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Author Topic: Peter and Jack's Rabbit-Hole Adventures  (Read 28264 times)

Offline Illianna

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #400 on: June 05, 2011, 11:28:05 PM »
With a little less than an hour left (whew) . . .

The installation of Generations seemed to screw up my game a little. (It changed the aging process to medium and my people got old before I realized what happened. It also caused some other interesting glitches that did not really hurt anything -- like getting the message the car pool would arrive in one hour and then no car ever arriving.) Anyway, I managed to get a few professions finished:

8 Rabbitholes completed = 8,000 (2 music careers, 2 criminal careers, 2 film careers, and 2 law inforcement careers).

10 Carrots (at least those were the perks I found physical evidence of -- I did not count the evil aura because I never really saw it working).

So my final score was 12,000

Offline Twinmum

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #401 on: June 05, 2011, 11:57:54 PM »
arghh am I too late posting this? I was thinking it ended on the 6th. Oh well if it's too late, not to worry.
So I've had a few problems with this one. My first attempt got too buggy in the final week. My second go was going well then the game just shut down for no reason and it had been a while since my last save. I haven't had a chance to get back to it... real life can be very intrusive on game time, so if it's all right Metro, I might just submit the score I had from the first attempt, even though it wasn't quite full term.

Rabbit holes completed 5
Carrots received 21
5000 x 2.05   = 10250
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Offline ClayMask

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #402 on: June 06, 2011, 12:08:40 AM »
With a little less than an hour left (whew) . . .

The installation of Generations seemed to screw up my game a little. (It changed the aging process to medium and my people got old before I realized what happened. It also caused some other interesting glitches that did not really hurt anything -- like getting the message the car pool would arrive in one hour and then no car ever arriving.) Anyway, I managed to get a few professions finished:

8 Rabbitholes completed = 8,000 (2 music careers, 2 criminal careers, 2 film careers, and 2 law inforcement careers).

10 Carrots (at least those were the perks I found physical evidence of -- I did not count the evil aura because I never really saw it working).

So my final score was 12,000
Evil aura isn't a physical reward, so it's a good thing you didn't count it.  Only actual physical objects count. I hope you didn't count other things like it.  You should talk to Metro if you did.

Physical objects does include skill certificates for maxed skills related to the job.  You can count those as carrots, and add them to your score if you didn't count them.


Offline Pam

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #403 on: June 06, 2011, 03:02:38 AM »
I didn't finish the entire challenge, but I'd like to submit what I got.

Careers:  5
Carrots:  12

Total:  5,000 x 1.60 = 8,000
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Online Metropolis Man

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #404 on: June 06, 2011, 06:12:38 AM »
This event is now closed.

My thanks to all participants. Congrats to NancyJ on a great performance. I still need to add a few scores to the leaderboard.

Offline ClayMask

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #405 on: June 06, 2011, 05:18:12 PM »
Great hall of fame entry, NancyJ.  I had a similar strategy but didn't know some of the things you did.  My sims even did almost exactly the same jobs as yours, but I didn't finish the professional sports career like you did.  It sounds like you were probably more successful at working around the criminal career buginess than I was.  I may have tried to do too much alongside the criminal career also, since my sim was gardening every day while doing it.  

Some things I learned from your entry is I didn't realize how low on the job meter you could ask for a promotion at, and was scared to try it at that low.  Also, I thought you could ask for promotions every three days, not 72 hours.  A third thing is I didn't realize the medical career had physical rewards.

I did a few things you didn't mention in your entry.  If a work shift was less than five hours, I would work from home some in order to insure getting promoted at the end of the work day.  Also, my sims were vampires, which helped build skills quickly.  In addition, I sent one of my sims on vacation to China (instead of France) at the beginning, so they could get the skill incense, base camp books, and work out in the academy gym.  

Offline BellaClo

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #406 on: June 06, 2011, 05:54:27 PM »
Very interesting reading, indeed. Congrats again on your score!
Quote from: NancyJ
(...)film career — having the same Sim do both could have made 16 careers possible(...)
Lol, my own 'humble' target was 14 careers, and I completely messed up my planning for both Sims during the first 2 weeks  ;D.

I had found out the 72hrs timer between promotions but, like ClayMask, I was afraid to ask for it at a low meter. Then, some of the boss showed exceptional unwillingness. Morganna Wolff just dropped dead at the feet of my Sim just when I was ready to click on 'ask for promotion'. She was a vampire and obviously too thirsty. And in Music, my Sim had to follow Pauline Wan all over her house for hours. Every time I was ready to click, she would want to eat, pee, care about her toddler... My Sim got her promotion at 11.50 pm, just on time.

My Sims were workaholic/ambitious/schmoozer throughout the challenge too. I remembered the Special Power of Neurotic a bit late. For the rest, I used Midlife Crisis often, to try to get the maximum boost for work performance and skill learning. Evil helped with the buggy criminal career, and brave for law enforcement and military.

I was a bit unlucky with WA skill opportunities, and never got any free clinic or vaccination during the whole medical career. The trick about changing community lot every 2 hours is also very clever. I understand now why I only got 2 sick Sims. My Sim was spending all her time on a community lot, but always the same one (the library that I had bought and refurbished).
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Offline alyssa.cole

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #407 on: June 06, 2011, 06:43:08 PM »
Congrats, NancyJ! Thanks for some of the excellent tips!
I'm especially impressed with the planning to pick up some of the items needed for completing the skill opportunities that would open up carrots as you progressed through the careers. I'm sure it was much easier to bring in outstanding plums if you already had some on the tree! :)

Offline NancyJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #408 on: June 07, 2011, 12:06:07 AM »
I stayed away from China until I had the martial arts ops because sometimes the op requires you to actually got to China to learn martial arts instead of just learning it from a book. For working out I just had them use the stereo in the nectary.

Professional sports did require a bit of working from home towards the end but I didn't bother trying to get promotions on tuesdays and saturday because there isn't time to get to 80-90% performance before the game next day so you gain nothing by those promotions, better to get promoted at the game the next day (you get a boost from winning the game, its either 10 or 20 and if that boost takes you to 100% you get the promotion). I did pro sports first to get it out of the way.

Other than pro sports, I did make a list of any that required working from home in order to get a promotion - I think the only ones were Acting 10, Special Agent 9 and a couple of the science ones ( I think after the first one I made sure to work from home just to be on the safe side).

I also took advantage of 'train' and 'tutor' to make skill gains faster if both sims were free - it was also great for their relationship.

Luckily, I didn't get hit my any dying or retiring bosses. That was a real pain in testing, you lose the opportunity to ask for a promotion on your day off and your boss metric goes right down until it picks a new boss :(

Offline NancyJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #409 on: June 07, 2011, 12:09:20 AM »
I'm sure it was much easier to bring in outstanding plums if you already had some on the tree! :)

Yeah, ordinarily I would do culinary first for the food mood boost but I needed time to grow and improve the quality of the fruit.

Online cathyknits

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #410 on: June 07, 2011, 12:18:51 AM »
I wish I'd known about Vacationer as a way to compensate for the promoted-after-midnight thing - it affects the Music/Rock career, too, at higher levels. I did learn a lot about getting Maximum Career Performance from my sims, though!

Offline Pam

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #411 on: June 07, 2011, 12:22:47 AM »
I probably didn't pick the best careers to start with, but I was surprised that I didn't get any carrots in the Science career.  Nor did I get any in the Rock Star career.  My game got glitchy after installing Ambitions (they Eddie and Bunny kept popping out of bed), so I stopped playing at the start of week 11.
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Offline ClayMask

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #412 on: June 07, 2011, 01:24:22 AM »
I probably didn't pick the best careers to start with, but I was surprised that I didn't get any carrots in the Science career.  Nor did I get any in the Rock Star career.  My game got glitchy after installing Ambitions (they Eddie and Bunny kept popping out of bed), so I stopped playing at the start of week 11.
Are there any in the rock star career other than a skill certificate for maxing guitar?  I know symphonic has a stereo, but I didn't know of any for the rock branch.

Offline Alexandria_

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #413 on: June 07, 2011, 02:01:27 AM »
Congratulations Nancy, you did great.
I see where all those carrots came from now. I also didn't realise there was a pattern behind asking for promotions - I just thought you had to be at the top of the career.
That tutoring idea was also great - I never even thought of that!
I also didn't go to China until I had the opportunity to "Go to China and learn the Martial Arts skill".

@Claymask
I don't think there's anything for the Rock Star career, but like you said, the Symphonic one had the stereo.


I set it up so that I could get as many skills open for each Sim as possible.
They’ both shared guitar as a carrot (Music – Rock, for one of them and Music – Symphonic for the other), Athletics (criminal for one, athletics for the other), Charisma (one in politics, one in education)and Logic (because there’s plenty of Logic careers to share).

I put them both in Law Enforcement first, because before they branch off they get the police car. It was handy to have them both have a car before trying out any other careers.
The only career that had two rabbit-holes that I sent only one sim into was the Criminal career. This meant when I quit as a Thief, I started at level 3 when I went to finish the Evil track.

I found it easy to get 6 promotions during the week, and even got 7 promotions in once.
Once I purchased multi-tasker, it wasn’t necessary to work at home if I was going to work the next day – the work hard option, in most cases, ensured a promotion.

The only time I found that I needed to work at home before work was with Journalism and Athletics. This is because the time at work is minimal (5-6 hours for most levels of the careers). Also, Athletics didn’t have a work hard option, so it necessary to work at home in order to get a promotion each day. For Journalism and Athletics, I worked at home until the bar was about a quarter of the way up, which was enough to get a promotion the next day.

By avoiding working at home for most the time, I was able to quickly max the necessary skills.
I had my sims have the bookworm trait, and sent them to the library to read skill books. This was very effective for fast learning. When I went to the foreign locations, I worked only on skills that didn’t require books as the ones with books would take less time at home.
I also took every opportunity I could that increased job performance or skills. If an opportunity increased my job performance, it meant I had more time to do things like meet and befriend the co-workers and boss. I found parties a very effective way to make friends with the boss and co-workers.

Offline NancyJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #414 on: June 07, 2011, 02:58:14 AM »
There's a stereo for symphonic?! I don't remember getting that (certainly didn't count it in my score). Once you hit celeb the family inventory fills up with free stuff that I don't always see the message for but I really don't remember getting a stereo.

Pam, you probably did get the science ones but didn't notice. There's no message about it you just get stuff in your inventory (usually life fruit, flame fruit, deathflower - I think I got a deathfish once).

Offline krisztinka

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #415 on: June 07, 2011, 06:02:04 AM »
Hey guys, I tried completing this challenge but ran out of time. I really like reading about other people's strategy, but I can't seem to find NancyJ's detailed post that everyone is referring to? What am I missing? Is it in another thread?

Offline BellaClo

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #416 on: June 07, 2011, 06:58:54 AM »
Hey guys, I tried completing this challenge but ran out of time. I really like reading about other people's strategy, but I can't seem to find NancyJ's detailed post that everyone is referring to? What am I missing? Is it in another thread?
Yes, it's in the Sims 3 Challenge Hall of Fame, find link here. All of the 2010 challenges entries are there, and the 2011 challenges completed so far too. This thread is stickied at the top of this board.

Whenever this thread is updated, Metro anounces it in this thread here, under the Announcements and Rules board.

Good Reading krisztinka!

Edit:
@ Alexandria: I also made my Sims start both in the law enforcement careers. First for the police cruiser, it's one of the fastest car available in game, for free and quite early because you get it on the level 5. And I could count it twice = additional carrot :-) But also for the Logic skill. It gives a learning boost to a lot of other skills Mastered Logic asap = maximum learning bonus for the rest of the challenge, especially with the library and chinese incense bonuses. Not all the skills get it, not Athletism and maybe not Charisma and music instruments either.

I'm not sure about the Martial Art opportunity. I sent both Sims together 1 day in China on the first day of the challenge. To collect the base camp books, buy 2 incense (1 for home and 1 for library) and the Martial Art equipement and book, and skill Logic at the Chinese Garden which provides a learning bonus for that skill. Jackie received the opp' but not Peter. He never received it to my huge disappointment, even if his career path involved LE/Super Spy -> Military -> Criminal/thief. He even enrolled in Professional Sport at the end and reached level 5 or 6 without once getting it. Pfffft  :(

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Offline Illianna

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #417 on: June 07, 2011, 08:42:23 AM »
Evil aura isn't a physical reward, so it's a good thing you didn't count it.  Only actual physical objects count. I hope you didn't count other things like it.  You should talk to Metro if you did.

Physical objects does include skill certificates for maxed skills related to the job.  You can count those as carrots, and add them to your score if you didn't count them.

If there were other things like it, I never noticed them -- and I certainly did not count them.  :D  After reading NancyJ's terrific post about strategy, I realize I prolly missed some of the rewards but I'm only in this for the fun so it's no big deal!

Thanks for your posts, NancyJ -- you've been a valuable source of good information and a huge help to me through all of this with your tips and advice! You go, Girl!  ;)

Offline MissMaths

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #418 on: June 07, 2011, 12:14:17 PM »
Aww, I just ran out of time! I finished it this morning, but I couldn't post until now. Darn. *sigh* Never mind, there's next time :)

Offline Seabody

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #419 on: June 08, 2011, 01:41:45 AM »
Did anyone pick up the Skeleton in the Doctor Career? It's available after performing 5 free clinics after reaching Level 10 of the Doctor Career.

Offline NancyJ

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Re: Peter and Jack's Rabbit-Hole Adventures
« Reply #420 on: June 08, 2011, 02:46:59 AM »
Nah, not enough time. At level 10 you only work 3 or 4 days a week and if you're lucky you'll get 1-2 free clinics offered per week. When I did a 7 week test of the medical career I didn't get it. I did get one that isn't mentioned anywhere but I missed the notification so I have no idea what it was for.