I am a white Australian. I became very interested in trying to see the world through some of the lenses of the Yolngu people- particularly the kinship system. So with some (probably dodgy and incomplete) information I have designed a Sims 3 way to experience some aspects of community living Yolgnu style. I have been really surprised about what I have learned and how the kinship system in my game has changed what I value for my sims. All my sims get the "long distance relationship" perk first.
So here goes:
Each family has a clan name which comes from the father. In my game these are all the names of the in-game fish. Women take on the clan name of their husband on marriage. The three clans of most interest to a sim are - the clan of their birth (their father's clan), the clan of their mother, the clan of their husband/wife. (my sims call anybody without a clan "blowfish"!)
Each person also has a "skin" name which is determined by the skin name of their mother. There are eight possible skin names. I have chosen vegetable and fruit names for this purpose.
tomato will always marry grape, potato will always marry apple, onion will always marry lime, garlic will always marry pepper
A grape mother has lime children, an apple mother has pepper children, a lime mother has apple children, a pepper mother has grape children.
A tomato mother has garlic children, a potato mother has onion children, an onion mother has tomato children and a garlic mother has potato children.