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Author Topic: What are mods?  (Read 3914 times)

Offline Leto85

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Re: What are mods?
« Reply #50 on: September 05, 2011, 05:05:07 PM »
I think that would be considered custom content. But, that suprised me. Did PAM used to use CC? :o

Pam and CC? That's just like fire and water: doesn't match. ;)
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Offline Pam

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Re: What are mods?
« Reply #51 on: September 06, 2011, 05:41:41 AM »
Well, if you notice the date of that post, it was in October 2009, which was just a few months after the game came out.  I didn't know anything about CC when I first started as Sims 3 is my first venture into Sims.  I don't remember how I got that particular hairstyle.  My best guess is that it came with a Sim in a house I downloaded from the Exchange.  It's possible I downloaded the hairstyle from somewhere, but I promise...  I didn't really know what I was doing.
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Offline Serena Darrin

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Re: What are mods?
« Reply #52 on: September 06, 2011, 03:26:00 PM »
Oh, I know that annoyance, when you download a house/sim and then you get something you didn't want or even know about. That's why I almost never download houses/sims (except from here, since I know they're all CC free.)

It's really annoying, especially if the sim/house in question has a low-quality piece of CC, which makes it even worse, (and is unfortunately all too common).  I'm sorry to hear that happened to you, Pam, it really is annoying.

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Offline Pam

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Re: What are mods?
« Reply #53 on: September 07, 2011, 10:27:06 PM »
I definitely learned my lesson.  As I became more educated, I learned that I could have ended up much worse.  Now I refuse to download anything from the Exchange except pattern.
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Offline Chuckles_82

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Re: What are mods?
« Reply #54 on: September 08, 2011, 06:09:38 AM »
Ok, a similar question to the one about modifying EA furniture. If someone makes a file that makes a game object available, that wasn't available to buy, like the fast food truck, the parking space, or the missing high rise buildings, is that considered a mod, or custom content?
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Offline kiko94

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Re: What are mods?
« Reply #55 on: September 08, 2011, 06:21:38 AM »
If they make them available I believe it would be considered a mod, since food truck is a game play element, but if they create new ones, those would be CC
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Offline Pam

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Re: What are mods?
« Reply #56 on: September 08, 2011, 07:35:57 AM »
I agree with Kiko.  If you're talking about a program that makes certain EA created items available that weren't prior to installing the program, that would be a mod because you're changing how the game is played.  However, if you take the existing EA created item and do weird things to it so that it looks different, then that's third party custom content.
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Offline Chuckles_82

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Re: What are mods?
« Reply #57 on: September 08, 2011, 10:01:54 AM »
The 'mods' that I know of alter the code for the object, which is the same kind of thing you would do for changing the price, comfort level etc for custom content. At least, that is if it works in a similar fashion to [Name of mod removed.  -Pam] did for sims 2. I can't imagine it would be too much different, though I haven't made any CC for sims 3, so I wouldn't know for sure. I would have thought it would be classed as CC that replaces original game content. It does, however, get placed in the 'mods' folder, so perhaps that is how you draw the line. Because ultimately whether you change a bed to have +++, an environment score of 10, stress relief 10 and Sleep 10, and make it only §1, or simply make it available, you're still only altering the object information. Both would change the gameplay.
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Offline Pam

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Re: What are mods?
« Reply #58 on: September 08, 2011, 07:03:56 PM »
Although this thread is about the definition of mods, please be careful not to use the actual names or link to any mod site.  The rules still apply here.
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Offline Chuckles_82

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Re: What are mods?
« Reply #59 on: September 08, 2011, 07:08:09 PM »
My apologies Pam, I didn't realise that was included. It's not a mod, it's a tool for creating custom content. It wasn't, however, created by EA.
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Offline Pam

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Re: What are mods?
« Reply #60 on: September 08, 2011, 07:10:13 PM »
My apologies Pam, I didn't realise that was included. It's not a mod, it's a tool for creating custom content. It wasn't, however, created by EA.

No worries, Chuckles.  Even if it's not an actual mod, I think it best if we leave the name out.
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Offline Leto85

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Re: What are mods?
« Reply #61 on: September 09, 2011, 03:02:17 AM »
This post keep changing and changing. A few days ago I did found it locked, yesterday it was unlocked and also removed from being sticky and it's back on now.
Though this post continue staying interesting.

What about making a list in the first post to note down every difference between CC and mods and extern created programs to create one of them? Than it will be easy to recognize for all new people here to see the difference.
If there are still questions, a new post can be made here.
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Offline Chuckles_82

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Re: What are mods?
« Reply #62 on: September 09, 2011, 03:06:31 AM »
Oh yes, that would be very helpful! Great idea Leto! It would be great to know exactly what is considered a mod in this forum, because I see a bit of difference in other places, and I for one am definitely confused by what the definition is here.
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Offline Pam

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Re: What are mods?
« Reply #63 on: September 09, 2011, 07:18:22 PM »
Oh yes, that would be very helpful! Great idea Leto! It would be great to know exactly what is considered a mod in this forum, because I see a bit of difference in other places, and I for one am definitely confused by what the definition is here.

What is the definition that you know from other places?
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Offline dimy77

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Re: What are mods?
« Reply #64 on: September 09, 2011, 08:11:34 PM »
I'm just going to give my honest opinion here without trying to offend anyone or trying to start a flame war.... I will respect the rules of this forum, but with that said I think there's a lot of negativity being said here about mods that is just not fair.

A lot of games have a very strong and dedicated mod community, a lot of those are actually supported actively by the developers. Why? Because smart developers understand that an active mod community can increase the life time of their product significantly. I'm not here to promote the use of mods, but to say they are "dangerous" is just a lie.

Like with anything on the internet you need to be careful and know what you are doing... or ask others for help if you're not sure. If you do that, there's nothing dangerous about it.

I'm sorry if this does offend anyone, like I said when I started this, it's not my intention. Just making a discussion and that's what a forum is all about.

Offline mtglady

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Re: What are mods?
« Reply #65 on: September 10, 2011, 12:34:50 AM »
Number five (5) of our forum's rules state:  We assume no responsibility for any damage to your game or computer as a result of using mods, hacks, and/or third party custom content. Many sites which host them also offer code designed to break the game's Teen rating. As a family friendly site, we cannot endorse any sites which link to such content. DO NOT discuss or link to any mods on this forum.  
  
OK folks, having stated that hopefully this will settle this topic's question and end the debate.  
  
There are four types of 'mods' (or hacks) that creators make.  A very small percentage may be safe but most can be very harmful, especially if you have never used mods before, don't know the creator or if you don't thoroughly research the product.  Some Mods may work for some and not work for others.
 
Mods are mostly designed to correct what some see as errors in the original release or to add life to the game with new challenges.  If a creator doesn't continue to update their mod with the release of new EP's/SP's then you may find you can no longer play your game, even after removing the mod.  You may also find that none of your save files will work either.  
  
NOTE:  Mods can be packaged as both .sims3pack and .package formats so don't think it is not a mod if you can install it via the launcher.    
  
  • Core Mods - A mod which dramatically alters the game.  This type of mod can fix many of the game's flaws as well as add things like new traits.  For example: A slider created to give a Sim muscles (before EA added it to the game) was a type of core mod.  This type of mod can conflict with the game play or with other mods.  If you install more than one created ‘core’ mod at a time in your game, you face having major game-breaking issues.
  • Tuning Mods - A mod that can change a variety of things - from how fast the Sims' bladders fill, to what time the curfew for kids is - as well as no more gagging, spewing etc.  These can conflict with other mods or with the game play itself.  They can break your game too.
  • Script Mods - These mods can cause an older video card to fry along with your computer too if you are not careful.  This mod actually manipulates the game coding to enable things such as romance and marriage that break the teen rating of the game.  These are usually very dangerous types of mods and can conflict with other mods.
  • Object Mods - This type of mod is always an object that uses a custom script. The most basic sort of object mod is a simple clone of the original object rigged with some new interactions.  An example of this type of mod would be like making a dishwasher work on a community lot.  Again, this mod can conflict with another aspect of game play or with another mod.
 
  
As for CC - this is custom content added to your game as either a sims3pack or a .package file.  These files can be as simple as changing the color of a chair or actually creating (cloning) of a sleeveless shirt originally made by EA and adding sleeves.  There are three types of custom content: EA CC; EA partner CC (T-Mobile & Dr. Pepper); and Third-Party CC.  The last types is what you want to watch out for. If it just changes the color or pattern then you should be OK, but if it changes the object to a new look then be careful.  You also have to watch out for items marked as 'default' as this will change the original item in your game and not add it as an additional item.  
  
@Leto - if you copy and modify game furniture from The Sims 3 to a complete new look (3D editing) it would be considered Third-Party Custom Content that you would have to be careful with.  Even if you took a high fence and made it shorter or a short fence and made it taller.  Another type of Third-Party CC is to create an entire new object (meshing).   Please keep in mind that both cloning and creating a new mesh are Third-Party CC that can cause your Sims to morph and can still ruin your game.  Remember the 'Dreaded Doll'?    
 
@Chuckles_82 and @Leto - changing the value of an object or even changing a bed to have a +++ rating is not a mod.  It is only Third-Party CC as it is customizing it for your own use.  It is very similar to using a cheat to obtain the same thing as long as you know what you are doing.  You should also NOT pass these items on to anyone else as it may install as a defaulted item.    
    
Then I noticed there was a question regarding Unlocked and Re-categorized content.  Most times this type of content will not cause any issues with your game.  EA added the content but for some reason didn't activate it.  This would be like the uniforms that are unlocked as you advance in a career.  And notice I did say 'most times' since EA may have kept some items locked for future EP/SP use.      
  
I hope this long post clarified this for everyone.  Please remember that the challenges on this forum do not allow the use of mods or CC, so if you are going to participate you will have to remove them.
 
We can't make the decision for you whether to use mods or CC - that is a risk that only you can decide to take.
 
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Offline Saltypaws

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Re: What are mods?
« Reply #66 on: September 10, 2011, 09:23:29 AM »
Thank you so much for the detailed description, mtglady.  I honestly think that this thread should be locked, because any further discussion is pointless.  There are many wonderful descriptions of mods on here and I think all questions have been answered.  So
if anyone wants to use mods or third party CC, that is their right to do so.  You can almost make any file a .sims3pack file, so just because it says that, does not mean it is a good sims3 file.    There is alot of useful information on this thread and everyone has described mods brilliantly.   :)
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Offline Pam

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Re: What are mods?
« Reply #67 on: September 10, 2011, 05:12:45 PM »
Sounds good to me, Salty.  Thread is locked.
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