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Author Topic: Peter and Jack's Rabbit-Hole Adventures  (Read 28264 times)

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #25 on: January 31, 2011, 09:44:14 AM »
Also, I don't think you can get trophies or keys to the city in any of the rabbit-hole careers.

According to my own research, you can get a couple things from one rabbit-hole career. So, you'll need to find out that info on your own.

Offline BellaClo

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #26 on: January 31, 2011, 10:07:52 AM »
I think it would be much easier to limit the carrots to physical objects only. Some careers might end up being more or less interesting, but that's part of our strategic choices. I don't feel this limitation would make the challenge less funny or interesting for me, for instance.

Some of the special abilities, so non physical potential carrots, are funny, but I think it might be very complicated/confusing to keep track of those for the multiplier without a list. And a list would ruin part of the challenge maybe.

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Offline Alexandria_

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #27 on: January 31, 2011, 10:14:01 AM »
I think it would be much easier to limit the carrots to physical objects only. Some careers might end up being more or less interesting, but that's part of our strategic choices. I don't feel this limitation would make the challenge less funny or interesting for me, for instance.

Some of the special abilities, so non physical potential carrots, are funny, but I think it might be very complicated/confusing to keep track of those for the multiplier without a list. And a list would ruin part of the challenge maybe.

I agree with everything you've said  :)


Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #28 on: January 31, 2011, 11:04:04 AM »
I think it would be much easier to limit the carrots to physical objects only. Some careers might end up being more or less interesting, but that's part of our strategic choices. I don't feel this limitation would make the challenge less funny or interesting for me, for instance.

Some of the special abilities, so non physical potential carrots, are funny, but I think it might be very complicated/confusing to keep track of those for the multiplier without a list. And a list would ruin part of the challenge maybe.

Well said. And it echoes others' thoughts on the matter as well. So, it's decided—carrots will be any physical skill or career reward/perk, no matter if it's unique or a common object. I'll work on editing the rule for clarity.

-------

Done. Let me know if anything is still unclear on the whole carrot issue. The specific service awards available in one rabbit-hole career cannot be discussed.

Offline MomOfMany

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #29 on: January 31, 2011, 11:19:48 AM »
I have a question as well. For the skill certificate does it have to be a skill needed for the job? Or does any skill count like say fishing?

Offline BellaClo

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #30 on: January 31, 2011, 11:31:17 AM »
Thanks a lot for clearing up those questions Metro, it's much clearer now.
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Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #31 on: January 31, 2011, 11:39:06 AM »
I have a question as well. For the skill certificate does it have to be a skill needed for the job? Or does any skill count like say fishing?

I was actually wondering about that myself. Let me give it a little more thought today. I'm inclined to restrict skill certificates to only job related skills to keep with the whole career focus of this event. But, I'll make sure everyone knows very soon.

Offline Teresa

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #32 on: January 31, 2011, 11:48:19 AM »
Late here, been working on taxes this morning, but wanted to throw my support in for the change to physical objects only. 
Also my opinion is the skill objects should be work related.

Offline Schipperke

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #33 on: January 31, 2011, 11:57:53 AM »
I have a question as well. For the skill certificate does it have to be a skill needed for the job? Or does any skill count like say fishing?

Fishing is required for the Science career.  I stand to be corrected, but I think all the skills that came with the original game relate to some career.

Unless I missed it, I didn't see any mention of travel.  Is that unlimited?

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #34 on: January 31, 2011, 12:00:26 PM »
Unless I missed it, I didn't see any mention of travel.  Is that unlimited?

Gah! I'm getting too old. Thanks, Schip.

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EDIT: Done. 3 days tops in each location. I was debating banning vacations, but there are so many foreign ops as part of careers that are helpful for performance boosts, so 3 days in each locale should be good.

Offline BellaClo

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #35 on: January 31, 2011, 12:40:09 PM »
I was actually wondering about that myself. Let me give it a little more thought today. I'm inclined to restrict skill certificates to only job related skills to keep with the whole career focus of this event. But, I'll make sure everyone knows very soon.

The restriction on skill certificates could be either:

a) any base game skills, the only skills involved as metrics for the different 'explorable' careers listed in the rules, as far as I know;

or b) the skill certificates only count for one sim if those skills were required in the specific careers this sims choose to fully explore.
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Offline LenaLJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #36 on: January 31, 2011, 12:45:19 PM »
Gah! I'm getting too old. Thanks, Schip.

--------

EDIT: Done. 3 days tops in each location. I was debating banning vacations, but there are so many foreign ops as part of careers that are helpful for performance boosts, so 3 days in each locale should be good.

And we can use the days as we like?

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #37 on: January 31, 2011, 12:46:31 PM »
If you restrict certificates to job related skills will that mean that skills can't be started until they appear as a job metric? What happens if Peter or Jack maxes out a skill that's a metric for a career but doesn't max the career? can they still count the skill? What about skills that are learned to complete job opportunities but aren't performance metrics?

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #38 on: January 31, 2011, 12:59:47 PM »
And we can use the days as we like?

Yes. That will pretty much always be the case throughout the Tournament. I cannot ever see requiring someone to take an x-day vacation.

If you restrict certificates to job related skills will that mean that skills can't be started until they appear as a job metric?

No, definitely not.

What happens if Peter or Jack maxes out a skill that's a metric for a career but doesn't max the career? can they still count the skill? What about skills that are learned to complete job opportunities but aren't performance metrics?

Good questions. I'm still giving this thought as we speak and should clear all of this up very soon.

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #39 on: January 31, 2011, 01:55:51 PM »
Another double post (someone report me to a mod) to flag you guys that the skill certificate issue should hopefully be clear now. Let me know if it is (or isn't).

Offline Gheez

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #40 on: January 31, 2011, 02:21:56 PM »
From the rules:
"Skill Certificates (overlap is allowed — i.e. both Sims could receive a Handiness Certificate). Skill Certificate carrots can only be the result of maxed work-related skills (metric or skill learned from career op). "

Sorry for being dense but I'm not sure what a 'metric' is.

However, I now understand the rule to mean that my sims can max any skill (ie receive skill certificate) they like but that skill will only be counted as a carrot if they also require that skill in a career in which they have reached level 10.  

I also think that we can count each skill certificate for an individual sim only once even if they reach level 10 in two different careers that require the same skill.  

I'm hoping that I've understood correctly.

(I'm not really a computer whiz - it's just that, rather nerdishly, I like using them.)

Offline bored1

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #41 on: January 31, 2011, 02:34:17 PM »
I thought I was gonna be out of the running on this one with The Sims Medieval coming out in March. However, after looking at my financial situation, I doubt I will be able to buy it when it comes out. So, be prepared to be amazed at how pitiful I do on this one :)

got some major planning to do.

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #42 on: January 31, 2011, 02:43:48 PM »
From the rules:
"Skill Certificates (overlap is allowed — i.e. both Sims could receive a Handiness Certificate). Skill Certificate carrots can only be the result of maxed work-related skills (metric or skill learned from career op). "

Sorry for being dense but I'm not sure what a 'metric' is.

Metrics are the job performance indicators in your Career tab.

However, I now understand the rule to mean that my sims can max any skill (ie receive skill certificate) they like but that skill will only be counted as a carrot if they also require that skill in a career in which they have reached level 10.

Right. I'm not going to ban someone maxing something like photography, but it's not a metric of any rabbit-hole career and I don't know if there are even any photography related rabbit-hole career ops, so that maxed skill would not count as a carrot.   

I also think that we can count each skill certificate for an individual sim only once even if they reach level 10 in two different careers that require the same skill.

Right. Say, you max athletic for the Criminal career and for Professional Sports. You're still only going to get 1 certificate in the mail.

Offline NancyJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #43 on: January 31, 2011, 03:05:22 PM »
Are we allowed to add the film studio to sunset valley or do we have to play in bridgeport to do the acting/directing careers?

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #44 on: January 31, 2011, 04:03:45 PM »
Are we allowed to add the film studio to sunset valley or do we have to play in bridgeport to do the acting/directing careers?

You're allowed to add the film studio to any town. I'm pretty sure that's in the General Rules. If not I'll add it now.

Offline Twinmum

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #45 on: January 31, 2011, 04:09:35 PM »
Rabbit-Holes — A rabbit-hole is fully explored when you have hit a given career cap (level 10). Your Sim must go into a rabbit-hole as part of their job to qualify for scoring, so self-employed professions like Painter, Fisherman, and Gardener do not qualify. Some buildings provide 2 different rabbit-holes and both are open to exploration — i.e. Rock Career and Symphonic Career at the Theatre; Science Career and Ghost Hunter at the Science Center, etc. However, your 2 Sims may not explore rabbit-holes that have already been fully explored (i.e. the Science career cannot be done by both Sims).

Think I'm clear on this, but just making sure.
So if Sim A completes The Rock Career, Sim B can enter and complete the Symphonic career but not the Rock career.

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Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #46 on: January 31, 2011, 04:20:07 PM »
Think I'm clear on this, but just making sure.
So if Sim A completes The Rock Career, Sim B can enter and complete the Symphonic career but not the Rock career.

Norma

Right, Norma. If Sim A completes the Rock Career, then Sim A or B could do the Symphonic Career, but B could not repeat Rock.

Offline n8thegr8

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #47 on: January 31, 2011, 04:41:09 PM »
I understand that traits are important and should not be discussed. I do however wonder whether the Mid-Life crisis would be allowed as traits are so important. (I know that you chose not to allow them in the max skills marathon.)

Offline Schipperke

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #48 on: January 31, 2011, 04:43:19 PM »
Right. I'm not going to ban someone maxing something like photography, but it's not a metric of any rabbit-hole career and I don't know if there are even any photography related rabbit-hole career ops, so that maxed skill would not count as a carrot.   

There are Journalism career opportunities that involve photography.  So when it says in the rules: 
Quote
Skill Certificates (overlap is allowed — i.e. both Sims could receive a Handiness Certificate). Skill Certificate carrots can only be the result of maxed work-related skills (metric or skill learned from career op).
, if maxing photography does not count as a carrot, what precisely does that rule mean?  I'm confused.

Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #49 on: January 31, 2011, 04:51:46 PM »
There are Journalism career opportunities that involve photography.  So when it says in the rules:  , if maxing photography does not count as a carrot, what precisely does that rule mean?  I'm confused.

Okay, I was not aware of those opportunities. As long as you have a career related op, Schip, you've got the green light to pursue a skill and max it for the certificate.