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Author Topic: What are mods?  (Read 3914 times)

Offline amber1195

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What are mods?
« on: July 21, 2011, 02:42:21 AM »
I see people on here that say that they can't do/say anything about mods because they're not allowed. But what exactly are mods, and why are they prohibited?

Offline Seabody

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Re: What are mods?
« Reply #1 on: July 21, 2011, 02:44:48 AM »
We can't really talk about this, but basically, Mods are scripts that alter some aspect of gameplay. They are downloaded from "mod sites", and are short for "modifications". As such, they are extremely dangerous and against Forum Rules.

Offline amber1195

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Re: What are mods?
« Reply #2 on: July 21, 2011, 02:47:49 AM »
Oh... Okay. Thank you, Seabody (:


Offline Seabody

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Re: What are mods?
« Reply #3 on: July 21, 2011, 02:49:14 AM »
There's nothing saying you can't have mods in your game, just be aware that talk of them is prohibited, and they are not allowed in all site challenges.

Offline Pam

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Re: What are mods?
« Reply #4 on: July 21, 2011, 02:59:03 AM »
Here, we're talking about third party modifications, which are programs written by people other than the game's designers, Electronic Arts.  They can be very dangerous and cause a great deal of damage to your game, which is why we don't allow them to be specifically discussed or linked here.
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VampirePlasma

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Re: What are mods?
« Reply #5 on: July 21, 2011, 08:39:40 PM »
I am glad someone asked this because I didn't even know what mods were. I was embarrassed to ask..

Offline Pam

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Re: What are mods?
« Reply #6 on: July 21, 2011, 08:56:47 PM »
I am glad someone asked this because I didn't even know what mods were. I was embarrassed to ask..

Please don't be embarrassed to ask anything.  We've all been new players and had to learn this stuff.  If you need to ask about something, go right ahead!
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Offline sydney511

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Re: What are mods?
« Reply #7 on: July 21, 2011, 09:16:39 PM »
One mod I know is (Edited - Hosfac). There are many but all dangerous, even if it's supposed to help gameplay.


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Offline Hosfac

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Re: What are mods?
« Reply #8 on: July 21, 2011, 11:33:26 PM »
Sorry, Sidney, but I had to modify your post.  As Pam said in this very thread:

They can be very dangerous and cause a great deal of damage to your game, which is why we don't allow them to be specifically discussed or linked here.

Another reason we don't allow them to be discussed is that there are many that are designed to break the game's Teen Rating.  As Carl's forum has always been a family friendly site, many of these mods are not exactly appropriate for discussion here, either.  The one you mentioned (almost by name, no less) did precisely this.

But the question was "What is a mod," not "What mods exist."  Since this wasn't specifically answered, allow me to do so:

A mod is a 3rd party program (meaning that it's coded by someone who doesn't work for the company that made the game) that modifies existing functions or adds new functionality to a game.  Most computer games have mods of some form or another available on the internet, and The Sims 3 is no different in this respect.  Mods for most games are relatively harmless, and in rare occasions actually add balance to a game that seriously lacked it.  However, mods for The Sims 3 are anything but harmless.

If you talk to mod creators for any length and ask questions about how things work (and I have done both), they will inevitably respond to at least one by saying "I don't understand why/how that works, but it does."  The Sims 3 is a very complex program.  This is why it has some comparatively hefty hardware requirements, and is one of the main reasons that it is a bit unstable.  It's easy to change one minor thing and have it alter how another completely unrelated process works...or break it entirely.  And this is all done by the people who wrote the game in the first place, and understand how it works better than anyone else possibly could.  Mods are written by someone other than these people, who may very well be inadvertently tampering with a system that they don't understand.

If anyone tells you that a mod for The Sims 3 is safe, they are lying to you.  For proof, all you need to do is look at the original forum thread where the download is available.  This thread will be 20-30 pages long (or even longer) with users asking the designer for help in solving the problems they are having with it.  They have also been directly linked to corrupted game saves and even corrupted game files, which can cause the game not to run at all.  

And this is not to even mention that, without exception, any time you download an authorized EA patch, every mod in existence becomes instantaneously obsolete.  You then have to remove them all, wait for the designer to upload an updated version of that mod, download it again and reinstall it.

To me, there is no possible "added functionality" that anyone could offer that would be worth all of this trouble.

Offline sydney511

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Re: What are mods?
« Reply #9 on: July 22, 2011, 12:20:55 AM »
Sorry Hoscaf. I forgot about that rule. I'll review the rules in a few minutes.  :)


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VampirePlasma

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Re: What are mods?
« Reply #10 on: July 22, 2011, 07:10:14 AM »
Whoa Hosfac, that is an exellent explanation. It helped understand and scared me a little when you said "can cause the game not to run at all." I will not be putting this in my game anytime soon.

Offline Saltypaws

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Re: What are mods?
« Reply #11 on: July 22, 2011, 08:44:28 AM »
If you guys think that you have problems with your game now, with just the glitches that came with the patches, go to the sims3 forum and read some of the posts on there by people that have downloaded mods in their game.  Then, they go on the forum asking for help because their game is virtually un-playable.  I guess the people that design these mods play it up and of course their website is full of supposed fixes and they might work for a while, but in the long run, they totally break down the game mechanics, therefore, rendering the game where it doesn't play at all.  I have seen some bizarre pictures on that forum and they are crying that they "just don't know what to do".  Well, for starters, don't install those mods in the first place.  When I first got the game, I went to a couple of those sites and thought, "wow, that sounds or looks pretty good".  Then I read the procedure of installing them and then having to uninstall them every time a patch or EP came out.  I decided, nope, that wasn't for me and then when I started on this forum, I was so glad I had not decided to use them.  It just boils down to this, "don't use mods".  Hosfac gave an excellent answer to the question.  I just thought I would put my thoughts in here. :)
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VampirePlasma

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Re: What are mods?
« Reply #12 on: July 22, 2011, 04:40:36 PM »
I just went through a Mod site I went through all 50 pages of mods looking at comments and they all had some some kind of problem! Some of them were smart, things that I would love to see like opening windows, and CAS modification that really had me. But there were only problems in those pages!
Anyways thanks Hoscaf for explaining. Lesson; don't touch them. Thanks.

Offline Seabody

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Re: What are mods?
« Reply #13 on: July 22, 2011, 04:45:57 PM »
I've seen one mod that really appealed to me, to the point I nearly downloaded it. But, I thought about it carefully. You see, this particular mod would just completely ruin the concept of gameplay. Without going into too much detail, it acted almost like (but not totally like) the familyfunds cheat.

Offline Pam

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Re: What are mods?
« Reply #14 on: July 22, 2011, 04:54:37 PM »
I hope you didn't download it, Seabody.  And if you want something that acts like the familyfunds cheat, then just use the familyfunds cheat to start with.

@Hosfac:

That really was a great explanation.  I'm going to sticky this topic so it will remain at the top of this board for anyone who wants to know about what mods do.
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Offline Seabody

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Re: What are mods?
« Reply #15 on: July 22, 2011, 04:57:31 PM »
I hope you didn't download it, Seabody.  And if you want something that acts like the familyfunds cheat, then just use the familyfunds cheat to start with.

Thankfully, I didn't. It seemed like it would ruin gameplay.

Offline Carl

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Re: What are mods?
« Reply #16 on: July 22, 2011, 04:59:59 PM »
Yeah, that's a great explanation of why most of us don't fool with them. With the game as unstable as it is, I don't need another reason for a problem to crop up.

Offline Sportsfan

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Re: What are mods?
« Reply #17 on: July 22, 2011, 05:03:30 PM »
When I first joined this forum I was actually getting confused between mods and moderators (because sometimes it was shortened to mods). I don't like playing with cheats in my game (I only play with them if I'm testing something) and as far as I can tell mods are just really bad cheats.

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Offline Seabody

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Re: What are mods?
« Reply #18 on: July 22, 2011, 05:06:19 PM »
as far as I can tell mods are just really bad cheats.

Well, that's partly true. The mod above was an almost-cheat, that messed with money and added an interaction to an object.
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Offline Metropolis Man

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Re: What are mods?
« Reply #19 on: July 22, 2011, 05:06:39 PM »
...as far as I can tell mods are just really bad cheats.

That's a generalization. I'm sure a lot of mods fall into that category, but I'm sure there are other well-meaning mod makers who release their designs with the intent on fixing the bugs that EA has yet to address.

Offline Pam

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Re: What are mods?
« Reply #20 on: July 22, 2011, 06:25:35 PM »
When I first joined this forum I was actually getting confused between mods and moderators (because sometimes it was shortened to mods).

I get confused, too, when Carl says "mods" for moderators.  (Sorry, Carl.)  I try to spell out moderators to help avoid the confusion.
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Offline Sportsfan

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Re: What are mods?
« Reply #21 on: July 22, 2011, 06:37:08 PM »
I get confused, too, when Carl says "mods" for moderators.  (Sorry, Carl.)  I try to spell out moderators to help avoid the confusion.
I didnt mean to single out Carl, a lot of the members here, myself included, do that too. It was just weird at first to read someone's post that says "the mods here are great" and I can't help but think 'I thought this site was against mods.'
Thanks for the great explanation, Hosfac. Its probably the best on the Internet.

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Natsuko

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Re: What are mods?
« Reply #22 on: July 22, 2011, 09:26:10 PM »
Mod is for short modification, meaning that the mod alters the gameplay somehow. Mods are dangerous- it's highly suggested that you DON'T use mods.

Offline Hosfac

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Re: What are mods?
« Reply #23 on: August 01, 2011, 01:35:04 AM »
...and as far as I can tell mods are just really bad cheats.

Some of them are, however some of them add completely new things to the game.

That's a generalization. I'm sure a lot of mods fall into that category, but I'm sure there are other well-meaning mod makers who release their designs with the intent on fixing the bugs that EA has yet to address.

A lot of them try to do just this.  However, it still boils down to the fact that there are a lot of workings in the game that they don't totally understand.  I'm not about to fault anyone for trying, and there are some people for whom these mods work well for.  But like I said:  the original download thread for Sims 3 mods typically turn into technical support threads with several hundred posts.  To me, the potential risk far outweighs the possible benefits.

Offline Pam

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Re: What are mods?
« Reply #24 on: August 01, 2011, 04:45:27 AM »
To me, the potential risk far outweighs the possible benefits.

I agree 100%, Hosfac.  Well said.
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