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Author Topic: Proposed Challenges  (Read 54155 times)

Offline MomOfMany

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Re: Proposed Challenges
« Reply #725 on: January 24, 2011, 01:04:14 PM »
I must say the percentage part is a bit much! Couldn't you have it to where you get what you get without a pay back at the end I think that would work better but that is just my opinion!

Offline RubyLovesSims

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Re: Proposed Challenges
« Reply #726 on: January 29, 2011, 05:53:14 AM »
What an amazing challenge, muddawg!
I must have taken ages to write it out, not to mention figuring out all the details :o
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Offline Alexandria_

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Re: Proposed Challenges
« Reply #727 on: January 29, 2011, 06:34:19 AM »
Although I think it's great that you took the time to figure that all out, I think it's quite complex and doesn't have a fair playing ground because it's all dependent on traits.


Offline folcon

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Re: Proposed Challenges
« Reply #728 on: January 29, 2011, 12:58:59 PM »
I have a rough idea for another challenge proposal.  This would be a long term challenge.  The basic idea is to make a Sim and get him/her turned into a vampire as soon as possible.  Then you need to seek out seven Sims to move into your house to be your Sim's food.  They would also be your vampire's human servants, you can't turn any of them.  The goal is to keep them alive with ambrosia or life fruit, since depending on the vampire mythology, as long as a vampire feeds from the same human they will stay young forever, while you vampire works to max or super-max all skills before he finally dies of old age, and thus freeing his human servants.  I figure with the increased learning of vampires, the super-maxing all skills, with the exception of all four instruments as that would get very repetitive, might be better fitting then just maxing all skills.  Maybe have other aspects like building a museum of paintings/statues/photos of your vampire as well.  And having your servants collectively max all careers to unlock all uniforms for you vampire to wear in those paintings/statues/photos could be an option.  Figuring out specific tasks for the servants would probably also need to be figured out, perhaps each can only work one skill to help around the house while your vampire maxes all skills.  What do you guys think?  Though I'm not to sure on how long a vampire's life span is on each game setting, so I don't know which would be the best fit for such a challenge.  There are other aspects and rules to be ironed out of course.  Like your vampire can travel to collect relics for their museum, but of course, must always take a servant with them for food. 

Maybe a required trait could be snob, since part of the goal is to fill your vampire's estate with riches and art to his/her glory.  And I guess the scoring would mostly be just what your vampire's final net worth is when they die.

Aiwe

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Re: Proposed Challenges
« Reply #729 on: January 29, 2011, 02:52:00 PM »
I like the idea of having a vampire that can only feed from household members, not sure they would really have to be kept alive though, I like the possibility of having to replace them from time to time, me I would probably add feeding restrictions though, like maybe the vampire can only feed on red-heads, or only on natural cooks or something (I think I like the traits based idea better there's less room for argument, either a Sim has a trait or they don't) so they would have to find Sims with the relevant traits whenever they needed to replace one of their herd, either that or breed new stock, which would fill the house up with followers too young to feed on for a while.

Couple of things that might be useful to know:
If you move move a newly bitten Sim out of a household via the edit town screen and save them to the Sim Bin as a household, then if you place that household said Sim will be a fully fledged vampire immediately rather than having to wait the usual couple of days for the transformation to complete, this could possibly be useful in setting a level starting time for a challenge.
On normal lifespan vampires have around 90 days as a young adult, and on long they have around 190 (these figures are from memory and may not be accurate) prior to ambitions coming out (so with six fewer skills than now available... I think) I once got a Sim I was playing to max out all but one skill before they died, and they had nine points in that last skill and they'd reached the top in at least one career, and had kids and stuff... that was on normal setting without any ambrosia or anything and she died age 89 days, so I think I would be confident of maxing out all skills on a vampire on normal life span, supermaxing, would of course be harder.
Finally, I think a vampire could possibly sustain themselves on as few as two mortal friends maybe one if they don't mind going hungry between meals, if I'm remembering right the fed from moodlet lasts 24 hours, maybe less... but I'd really have to check that.

Offline folcon

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Re: Proposed Challenges
« Reply #730 on: January 29, 2011, 03:07:24 PM »
Ahh, but a part of the challenge would be to get your Sim turned into a vampire.  Though I admit, outside of Bridgeport, that would take a while.

Aiwe

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Re: Proposed Challenges
« Reply #731 on: January 31, 2011, 12:53:37 PM »
Pretty, pretty please can we have a professions based challenge now that the professions have been axed from Peter and Jack's adventures? I'm sure I can't be the only person who loves the running around doing cool stuff approach to earning Simoleons.

Online Metropolis Man

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Re: Proposed Challenges
« Reply #732 on: January 31, 2011, 01:12:49 PM »
Pretty, pretty please can we have a professions based challenge now that the professions have been axed from Peter and Jack's adventures? I'm sure I can't be the only person who loves the running around doing cool stuff approach to earning Simoleons.

Yeah, count on it. That very well might be the massive 2011 Tournament Finale — 8 Sims, 8 different professions...a money making extravaganza.

Aiwe

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Re: Proposed Challenges
« Reply #733 on: January 31, 2011, 01:28:26 PM »
Will that include the actual professions (ghost hunter, private detective, fire fighter, architect, stylist) though? From what you've said earlier in this thread I gathered that that was going to be self-employment stuff?

Online Metropolis Man

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Re: Proposed Challenges
« Reply #734 on: January 31, 2011, 01:30:30 PM »
Will that include the actual professions (ghost hunter, private detective, fire fighter, architect, stylist) though? From what you've said earlier in this thread I gathered that that was going to be self-employment stuff?

Don't know at this point.

Aiwe

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Re: Proposed Challenges
« Reply #735 on: January 31, 2011, 01:34:45 PM »
Okay, fair enough. Sorry if I sounded like I was complaining.

Online Metropolis Man

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Re: Proposed Challenges
« Reply #736 on: January 31, 2011, 01:37:37 PM »
Okay, fair enough. Sorry if I sounded like I was complaining.

Heck, no. No apology necessary. I read every post in this thread. Most Tournament players know by now I'm going to do whatever I have planned anyway, but I do pull ideas from this thread if they're really creative.

Offline folcon

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Re: Proposed Challenges
« Reply #737 on: January 31, 2011, 02:07:22 PM »
What is your opinion of the vampire based challenge I suggested on the last page?  You never commented and was hoping to get your thoughts.

Online Metropolis Man

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Re: Proposed Challenges
« Reply #738 on: January 31, 2011, 02:10:27 PM »
What is your opinion of the vampire based challenge I suggested on the last page?  You never commented and was hoping to get your thoughts.

It's a long term event which means it would not be a Tournament event, but a Dynasty. And there's some overlap with some of your concepts with the existing Immortal Dynasty Challenge.

Offline folcon

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Re: Proposed Challenges
« Reply #739 on: January 31, 2011, 02:19:13 PM »
True.  Was doing some thinking and considered instead of your vampire's servants being kept alive with ambrosia, maybe they just get to eat a life fruit each time they are fed from.  Though I'm not sure how hard it might be to super-max all skills with a single Sim since I have never tried it.  And though not a Tournament event, it might be interesting to refine the idea into a usable challenge for people to try.  Call it the Vampire Lord Challenge.  It's up to you though.

Offline lvrugger

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Re: Proposed Challenges
« Reply #740 on: February 02, 2011, 03:44:35 PM »
Proposed challenge:

Days of Wine and Song

Supermax Nectaring and reach level 10 of the Music career - Rock branch. Funds may only be made by nectaring and guitar/career. Scoring is total funds divided by time in minutes. Scoring method should result in a mix of styles of play from trying to max money to trying to min time.

Online Metropolis Man

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Re: Proposed Challenges
« Reply #741 on: February 02, 2011, 03:48:42 PM »
Proposed challenge:

Days of Wine and Song

Nice name.

Offline rosebud11450

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Re: Proposed Challenges
« Reply #742 on: February 02, 2011, 04:31:26 PM »
I think if you did a challenge similar to immortal dynasty, but you could let the older ones die, or maybe eat ambrosia after completing a certain set of rules, not needing to become an elder. I like normal dynasty, but sometimes a lot of old people can get on my nerves, they can't always do some things that you want them to.

Offline tiffieleigh

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Re: Proposed Challenges
« Reply #743 on: February 03, 2011, 04:33:31 PM »
I haven't read back very many pages in this thread so my apologies if this was already suggested.  I think it would be fun to have everyone start out with the same lot in the same neighborhood.  Create a sim with the only trait requirement being kleptomaniac.  The goal would be to have the most valuable lot after a given time period and your only income comes from the items you steal (and maybe rummaging as well since you can only steal very few items a day?).  You can choose to either sell them and buy items to furnish/decorate your home and pay bills, or place the stolen items themselves into your home.  The score would be more based on luck than strategy since you don't get to choose the items you swipe, and on some days you get amazing items from rummaging and sometimes just a bunch of trash.  Possibly allow a career in crime as well if that alone is too boring? 

Offline n8thegr8

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Re: Proposed Challenges
« Reply #744 on: February 05, 2011, 09:28:03 AM »
I think that a good challenge would be the "Food of the Gods" challenge. It would be a challenge to be the first to make a batch of extended nectaration 10 life fruit nectar, and 1 serving of ambrosia, as gods eat nectar and Ambrosia. This could be one of the 2 week or 3 week ones like the Chess/Sim Fu one.

Offline Gheez

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Re: Proposed Challenges
« Reply #745 on: February 07, 2011, 12:37:12 PM »
Has a Gnome Hunt been suggested?  I, too, haven't read back through all the suggestions, sorry, but I did check the first page.

It could be either how long does it take to collect every type of mysterious gnome OR how many mysterious gnomes can you collect within a given amount of time (allowing those without all the expansions to join in.) 

This challenge may give those of us, who aren't too good at strategy, a chance and, hopefully, wouldn't be too boring for the excellent, strategic players out there; though it does favour the lucky player.  Plus, I know there are some wonderful 'punny' challenge names that you could come up with to make us smile.

Just thought - giving different weights to the different types of gnomes in the various expansions could add a more strategic element.  I've never collected any gnomes bar the base game one so I have no idea if it is difficult or easy to acquire the rest.

(I'm not really a computer whiz - it's just that, rather nerdishly, I like using them.)

Online Metropolis Man

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Re: Proposed Challenges
« Reply #746 on: February 07, 2011, 12:42:43 PM »
That's a good idea, Gheez. The next event I post will be similar to what you're suggesting with the Gnomes, and that's an event based on setting up a bingo card (which Pam has kindly already done for me) and trying to get bingos made from the various spirit types and spirit ages. That portion of the event will be a lot of luck, but there will also be a Ghost Hunter stipend portion which will be more skill related. Should be fun.

Offline Teresa

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Re: Proposed Challenges
« Reply #747 on: February 07, 2011, 01:02:17 PM »
I would like to see one based on adventuring in the three destinations.  Largest relic collection, most coins, etc., something like that.

Online Metropolis Man

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Re: Proposed Challenges
« Reply #748 on: February 07, 2011, 01:23:01 PM »
I would like to see one based on adventuring in the three destinations.  Largest relic collection, most coins, etc., something like that.

Good one. There never was a pure travel/adventuring one last year. Throw out some more possible scoring components for me. Adventures completed seems like a good one.

Offline Teresa

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Re: Proposed Challenges
« Reply #749 on: February 07, 2011, 02:08:32 PM »
Good one. There never was a pure travel/adventuring one last year. Throw out some more possible scoring components for me. Adventures completed seems like a good one.

Number of Unique Adventures Completed

(All of the following stats can be pulled from the Adventure Journal)
Common Relics
*Simoleans Earned Selling Relics

Relic Collections:
*Number of Relics Found (by location)
*Number of Collections Completed (there are 9 total)
*Simoleans Earned Selling Relics

Tomb Stats:
*Ancient Coins Collected
*Number of Tomb rooms explored
*Number of Tombs completely explored (by location)

Number of Challenges Completed:
*Historical Hoarder (Common Relics)
*Relic Collection Connoisseur (Relic Collections)
*Rubble Excavator (Tomb Stats)
*Well Spelunker (Tomb Stats0
*Hazmat Sim (Tomb Stats)

Maybe Simoleans earned Selling Relics (Common Relics + Relic Collections) + Ancient Coins Collected as the main score.  
Multiplier be calculated off unique adventures + challenges completed (.2 per challenge, 5 total) + number of rooms explored + collections completed (.1 per collection, 9 total).  

Simoleons Earned Selling Relics:
  **  Common Relics - $$$
  **  Relics Collections - $$$
  **  Ancient Coins Collected - $$$

Mult - Base of 1.0
  **  Collections Completed - .1 per collection (max of .9)
  **  Challenges Completed - .2 per challenge (max of 1.0)
  **  Rooms Explored - .1 per room
  **  Unique Adventures Completed - .1 per adventure


Or something like that  ;D

Timing is still throwing me though since the challenge is based on vacation time, I was thinking a 12 week challenge but the time would need to be based on vacations days taken.  The journal also keep count of number of days spent in each location so 20 or 25 days in each location would about equal to 12 game weeks (12*7=84 vs 60 or 75 vacations plus down time waiting on the moodlet to expire), or just a total of X number of days on vacation, split at the player's discretion.