Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 210784 times)

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #950 on: February 21, 2012, 05:44:14 PM »
Metro,I think the Sim gods have it in for me. I have encountered another aging bug wherein nobody was aging in my town. I tried everything I could possibly think of to no avail. I moved my family to Twinbrook and my family are aging again. The Heir had married and had two babies who are currently four days from childhood. Can I continue from this point?

Second question if I am permitted to continue does the stylist count as an NPC or would he or she be considered a townie. I am thinking that befriending one would be a good idea because I know exactly where to find one.

Rachel
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Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #951 on: February 21, 2012, 05:59:55 PM »
Metro,I think the Sim gods have it in for me. I have encountered another aging bug wherein nobody was aging in my town. I tried everything I could possibly think of to no avail. I moved my family to Twinbrook and my family are aging again. The Heir had married and had two babies who are currently four days from childhood. Can I continue from this point?

Yes.

Second question if I am permitted to continue does the stylist count as an NPC or would he or she be considered a townie. I am thinking that befriending one would be a good idea because I know exactly where to find one.

Rachel

The Stylist would be an NPC.

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #952 on: February 21, 2012, 06:48:18 PM »
Thank you so much.

Rachel
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Offline Kasumitkhs

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #953 on: February 21, 2012, 09:42:42 PM »
Ok, after a long hiatus from the Sims 3, I'm back and want to challenge myself. This challenge seems like a good start. So I made a new account on this site to start over.

Look forward to the "Simmons" DecaDynasty!

Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #954 on: February 22, 2012, 06:34:59 AM »
Welcome to the forum, Kasumitkhs. And good luck with the Simmons. :)

Offline Kasumitkhs

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #955 on: February 22, 2012, 12:52:28 PM »
Welcome to the forum, Kasumitkhs. And good luck with the Simmons. :)
Thanks Metro.

I read through most of the thread and just 2 questions before I begin this epic journey (sure to be full of failures).

Question 1: Can my single townie founder move out of his/her original house into the house of his/her spouse before pregnancy?

Question 2: "Please take a picture of your 10th heir with the 10 objects in the picture as well." What do you mean by the "10 objects"? Do you mean the 10 sets of objects? Or the 10 objects that the 10th heir leaves behind in his/her house? I ask this cause the previous 9 sets of objects would be next to impossible to access.

Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #956 on: February 22, 2012, 04:59:26 PM »
Question 1: Can my single townie founder move out of his/her original house into the house of his/her spouse before pregnancy?

This challenge is all about moving requirements for the heir, not your founder. So, I'm not sure I am following you exactly. The typical scenario is you choose a starting house and then the heir is born in that house #1.

Question 2: "Please take a picture of your 10th heir with the 10 objects in the picture as well." What do you mean by the "10 objects"?

The 10 objects in that last house.


Offline Kasumitkhs

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #957 on: February 23, 2012, 08:13:10 AM »
Thanks Metro. One last question. I saw this asked but never answered, I think.

Do best friends have to remain best friends at the point when the heir moves out?

The part about NPC friends was answered by Pam.  According to her, once the NPC is friends with a household member, it can be checked off the spreadsheet. Is this the same case for BFFs? Nevermind, ignore that. I can't read.

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #958 on: February 23, 2012, 08:19:44 AM »
I thought that the family had to have the ten different NPC friends at moving time. For instance I don't worry about the NPC requirement until my heir is a young adult because it is a possibility that one of the NPC might age up early and pass away.
I also was under the impression that the family had to have ten best friends between them at moving time also.

Rachel
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Offline Kasumitkhs

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #959 on: February 23, 2012, 09:31:34 AM »
I thought that the family had to have the ten different NPC friends at moving time. For instance I don't worry about the NPC requirement until my heir is a young adult because it is a possibility that one of the NPC might age up early and pass away.
I also was under the impression that the family had to have ten best friends between them at moving time also.
O? I thought this was already cleared up earlier? I guess not. Metro? Pam? Help?

And another thing about NPC friends. Rule #2 mentions wild animals can be friends. Do a deer and a raccoon (only 2 NPC animals that can't be adopted) count as 2 NPC friends OR do they count as 1 friend since their "occupation" is wild animal.

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #960 on: February 23, 2012, 09:40:49 AM »

2. The household must have 10 different NPC friends (all must have different jobs) at moving time—Maid, Repair Technician, Repoman, Baby Sitter, Adoption Service/Child Protection Worker, Pet Adoption Worker, Pizza Delivery, Butler, Bartender, Bouncer, Pianist, Burglar, Police, Firefighter, Grim Reaper, Newspaper Delivery, Mail Delivery, Science Geek, Magician, Ghost, Tourist, Explorer, Paparazzi, Tattoo Artist, male/female dancers, wild animals.
3. The household must have 10 different Best Friends at moving time. There can be overlap with other households’ Best Friends and the NPC requirement can serve double duty here if any are also Best Friends.


I've highlighted the important part of the requirements.  The friends and BFFs have to be friends and BFFS at moving time.  That means when the heir moves they need to be friends and BFFs in those exact occupations so you can't befriend your first mail lady if that mail lady is going to be dead by the time the first heir leaves the house.
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Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #961 on: February 23, 2012, 10:01:39 PM »
O? I thought this was already cleared up earlier? I guess not. Metro? Pam? Help?

And another thing about NPC friends. Rule #2 mentions wild animals can be friends. Do a deer and a raccoon (only 2 NPC animals that can't be adopted) count as 2 NPC friends OR do they count as 1 friend since their "occupation" is wild animal.

Ratchie and Ricalynn are correct.  The BFFs and NPC friends have to be at that level at moving time.

As for the wild animals, I say that deer and raccoon count as one type of NPC.  Similar to how you can have a collection of beetles for the 10 items that remain behind, but it can be all different kinds of beetles.
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Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #962 on: February 24, 2012, 08:42:24 AM »
As for the wild animals, I say that deer and raccoon count as one type of NPC.

Hmmmm...did I add wild animals to the NPC list? Lol. Or did you, Pam? The problem is they have no job.

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #963 on: February 24, 2012, 09:08:22 AM »
I would have thought that pets and wild animals would count towards the best friend requirement but not the NPC requirement.

Rachel
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Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #964 on: February 24, 2012, 09:10:14 AM »
I would have thought that pets and wild animals would count towards the best friend requirement but not the NPC requirement.

Rachel

Exactly. They have no jobs. If I added it to the list, then my bad. But, I do not remember doing so.

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #965 on: February 24, 2012, 09:15:29 AM »
Does that mean that ghost does not count as an NPC as they do not have a job?

Rachel
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Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #966 on: February 24, 2012, 09:25:35 AM »
Does that mean that ghost does not count as an NPC as they do not have a job?

Rachel

It should not be. I specifically added the "must have different jobs" component for a reason. For variety and difficulty. So Ghosts and wild animals are being removed from the NPC list. Anyone that has used them up to this point gets a free pass, but for your next move, they cannot be included.

Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #967 on: February 24, 2012, 09:07:09 PM »
Hmmmm...did I add wild animals to the NPC list? Lol. Or did you, Pam? The problem is they have no job.

Nope, not me.  But I definitely saw it in the rules last night.  Thanks for clarifying and editing the rules.
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Offline Upinde_wa_Mvua

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #968 on: February 29, 2012, 11:56:46 PM »
Just a question about the blackop requirement: do celebrity ops count as blackops?

Offline Gogowars329

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #969 on: March 01, 2012, 02:00:26 AM »
Just a question about the blackop requirement: do celebrity ops count as blackops?
They do.
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Offline Upinde_wa_Mvua

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #970 on: March 01, 2012, 04:20:09 PM »
Awesome, thanks!

And I certainly expect that they do, (and sorry for all my questions!) but can the ten items left behind be fish?

Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #971 on: March 01, 2012, 04:29:23 PM »
Awesome, thanks!

And I certainly expect that they do, (and sorry for all my questions!) but can the ten items left behind be fish?

10. Heirs must leave behind 10 items (no more) of a particular type in the house. No items left can be from previous households. These items must be a) created, b) found, or c) given to you as freebies/perks as part of a career or being a Celebrity. None of the 10 items can be purchased or made on the Display Table. Each house must have a unique item type. Examples of qualifying types — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc), celebrity freebies in family inventory, etc.), wedding presents, field trip souvenirs, time travel items, paintings, photos, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, gems, metals, spacerocks, fish, relics, inventions, nectar, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, and any harvestables from Omni Plants. All household members from a given house can contribute towards this requirement.

Offline Upinde_wa_Mvua

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #972 on: March 01, 2012, 04:33:14 PM »
Oh, thanks! Sorry, must've missed that. ^^;

Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #973 on: March 02, 2012, 09:36:42 PM »
The new patch (1.31) appears to have caused a glitch in career opportunities. If you complete the requirements for an opportunity but the game doesn't give you credit  for it, can you still count that for a black op? I hope so because my sculptor heir is already an adult and I had her take up a career simply in order to get a couple more opportunities, lol.

Offline Upinde_wa_Mvua

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #974 on: March 03, 2012, 06:50:02 PM »
I think that my heir has glitched and her bladder meter's not going down. She's currently on her second day in China, and I don't think that this was happening before she went. I checked for the obvious and, no, she does NOT have the steel bladder reward. Would this disqualify me because it's a bit of an "advantage"?

EDIT: I had her use a toilet and the bar's depleting again now! Odd glitch, though, right?