with rendering the objects within than other things. Sometimes it more looked like I was watching a dia-presentation of sims instead of playing a game.
And that while I have a very good system to run all this.
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Offline Hosfac

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Re: Building a Millionaire Mansion
« Reply #26 on: February 15, 2011, 06:43:33 PM »
I usually start off with a basement that is 4 floors deep, but in all honesty, I don't think I've ever used all four levels.

Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #27 on: February 15, 2011, 06:50:54 PM »
I usually start off with a basement that is 4 floors deep, but in all honesty, I don't think I've ever used all four levels.

Hehe, and I don't recommend you to try either. ;)
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Offline Katluvr

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Re: Building a Millionaire Mansion
« Reply #28 on: February 15, 2011, 08:04:49 PM »
Holy cow, 8 levels altogether?!  My most expensive home only has 4 above ground and 1 below and it's not nearly filled up yet.  I think I need to marry richer sims.   ;)

Offline athena

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Re: Building a Millionaire Mansion
« Reply #29 on: February 16, 2011, 04:01:57 AM »
Dont forget your six to eight car garage where you can place the millionaire's sports cars and vintage cars collection.  Thanks for the great idea of all the rooms in the mansion, I'm going to make one myself, I love building houses in the game!

Offline Anushka

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Re: Building a Millionaire Mansion
« Reply #30 on: February 16, 2011, 04:57:55 AM »
Well, I can understand the use for it. On 4. level of course nectar machines and nectar racks. On 3. relic collections and meteors, bugs, and photos; on 2. paintings and sculptures - gallery, and on first level transfiguration station with all gems, ores and other "necessary" things (plus if there is a pond, pool and/or hot tub, fountain etc on the ground first floor is not that usable. And still no place for family museum underground, or for huge dark library with all the masterpieces wrote by ancestors, or gaming den, but with 4 floors above ground there is plenty of room for everything. Yes, if only my PC could handle it, it would be amazing millionaire mansion. 

Offline Hosfac

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Re: Building a Millionaire Mansion
« Reply #31 on: February 16, 2011, 12:11:22 PM »
Well, I can understand the use for it. On 4. level of course nectar machines and nectar racks. On 3. relic collections and meteors, bugs, and photos; on 2. paintings and sculptures - gallery, and on first level transfiguration station with all gems, ores and other "necessary" things (plus if there is a pond, pool and/or hot tub, fountain etc on the ground first floor is not that usable. And still no place for family museum underground, or for huge dark library with all the masterpieces wrote by ancestors, or gaming den, but with 4 floors above ground there is plenty of room for everything. Yes, if only my PC could handle it, it would be amazing millionaire mansion. 


I don't usually build 2 levels above or below ground anymore, and I still struggle to come up with ideas to fill all the rooms lol.

Offline Huge

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Re: Building a Millionaire Mansion
« Reply #32 on: February 17, 2011, 11:20:32 AM »
hah, yeah, I'm the same. I struggle past about 7-8 rooms tbh.
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Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #33 on: February 17, 2011, 11:33:12 AM »
hah, yeah, I'm the same. I struggle past about 7-8 rooms tbh.

Tell me how you've filled those rooms and I will tell you how you may want to fill the others.
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Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #34 on: February 17, 2011, 11:34:10 AM »
Well, I can understand the use for it. On 4. level of course nectar machines and nectar racks. On 3. relic collections and meteors, bugs, and photos; on 2. paintings and sculptures - gallery, and on first level transfiguration station with all gems, ores and other "necessary" things (plus if there is a pond, pool and/or hot tub, fountain etc on the ground first floor is not that usable. And still no place for family museum underground, or for huge dark library with all the masterpieces wrote by ancestors, or gaming den, but with 4 floors above ground there is plenty of room for everything. Yes, if only my PC could handle it, it would be amazing millionaire mansion. 

Anushka, you have talent. The way you want to fill those floors is so logic and practical. Maybe you should try it though, with a not so big mansion.
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Offline Anushka

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Re: Building a Millionaire Mansion
« Reply #35 on: February 17, 2011, 03:27:06 PM »
Thank you Leto! Huge and Hosfac, you know what they say, if you don't know how to spent the money, ask a woman ;D
I did something similar in dynasty (got to 6.gen and game kept crashing until resent disaster destroyed saved files). Leto already wrote most (if not all) rooms, but I didn't made that many bedrooms, and not to mention bathrooms. Since all my Sims eventually got steel bladder, there were only 2 toilets on main ground and one underground, but 8 bedrooms had the most expensive bathtub, bed and special object(s) and decorations (computer whiz got computer, artistic Sim got easel, inventor got inventing table, plus decoration was skull cut of gem closest to their favorite color, plus gadgets, spirits, art bookshelves, related to traits).
Outdoor was filled up completely, pool between rocks, pond, martial arts garden across the bridge, perfect garden, hot tub area, painting/sculpting area, jamming area, parking, graveyard, fountains, gnubb and other fun objects, bar and party set up next to the pool, barbecue and outdoor dinning area... underground was a labyrinth with more than 100 different paintings, even tomb part with king sarcophagus, wells on each level above and underground, underground garden with family museum, collectables.. no wonder game couldn't handle millions of objects hehehe. I'll definitely do something similar, but separate it in art gallery, museum with all collectables, outdoor gym with martial arts equipment, perfect community garden, special library with masterpieces.. Actually, I already made some of this for a perfect tropical island, so it will eventually be in Swapshop :)

Offline danefaith

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Re: Building a Millionaire Mansion
« Reply #36 on: February 17, 2011, 03:35:35 PM »


Oh, sweet irony, deliver me from coincidence.

Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #37 on: February 17, 2011, 05:18:36 PM »
Haha, wow what a cool link! Now I definatly want to add a conservatory, loading dock, moon gate (whatever that may be), a storm cellar and an airport lounge. That link will be added in the first page. Thanks again Danefaith!

@ Anushka, reading your post made me wonder, when you have made that over the top, top of the class house of yours, if you will not be disapointed if you shut down your computer and look around in your own house. Don't get me wrong because of course I don't know how you live (because you still haven't invited me in ;)) but unless you haven't rebuild the mansion your living in, I think it would be quite hard to step away from your digital masterpiece, right into a dark hole or so.
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Offline Anushka

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Re: Building a Millionaire Mansion
« Reply #38 on: February 17, 2011, 05:27:32 PM »
Not really. At the moment I do live in very modest living space, comparing to some previous apartments, but I wouldn't live in such a huge place ever. I don't really need much to be happy and content (I would like to grow flowers in my own greenhouse, but I don't want art/gym/museum etc in my real life. This house was a place to have all the things game can offer, but it is a game. My dream house would be much much smaller and very modest comparing to this. I'm thankful for my healthy and loving little family, everything else is a bonus.

Offline Anushka

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Re: Building a Millionaire Mansion
« Reply #39 on: February 18, 2011, 05:54:01 AM »
I went back to look at my dynasty story, and got really nostalgic. These were the only Sims I got attached to. Anyway, for some ideas for millionaire mansion and visual of all different features I talked about.

http://www.carls-sims-3-forum.com/index.php/topic,1967.80.html

Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #40 on: February 18, 2011, 07:58:57 AM »
I went back to look at my dynasty story, and got really nostalgic. These were the only Sims I got attached to. Anyway, for some ideas for millionaire mansion and visual of all different features I talked about.

http://www.carls-sims-3-forum.com/index.php/topic,1967.80.html


Wow, I really like your house. Especially the awesome basement with the giant fish tank. I've tried that too in my mansion, but when I broke it down for the reason of RAM-legg (I have a back up though) I still got the fish floating in the air when I had placed another house. You only see them in Live mode actually.
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Offline Bobozia

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Re: Building a Millionaire Mansion
« Reply #41 on: March 12, 2011, 07:57:18 AM »
Not answering the question here but:
1-How do i make a nectar cellar?
2-How do I put bugs/butterflies in the house?
3-Where do I find enough rocks for creating a museum house?
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Offline Hosfac

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Re: Building a Millionaire Mansion
« Reply #42 on: March 12, 2011, 01:05:12 PM »
While this is off-topic, I'll answer them since the answers are short and sweet:

1)  To build a nectar cellar, all you really need to do is make a basement, put nectar racks in it and fill them with nectar.
2)  You can move the bugs out of your inventory, and they will be in their own little containers.  There might also be a terrarium, but I'm not sure about that.
3)  The only real way to find enough rocks is to keep looking.  Also, check the consignment store and save up 40k LTH points for the collection helper.

Offline Bobozia

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Re: Building a Millionaire Mansion
« Reply #43 on: March 13, 2011, 04:26:37 AM »
While this is off-topic, I'll answer them since the answers are short and sweet:

1)  To build a nectar cellar, all you really need to do is make a basement, put nectar racks in it and fill them with nectar.
2)  You can move the bugs out of your inventory, and they will be in their own little containers.  There might also be a terrarium, but I'm not sure about that.
3)  The only real way to find enough rocks is to keep looking.  Also, check the consignment store and save up 40k LTH points for the collection helper.

where do i find nectar jars? I'm on PS3 btw
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Offline Pam

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Re: Building a Millionaire Mansion
« Reply #44 on: March 13, 2011, 04:48:43 AM »
where do i find nectar jars? I'm on PS3 btw

You won't find them on PS3.  Nectar is part of the World Adventures expansion pack for PC.  Please post your questions for the console version on the Console Board.
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Re: Building a Millionaire Mansion
« Reply #45 on: March 14, 2011, 10:48:13 AM »
You won't find them on PS3.  Nectar is part of the World Adventures expansion pack for PC.  Please post your questions for the console version on the Console Board.

Which is here I thought. But don't reply to this post as it would be to much off topic according to the rest of the subject.
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Re: Building a Millionaire Mansion
« Reply #46 on: March 14, 2011, 09:25:40 PM »
Ok here's a room I didn't see mentioned or on the list: sauna. Just build a room big enough to hold a hot tub with extra space around it. Color it with wood wall and floors, maybe add a connected changing/sitting room and use the fog thingy in buydebug to add "steam." When you think about it you could even have it come of the gym.

Offline Hosfac

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Re: Building a Millionaire Mansion
« Reply #47 on: March 14, 2011, 09:38:19 PM »
You could also use the effects machine from Late Night and set it to emit fog. 

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Re: Building a Millionaire Mansion
« Reply #48 on: March 16, 2011, 08:39:17 AM »
Yeah you could, but the fog emitter doesn't leave an object behind.

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Re: Building a Millionaire Mansion
« Reply #49 on: May 28, 2011, 06:37:28 AM »
Al right, for the ones who are interested: I'm building a Mulit-Millionairs Mansion right now and this one is going to be playable. Meaning: I won't drop to many objects in it that aren't necesary on one floor. The game will load every floor all at once so that can trouble the rendering times.
Also the house is smaller than it's previous one because it is more practical to play and again, it reduces render times. Still this one will be more expansive, obviously. :)
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Re: Building a Millionaire Mansion
« Reply #50 on: May 28, 2011, 09:27:42 AM »
I was wondering if it would be okay if I attempted to build this as well. I've never taken on a mansion of this size before and I would love to actually try it. Though it won't be anytime soon as I still have a bunch of other building projects to do and my Legacy that I have neglected recently, but I would still like to do it when I get the opportunity (lol couldn't help it).

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Re: Building a Millionaire Mansion
« Reply #51 on: May 28, 2011, 10:44:28 AM »
@Shenice93: You don't have to get permission from me to do this. Just build what you like. As long as you don't copy-paste me you're ready to go.
Let me know if you need any help/advice.
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Re: Building a Millionaire Mansion
« Reply #52 on: May 28, 2011, 10:56:49 AM »
Excellent. Just what I need...another over ambitious project to work on before my first semester in college. Yay! ;D

Offline kiko94

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Re: Building a Millionaire Mansion
« Reply #53 on: July 14, 2011, 08:09:08 AM »
so anything happended here ? it looked amazing
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Re: Building a Millionaire Mansion
« Reply #54 on: July 14, 2011, 08:10:01 AM »
so anything happended here ? it looked amazing

The game got bugged, so I need to work around that.
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Re: Building a Millionaire Mansion
« Reply #55 on: July 14, 2011, 08:49:23 AM »
now that is sad
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Re: Building a Millionaire Mansion
« Reply #56 on: July 14, 2011, 01:48:09 PM »
What about adding a graveyard to it? Or is that what a mausoleum is?

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Re: Building a Millionaire Mansion
« Reply #57 on: July 14, 2011, 02:40:10 PM »
What about adding a graveyard to it? Or is that what a mausoleum is?

You mean somewhere in the garden? That could add something cool if you're playing a multigeneration family from where the most of your sims have already past away.
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Re: Building a Millionaire Mansion
« Reply #58 on: July 27, 2011, 04:56:39 PM »
 I don't know if someone has already said this, but you could have this huge fountain in the front yard and in the back you could build a stage will all of the instruments on it.

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Re: Building a Millionaire Mansion
« Reply #59 on: July 28, 2011, 04:35:27 AM »
I don't know if someone has already said this, but you could have this huge fountain in the front yard and in the back you could build a stage will all of the instruments on it.

Yes, a stage is indeed cool. But because my sims don't really use it as a stage (if there are fans around they become 'fans on stage' quickly) I decided to make a seperate instrumental room. I've planned a main heart of the mansion where all basic necesarly things are put together: living room, dining room and kitchen and within reach on the second floor are the bedrooms. The rest of the rooms are ment to be skill rooms, where all skills are put in seperate rooms with every possibility to learn a skill (logic books as well as a chess table) will be put together. That way depending on the character of the sim they can learn the skill in their own decired way.
The living room will mostly be mixed together out of hidden skill objects. And the gym will also have a television, pool and stereo in it. I agreed that learning athletic can be best done at the 'real' gym in town, because the training will be improved, but for those athletic sims who already have reached level 10 with those weirdo wishes to train 12 hours in a row it doesn't matter if they do it in the gym or in the home gym. Saved them traveling time.
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Re: Building a Millionaire Mansion
« Reply #60 on: October 11, 2011, 04:23:14 PM »
I know it's been a while since I was in this topic but I haven't forgot about the Millionaire Mansion. Not at all actually.
Though in my head I've decimated the rooms and their purpose dramastically, for rendering reasons.

The layout for the following mansion is first completely designed for skilling, connecting each rooms in the most logical way to each other so the total layout can take up as less space as possible, while still providing sims with everything.


FIRST FLOOR
This mansion will be build in the first place for skilling. That is the main reason for it's existence and the rest of it will be build on top of that, litterly.

Garage
What I came up with was that on the ground floor I think I will build the garage, close to the road, a small hallway connecting the front door with the living room.

Living/ Hidden Skills Room
That living room will be filled only with Hidden Skills objects, as I will build this mansion to train Supersim in.

Kitchen
Connected to the Living Room is the kitchen, for cooking and for learning to kook so there is also room to read and learn recipies. There is a chest for the vegetables that I need to keep without sims using them on their own will for cooking, when they are placed in the kitchen.

Backyard/ Perfect Garden
 That kitchen is connected to the backyard, which is partly used for growing vegetables.

Toilet
Connected to the kitchen as well as the Hidden Skills room is a big toilet with toilets seperated by their own doors, for peeing privacy.
This toilet will be big enough to manace and contain multiple sims at a time as it need to in case of parties, as the Hidden Skills room is also very well usable for giving grat parties, looking at the stuff it contains in a very big room.


OUTSIDE
Depending on the best layout for the rooms on the first floor the outside of the house will be directly influenced by that. Ad long as the house haven't be build yet, the outside can not be completely finished as proper connections to the mansion itself will be made. Below are a few 'rooms' that need to be added though.

Range
Yes, this is for horses.
As horses probably need a place to run a range will be needed. Most of this will be in the open air but there are also stalls connected to it where the horses can sleep or woohoo.
How this space will be connected to the mansion depends on the layout of the rest of the rooms.
As horseriding is a skill a sim can learn that may be comes hand in hand with the Athletic skill, connecting the range to the gym may be a good idea.

Training Field
A horse can be locked away by fences from the rest of the garden, but need an entrance to the road. They need a place to run, stall to sleep and a place to jump, all fenced from the rest of the garden where they aren't supposed to come.

Swimming Pool
A swimming pool can be used when partying as well as skilling the Athletic skill and it is the only way for kids to train that it so this 'thing' should be connected to the gym as close as possible as well as to the Hidden Skills room.
Therefore the Athletic skill should be taken care of on the first floor, connected to the Pool as well as to the Hidden Skills room.

Outside Kitchen
This one can be used for various reasons. The first one is for Born Cooks who Loves The Outdoors, and the second one is for easy access to food when a sim is skilling outside. A little Need Room is connected as well and the Outside Kitchen is right on the other side of the Perfect Garden making the layout something like: Hidden Skills Room - Kitchen - Perfect Garden - Outside Kitchen.

Perfect Garden
Let's face it: most sims that are Green Thumbs are most likely Love The Outside sims as well so the best place to learn Gardening is outside, even if your sim is a bookworm. Therefore the Outside Kitchen is not only suited with a bookcage to learn cooking, but to learn gardening also. The perfect garden is equipted with an automatic watering system and a tool to easily suck up all the vegetables, made on an Inventing Table. The perfect garden has enough space to hold every plant ingame still isn't to large so sims can easily walk to it as well as walk through it.

Fishing Spot
Just like with Green Thumb sims also Angler sims are most likely Loves The Outside sims as hating to be outside while wishing to complete the LTW Perfect Aquarium doesn't make sence at all.
Therefore a big pond is added and learning fishing from books can be done in the Outside Kitchen, which is directly connected to the Pond on either the left or right from the Outside Kitchen, depending on where the Range is going to be.
The Pond is split up into several little places where all the fishes ingame can be catched, collected elsewhere and released there by previous highly skilled Fisherman sims.


SECOND FLOOR
The second floor is entirely build for skilling, every room seperated for one skill. Connected to those rooms are little Need Rooms.

Need rooms
These little rooms makes sure a skilling sim doesn't need to travel all the way through the mansion when filling up it's needs but can start right away with skilling after his or her needs are taken care of nice and easy.
The Needrooms are connected to one of the Skill Rooms for easy access and contain at least a bed, toilet, sink, shower, Food Replicator, chair, table, dishwasher and, for in case the skill object doesn't take care of it a fun object as well.
As there will be at least 8 Need Rooms, these rooms can also be used as Guest Suits, when you decide to let party sims sleep over or when you have invited 8 sims from foreign countries.

Example Skill Room
I take Logic as an example. The logic room must be connected to the outside of the mansion so a balcony can be added to place the telescope, or a window to look through the telescope should be fine.
There will also be a chess table and a little book cage, containing all the Logic Skill Books with a nice place to read as I different sims requires different ways to learn a skill.
The Chemistry table will be close to the connected Need Room so when a sim at the Chemestry table get toasted, he or she can take care of itself at the shower quickly.
Also the Skill rooms are equiped with the mood candle from China that will boost skilling.

Perhaps the Photographic room needs to contain all objects that can be placed on a lot that are part of Photography Collections.


QUESTIONAL ROOMS
Questional rooms are the rooms that need to be added, but the question is where will be the best place.

Butler Bedroom
The butler need a proper place to rest, maybe close to the rooms where he is needed mostly. That will be the Laundry Room, as he is doing laundry most of the time. Close the kitchen door for him, lock him out of that place completely to prevent him cooking all day long and also lock him away from the backyard if possible to prevent him using the Outside Kitchen as well, if this one is placed in the open air.

Laundry Room
The Butler need easy access to it and it need to contain multiple washing machines and dryers as the butler will fill one machine and than take the rest of the laundry to fill another.

Mausoleum
Why not? Your ancestors need a proper place to rest so you could concidering building a good place for them.
In the basement will be best, most likely, completed with several Need Rooms as these ghosts will come out at night to use some of your beds, showers and kitchen. So when they have stuff for their own within a decent range they will most likely go there first. Some fun objects will also be appreciated.
In stead of a bed, most ghost prever to sleep in a sarcophagus.


The above layout was completely based on skilling, without adding in it the fact sims can also be collectables of everything.
Therefore, I've decided to use the basements for collecting, as sims don't need to see the collections all the time but having them can still fulfill some of their wishes.

EDIT:
Later, check of this house is suitable for fulfilling every LTW and check if every special wish according to the different ages of the sims are also taken care of.


BASEMENT LEVEL 1

A training section for adventurers. Place 10 Rubble Piles, 1 Dive Well and 10 traps to make a sim capable of easily completing the Tomb Stats challenges.
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Offline Schipperke

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Re: Building a Millionaire Mansion
« Reply #61 on: October 11, 2011, 04:28:35 PM »
At the right of the

Did you lose your train of thought there, Leto?   ;)

Please don't keep us in suspense!  "At the right of the" - what?

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Re: Building a Millionaire Mansion
« Reply #62 on: October 11, 2011, 05:51:52 PM »
Did you lose your train of thought there, Leto?   ;)

Please don't keep us in suspense!  "At the right of the" - what?

Haha, no I decided to save that post right away and to edit it after and I was (and am still now) using my mobile phone which gives a change that my post will not be posted at all. Therefore editing my existing post that already was there was more easy and save than losing that whole thing all at once.

Believe me, normally I will never ever stop while typing right in the middle of a
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Offline Sportsfan

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Re: Building a Millionaire Mansion
« Reply #63 on: October 11, 2011, 09:41:25 PM »
Haha, no I decided to save that post right away and to edit it after and I was (and am still now) using my mobile phone which gives a change that my post will not be posted at all. Therefore editing my existing post that already was there was more easy and save than losing that whole thing all at once.

Believe me, normally I will never ever stop while typing right in the middle of a
And the suspense builds.
Not to go off topic here, but I hate when that happens when I'm on a mobile. I have the whole chapter of my story typed up, am just putting in the last pic, and then the page refreshes itself and loses all my work. :'(

Have you drawn out the house or started building it yet Leto? Because that seems awfully well thought out for being just in your head.

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Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #64 on: October 12, 2011, 03:56:05 AM »
And the suspense builds.
Not to go off topic here, but I hate when that happens when I'm on a mobile. I have the whole chapter of my story typed up, am just putting in the last pic, and then the page refreshes itself and loses all my work. :'(

Poor boy. For what it's worth, don't typ a long text like that anymore on your mobile. It's just isn't worth trying.

Have you drawn out the house or started building it yet Leto? Because that seems awfully well thought out for being just in your head.

No, I didn't need to. While rereading my post about the new layout I can easily look back at my previous written down layout to work from that.
Also it isn't finished yet as the impect of Pets with all the new animals, habitats and collectables will be huge. I still don't know what a dog, cat or even a horse need in this game and I am also building this thing for animals.
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Offline crowgrrrl

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Re: Building a Millionaire Mansion
« Reply #65 on: December 27, 2011, 12:23:01 PM »
I realize this is an older thread and hope it is okay if I ask a question pertaining to it instead of starting a new and possibly unnecessary thread.

Leto have you been able to make any progress on your design since Pets came out? The reason I am asking is that I am interested in such a house but being a complete novice at building from scratch I wanted to see if anyone had made any actual progress building it.

Thanks in advance for the help and advice.

Regards,
Sarah

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Re: Building a Millionaire Mansion
« Reply #66 on: December 27, 2011, 01:18:59 PM »
Hi Cowgrrrl, I'm glad you've asked here. I know this is an older thread but from time to time I will post here anyway my new progress.
To answer your question: yes I have build this mansion further and it now is suitable for all there animals as I've finitely revamped the background just for horses.
But there is one problem though: pathing issues.
Yes, really. :) I know that sound strange when we're talking about a millionaire mansion but it's true.
And I need more information about the upcoming expansion Showtime to know if I need to free up space for eventually practising stages in home.
I will come back to this, but I can not say for sure when.

Besides all of this: Welcome to the forum!
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Offline crowgrrrl

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Re: Building a Millionaire Mansion
« Reply #67 on: December 29, 2011, 08:39:15 PM »
Thanks for the reply and the welcome Leto. Sorry to hear you are having pathing issues. Some of my sims seem to have personal space issues too, if that makes sense, and will stamp their feet and complain that something is in the way when I don't see anything. I would imagine that even in a millionaire mansion there would be issues since you have so many rooms you want to include.

I have a couple of questions if you don't mind answering them when you have the time.  How many floors do you currently have? Did you use multi level basements? Do you have a specific pet area for the cats and dogs? Do you have any pictures that your would be willing to share or do you have some posted already? Well, that is more than a couple of questions..lol sorry about that.

Thanks for taking the time to answer.

Regards,
Sarah

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Re: Building a Millionaire Mansion
« Reply #68 on: December 30, 2011, 11:01:40 AM »
Thanks for the reply and the welcome Leto. Sorry to hear you are having pathing issues. Some of my sims seem to have personal space issues too, if that makes sense, and will stamp their feet and complain that something is in the way when I don't see anything. I would imagine that even in a millionaire mansion there would be issues since you have so many rooms you want to include.

I have a couple of questions if you don't mind answering them when you have the time.  How many floors do you currently have? Did you use multi level basements? Do you have a specific pet area for the cats and dogs? Do you have any pictures that your would be willing to share or do you have some posted already? Well, that is more than a couple of questions..lol sorry about that.

Thanks for taking the time to answer.

Regards,
Sarah

Haha, you're welcome to ask. And to answer them is part of the function of being a moderator, now isn't it? ;)
So yeah, I have at this moment in the new made mansion 5 floors, from the ground all the way up to the highest level. I've build a foundation first and increased the level so it became another floor. In there is the show car garage and on both other sides a stal for the horses.
The second floor (which originally would be the first floor) is made for the living room, two toilets, a animal room (so they have indeed a place for their own), a gym (for power training, cardeo workout and martial arts practising) with sauna area and shower connected for easy cleanup. On the other side of this same floor is the party area where mostly hidden skills related objects are included. The third floor will be mostly for the two master bedrooms, the nercary, laundry room as well as 8 guest rooms. I will made 8 because when you have World Adventures installed you can ask 8 foreign visitors at a time to sleep over for a couple of days when you know 8 of them.
A ninth bedroom will be for the butler, as he also need a place to sleep.
The fourth floor is where the grand library is where I will arange all the different (skill)books a sim can have. The other rooms are made for skilling. There will be a music room over there, a inventor/sculptor room and a room where sims can improve their logic skills.
And than finally the fith floor: that is also a library, as the library underneath is multi-level based. If I desire later on: I can give that room more functions as well.

And than the garden: this 'house' (you better call it a castle anyway) will have one garden, but a big one. It is devided into three areas: two for the horses because they need a lot of space, for living and for training their jumping skill. A running area goes all around the house and the middle part of the garden is the entrance from the street to the house, the show car garage, and the garden where sims can work on their gardening skills.

I don't have any pictures yet for sharing, but I will make a seperate topic especially for this house so you will see all the pictures and specific information over there when I'm ready building.
I hope to finish it somewhere in Janurary though.

Let's see... did I've answered all the questions... ah yes, multi-level basements. There will be indeed some. Just for museum functionality: photo's, paintings, sculptings, nectar, mounted fishes, gems, metals and meteorites. And relics will have his own basement level, seperated in three different parts: for every country one.

Did this answer all your questions?
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Offline crowgrrrl

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Re: Building a Millionaire Mansion
« Reply #69 on: January 05, 2012, 11:36:02 PM »
Sorry it took so long to answer, Leto. You answered all of my questions, thank you. I can't wait to see the photographs of your masterpiece.

Again, I do apologize for taking so long to reply and thanks again for letting me pester you with questions.  :)

Regards,
Sarah

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Re: Building a Millionaire Mansion
« Reply #70 on: April 30, 2012, 10:24:56 PM »
wowza!  What lot in the history of the entire sims is even big enough for that house!!!!!!!! :o
EAT COOKIES.  You'll like them!

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Re: Building a Millionaire Mansion
« Reply #71 on: May 02, 2012, 02:01:54 PM »
Oh dear... You know guys, that mansion (which accidentially turned into a castle) I have finished months ago. I uh... just havent uploaded it yet so it seems. :$
I have some homework to do this evening I guess.
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Offline Anushka

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Re: Building a Millionaire Mansion
« Reply #72 on: May 03, 2012, 09:33:38 AM »
Actually, it is in UC on Leto's lot on Mod's Hill, without some WA stuff, upgraded and invented gadgets, all the crazy cars, but it is there and it is awesome  8)

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Re: Building a Millionaire Mansion
« Reply #73 on: May 03, 2012, 12:53:01 PM »
Actually, it is in UC on Leto's lot on Mod's Hill, without some WA stuff, upgraded and invented gadgets, all the crazy cars, but it is there and it is awesome  8)

True, true. Thanks for reminding me. But that is another house. :)
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Re: Building a Millionaire Mansion
« Reply #74 on: May 03, 2012, 01:08:13 PM »
True, true. Thanks for reminding me. But that is another house. :)

You mean you have two Millionaire Mansions!  :o
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Offline Leto85

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Re: Building a Millionaire Mansion
« Reply #75 on: May 04, 2012, 11:05:40 AM »
You mean you have two Millionaire Mansions!  :o

Well yeah. Kind off. One millionaire Mansion and one Castle. Castle Costalot.
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