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Author Topic: Peter and Jack's Rabbit-Hole Adventures  (Read 28264 times)

Online Metropolis Man

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Peter and Jack's Rabbit-Hole Adventures
« on: January 30, 2011, 05:03:07 PM »
Peter and Jack’s Rabbit-Hole Adventures

Goal
There are a lot of career Rabbit-Holes in your neighborhood. How many can your 2 Sims fully explore in 12 weeks? And how many “carrots” can they acquire along the way?

General Challenge Rules
The General Challenge Rules always apply. If applicable, exceptions will be noted below.

Specific Challenge Rules
  • Create 2 Young Adult Sims.
  • You may not add to the household.
  • Both of your Sims are allowed a maximum of 3 days in each World Adventures location.
  • This challenge concludes when mail is delivered on Week 13, Day 1. (Or 8 AM if no mail is delivered)

Scoring
Scoring is based on how many different career rabbit-holes are explored in your neighborhood plus obtaining lots of “carrots.”    

Rabbit-Holes — A rabbit-hole is fully explored when you have hit a given career cap (level 10). Your Sim must go into a rabbit-hole as part of their job to qualify for scoring, so self-employed professions like Painter, Fisherman, and Gardener do not qualify. Some buildings provide 2 different rabbit-holes and both are open to exploration — i.e. Rock Career and Symphonic Career at the Theatre; the Business and Journalism careers at Doo Peas Corporate Towers, etc. However, your 2 Sims may not explore rabbit-holes that have already been fully explored (i.e. the Science career cannot be done by both Sims).

Award yourself 1000 points for any fully explored rabbit-hole.

Qualifying Rabbit-Holes:
Business
Criminal (Evil)
Criminal (Thief)
Culinary
Education
Film (Actor)
Film (Director)
Journalism
Law Enforcement (Forensics)
Law Enforcement (Special Agent)
Medical
Military
Music (Rock)
Music (Symphonic)
Political
Professional Sports
Science

Carrots — Your carrot score is a multiplier. Everyone starts the game with a carrot multiplier of 1.00. Carrots are the physical reward objects you receive in the game as a result of maxing a skill or being involved in a given career. Here's what qualifies as a carrot:

• All Career physical reward objects (police cruiser, stereo, special fridge, Fox trophy, etc.)
• Skill Certificates (overlap is allowed — i.e. both Sims could receive a Handiness Certificate). Skill Certificate carrots can only be the result of maxed work-related skills (metric or skill learned from career op). Any career opportunity received that opens up a skill must be completed if a player is to count a skill certificate.
• One rabbit-hole career also has a few Service Rewards. These are also acceptable carrots.

It’s recommended you do not get rid of any carrots during the course of the challenge, so you can get an accurate count at the end of the event.

Each Carrot adds 5% (.05) to your multiplier.

NOTE: Celebrity freebies are NOT carrots in this challenge. Other items that DO NOT qualify as carrots — meals taken home from the restaurant, medical and police beepers, any kind of books/journals that are part of normal job reading, paintings and sculptures that were "swiped" in the criminal career would not qualify as carrots. But, similar objects awarded as promotions in the criminal career DO count.  

Total — Add up the number of fully explored rabbit-holes from your 2 Sims. Then take that amount and multiply it by your carrots. I’ll walk you through an example.

Example: Week 13, Day 1, 8:00 AM arrives and your 2 Sims have fully explored 11 different rabbit-holes. Between the 2 of them they have also acquired 15 different carrots.
11 rabbit-holes = 11000 points
15 carrots X .05 = .75. Final multiplier = 1.00 + .75 = 1.75
Your Total = 11000 X 1.75 = 19250


Helpful Guide Articles
Sims 3 Careers

This Event is Now Closed

I hope everybunny enjoys this challenge.

Final Leaderboard

Player                            Rabbit-Holes     Carrots     Total
NancyJ150003.0545750
LenaLJ150002.9544250
ClayMask140002.8539900
lilygirl140002.7037800
omega2alpha140002.6537100
BellaClo130002.7035100
Veldmuisie140002.5035000
Alexandria_140002.4033600
alyssa.cole120002.7533000
lvrugger120002.7032400
ratchie140002.3032200
Shenice93140002.3032200
RJ140002.0528700
Anjielicka130002.1527950
TheCub130002.1027300
daddad111120002.2527000
Metropolis Man130002.0526650
rahmbr110002.3525850
mtglady120002.0024000
Noshien100002.2522500
Agneza110002.0022000
sdhoey120001.8021600
Thoughtfairy110001.9521450
Margerita90002.3521150
GlazeyLady110001.9020900
smastbrook90002.2520250
Nikitachi100001.9019000
cathyknits90002.0018000
fluffyj0090001.9517550
Ricalynn90001.9517550
Daemo80002.0016000
Lenka80002.0016000
Danielle80002.0016000
Anhysbys70002.2515750
CarlaluvsSims80001.9015200
nzgirl70002.0514350
A.Drake80001.7514000
mammabec80001.7514000
Gogowars32970001.9013300
ClumsyMum70001.7512250
Illianna80001.5012000
Mocha Java70001.7011900
Nandiara70001.6011200
Paula242470001.5010500
Twinmum50002.0510250
Pam50001.608000
Nicky50001.407000
tjsmetana40001.405600

Offline LenaLJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #1 on: January 31, 2011, 12:16:30 AM »
Just a simple question for now, does all proffesions count? Stylist, Architect and so on?

Offline Pam

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #2 on: January 31, 2011, 12:35:03 AM »
That's a good question, Lena.  The Architect doesn't go into a building at all, except for the clients' houses.  And the Stylist goes into the Salon to work, but it's not technically a rabbit hole because you can see your Sim and everything going on inside.  But I don't think the original rabbit hole careers award metals, ribbons, trophies, or keys to the city.  So, yeah, I think some clarification would be good.
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Offline LenaLJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #3 on: January 31, 2011, 12:59:01 AM »
It's just because metro wrote about the ghosthunter career when he mentioned the science center that I got confused. Then in my mind, it's not a rabbit hole career just because it starts there, it's the only time you have to be there.

Aiwe

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #4 on: January 31, 2011, 04:29:28 AM »
Sounds interesting... and research intensive... just before I go off and start making extensive lists, two things I'd like to check... do career cap objects only include those acquired at level 10 or do any objects awarded by a career count?... I thought the police cruiser was awarded earlier than level 10 for example. Also can abilities / moodlets be counted if the Sim no longer has them at the end of the challenge? I know at least some vanish if you change career.

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #5 on: January 31, 2011, 06:52:39 AM »
Admittedly, I'm a little rusty on the professions, guys, Sorry about that.

Just a simple question for now, does all proffesions count? Stylist, Architect and so on?

Well, I have done the ghosthunter one, but it's been a while. So, remind me — the only time you go into a rabbit-hole with the ghosthunter career is to apply for the job? So, it sounds like Stylist and Architect would automatically be out. I'm assuming Firefighter too? I'll make a complete list of eligible careers...that way everyone is completely clear. But, first, I just need some answers on whether or not any of the professions require entering rabbit-holes to work.

Offline NancyJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #6 on: January 31, 2011, 07:04:35 AM »
The only rabbit hole professions are those that were in the base game plus Film (director/actor) and Education I think. Investigator has a rabbit hole option - 'do low level police work' but I personally wouldn't class it as a rabbit hole job.

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #7 on: January 31, 2011, 07:11:53 AM »
Thank you, Nancy. I'll edit out the Stylin' Moodlet then from the carrot example as that may cause confusion.

Offline TheChronicR

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #8 on: January 31, 2011, 07:51:57 AM »

  • This challenge concludes when mail is delivered on Week 13, Day 1. (Or 8 AM if no mail is delivered)


I'm a bit confused by this. Is the mail delivery meaning the bill delivery? Is purchasing No Bills Ever lifetime reward okay? Sorry for two questions at once.  :)
Well, that's your opinion, isn't it? And I'm not about to waste my time trying to change it. - Lady GaGa

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #9 on: January 31, 2011, 07:57:08 AM »
I'm a bit confused by this. Is the mail delivery meaning the bill delivery? Is purchasing No Bills Ever lifetime reward okay? Sorry for two questions at once.  :)

Mail delivery means bills + anything else you would receive in the mail. I cannot go into more detail because it gets into discussion of "carrots."

Speaking of carrots, that's obviously a huge component of this event. I do not want to see any discussion of rewards at all — what careers have what carrots, etc. Nothing. Zippo. All of that needs to be done outside of this thread in your research.

I've edited the rules to include a complete list of qualifying rabbit-holes. I apologize again that I did not do this in the first place.

Offline TheChronicR

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #10 on: January 31, 2011, 08:04:43 AM »
Mail delivery means bills + anything else you would receive in the mail. I cannot go into more detail because it gets into discussion of "carrots."

Speaking of carrots, that's obviously a huge component of this event. I do not want to see any discussion of rewards at all — what careers have what carrots, etc. Nothing. Zippo. All of that needs to be done outside of this thread in your research.

I've edited the rules to include a complete list of qualifying rabbit-holes. I apologize again that I did not do this in the first place.

What about No Bills Ever lifetime reward? Is it banned? And can we change the traits of the two sims (Mid-Life Crisis)? Sorry to bother you with foolish questions.
Well, that's your opinion, isn't it? And I'm not about to waste my time trying to change it. - Lady GaGa

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #11 on: January 31, 2011, 08:08:12 AM »
What about No Bills Ever lifetime reward? Is it banned? And can we change the traits of the two sims (Mid-Life Crisis)? Sorry to bother you with foolish questions.

That's okay. I'd rather you be clear on stuff. Unless something is specifically banned in the General Rules or the Specific Rules of an individual Challenge, then you're free to take that as a green light. So, because No Bills Ever and Mid-Life Crisis are not listed as banned, you're okay to use them.

Offline RJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #12 on: January 31, 2011, 08:15:09 AM »
For buildings with 2 different branches, can the same sim join both careers? Like becoming a rock star and quitting to become a composer? Thanks. :)

Offline TheChronicR

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #13 on: January 31, 2011, 08:18:02 AM »
That's okay. I'd rather you be clear on stuff. Unless something is specifically banned in the General Rules or the Specific Rules of an individual Challenge, then you're free to take that as a green light. So, because No Bills Ever and Mid-Life Crisis are not listed as banned, you're okay to use them.

Thanks! I just re-read the challenge's and general rules and everything seems to be clear (as of now)  :) Thanks for all your hard work.
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Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #14 on: January 31, 2011, 08:19:57 AM »
For buildings with 2 different branches, can the same sim join both careers? Like becoming a rock star and quitting to become a composer? Thanks. :)

Yes. But, the rules should be clear (I hope) that the same branch cannot be done twice by both Sims.

Offline TheChronicR

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #15 on: January 31, 2011, 08:21:36 AM »
For buildings with 2 different branches, can the same sim join both careers? Like becoming a rock star and quitting to become a composer? Thanks. :)

See this in the rules


Some buildings provide 2 different rabbit-holes and both are open to exploration — i.e. Rock Career and Symphonic Career at the Theatre; Science Career and Ghost Hunter at the Science Center, etc. However, your 2 Sims may not explore rabbit-holes that have already been fully explored (i.e. the Science career cannot be done by both Sims).


Glad I could help!
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Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #16 on: January 31, 2011, 09:04:39 AM »
I know I said no talking about carrots, but Alexandria_ just PM'd me and asked about things like "giving a great lecture", "sneaking" or a doctor's ability to determine gender and if they qualify as "carrots." My original idea was to have carrots simply be all physical perks/rewards, so don't ask me why I veered away from that. I always want to keep things as simple as possible, and I think to avoid confusion, we need to limit the carrots to physical rewards — objects only. To me it makes more sense with the connection with a carrot. Does anyone disagree?

Offline TheChronicR

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #17 on: January 31, 2011, 09:14:36 AM »
That makes more careers useless (if wanted to gain carrots), but that's alright with me. If it's a rule, I'll agree with it.  :)
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Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #18 on: January 31, 2011, 09:22:00 AM »
That makes more careers useless (if wanted to gain carrots), but that's alright with me. If it's a rule, I'll agree with it.  :)

I realize that it makes some careers useless because they do not offer any physical perks/rewards, but here's the deal — if I do not change the rule to only physical perks/rewards, I think I'd be forced to provide a comprehensive list of everything. And to be honest, I'm not feeling the love for that idea.

Offline RJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #19 on: January 31, 2011, 09:23:58 AM »
I realize that it makes some careers useless because they do not offer any physical perks/rewards, but here's the deal — if I do not change the rule to only physical perks/rewards, I think I'd be forced to provide a comprehensive list of everything. And to be honest, I'm not feeling the love for that idea.

By physical, does evil glow count too? It's physically visible but not an 'object' you receive.

Offline Schipperke

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #20 on: January 31, 2011, 09:29:45 AM »
I definitely think we need clarification on the carrots.  If carrots are limited to physical objects that can be counted at the end, that will make things much clearer.  It will make some careers more desirable than others, but the other ones will still count among the total rabbit holes so I wouldn't call them useless.

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #21 on: January 31, 2011, 09:30:32 AM »
By physical, does evil glow count too? It's physically visible but not an 'object' you receive.

No, if I implement this change, the aura would be nixed too. It's not an object. I'm talking physical rewards only — the skill certificates, career cap objects like the fridge and police cruiser. Any trophies, Keys to the City kinds of rewards.

If carrots are limited to physical objects that can be counted at the end, that will make things much clearer.

Good. I'm glad you feel that way, Schip. I'll wait a little longer for more feedback in case anyone disagrees, but I should have gone with my initial gut feeling. :)

Offline TheChronicR

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #22 on: January 31, 2011, 09:34:58 AM »
So this means that the Science experiment moodlets do not count too? Say, a sim experimented on a laptop, it received a moodlet, then on a shower and it received another moodlet. Does that count as a carrot or two carrots or none at all?
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Offline Alexandria_

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #23 on: January 31, 2011, 09:37:01 AM »
No, if I implement this change, the aura would be nixed too. It's not an object. I'm talking physical rewards only — the skill certificates, career cap objects like the fridge and police cruiser. Any trophies, Keys to the City kinds of rewards.

I just replied to the PM, but I pretty much said what everyone here has said - it will make a lot of careers have no effect on the multiplier.
However, it would make it a lot more simple to score as physical things you have on your lot or in your inventory at the end of your game - a lot less confusion for everyone.
If you change it to just physical rewards, maybe you could adjust the multiplier to a higher percentage?

Also, I don't think you can get trophies or keys to the city in any of the rabbit-hole careers.

Offline Schipperke

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #24 on: January 31, 2011, 09:40:20 AM »
Also, I don't think you can get trophies or keys to the city in any of the rabbit-hole careers.

Those things came with the Ambitions professions.  They aren't part of the rabbit-hole careers.