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Author Topic: Exercise/Gym bug  (Read 3087 times)

Offline Metropolis Man

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Exercise/Gym bug
« on: February 27, 2010, 02:15:12 PM »
Does anyone know if the exercise/gym bug has ben fixed in a EA patch? I don't remember reading if it had or not. I'm talking about the issue where working out at the gym actually does not boost athletic skill vs. working out on your home lot. Thanks.

Offline wildredchild

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Re: Exercise/Gym bug
« Reply #1 on: February 27, 2010, 02:17:43 PM »
One of the patches was supposed to fix it but I have not tested it to find out if it did or not.

Offline Metropolis Man

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Re: Exercise/Gym bug
« Reply #2 on: February 27, 2010, 02:23:33 PM »
Thanks, Wild. I guess I'll just test it myself and report back.

------

EDIT: Sheesh. Fit Atmosphere? NOT! I'm glad I did this little test before the next challenge started. These results are with a non-Athletic Sim:

Time to obtain 1st Athletic skill level on home lot — 1 hr, 27 minutes
Time to obtain 1st Athletic skill level in gym — 2 hrs, 55 minutes!!!


Offline wildredchild

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Re: Exercise/Gym bug
« Reply #3 on: February 27, 2010, 03:13:58 PM »
Ouch!  Guess my sims will be exercising at home for this upcoming challenge.  Thanks for running your test.

Offline TGBlank

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Re: Exercise/Gym bug
« Reply #4 on: February 27, 2010, 03:53:17 PM »
Tsk, tsk, and i had hoped they'd had it fixed on a previous patch.

Anyways, the old bug was that in the xml that controlled fit atmosphere's multiplier, it had "0,5" instead of the rightful "2" like the library buff does. It seems they haven't changed it.

Offline Metropolis Man

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Re: Exercise/Gym bug
« Reply #5 on: February 27, 2010, 03:56:43 PM »
Yeah, it stinks. Things are tight with Sims just starting out in a challenge. Coughing up an extra 1k simoleans for an exercise machine instead of going to the gym for free is a tough decision when every second counts.

Offline Margerita

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Re: Exercise/Gym bug
« Reply #6 on: February 27, 2010, 04:15:04 PM »
Can't you just use the tv? It gives fun as well when no one needs it for excercise.

Offline Metropolis Man

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Re: Exercise/Gym bug
« Reply #7 on: February 27, 2010, 04:19:37 PM »
Can't you just use the tv? It gives fun as well when no one needs it for excercise.

True. But, if we're talking about a married couple, then they don't need a TV for fun. Woo Hoo is pretty amazing for that. And so quick.

Offline TGBlank

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Re: Exercise/Gym bug
« Reply #8 on: February 27, 2010, 04:20:59 PM »
Can't you just use the tv? It gives fun as well when no one needs it for excercise.
I thought the TV was slower at building up athletics than the machines.. hmm, this may warrant a test.

Offline Pam

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Re: Exercise/Gym bug
« Reply #9 on: February 27, 2010, 04:42:43 PM »
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Offline samoht04

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Re: Exercise/Gym bug
« Reply #10 on: March 17, 2010, 05:03:39 PM »
To Be Honest the only time I use the Gym is if I am too poor to afford the Equipment or If I don't have a shower!  ;D That is interesting on the times though, You would have thought it would be the other way around.
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Offline Metropolis Man

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Re: Exercise/Gym bug
« Reply #11 on: March 17, 2010, 05:24:51 PM »
...You would have thought it would be the other way around.

It's supposed to be. Or at least the at home time that I found is correct, and a proper gym time would be faster than that. Similar to how reading works at the library.

Offline jmz95

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Re: Exercise/Gym bug
« Reply #12 on: March 17, 2010, 09:09:52 PM »
...You would have thought it would be the other way around.

It's supposed to be. Or at least the at home time that I found is correct, and a proper gym time would be faster than that. Similar to how reading works at the library.
Does anyone know how much the library actually speeds up your reading time? For example, it might be x2 or x3.5 speed.
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Offline Pam

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Re: Exercise/Gym bug
« Reply #13 on: March 17, 2010, 09:18:55 PM »
According to Mr. Wizard further up, the library is set at 2.0, which makes me think that it's twice normal speed.  Don't know for sure, though.
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Offline jmz95

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Re: Exercise/Gym bug
« Reply #14 on: March 18, 2010, 05:50:32 PM »
According to Mr. Wizard further up, the library is set at 2.0, which makes me think that it's twice normal speed.  Don't know for sure, though.
That would seem to make sense, 2.0 being 2x as fast.
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Offline Shyro

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Re: Exercise/Gym bug
« Reply #15 on: December 29, 2011, 03:31:50 PM »

Anyways, the old bug was that in the xml that controlled fit atmosphere's multiplier, it had "0,5" instead of the rightful "2" like the library buff does. It seems they haven't changed it.

Sorry to refloat. The bug still exist.

There is a file called BuffFitAtmosphere, inside GameplayData.package:

Quote
<kFitnessMultiplier value=".5">
      <!--Range:  Multiplier.  Description:  Additional body shape multiplier when in the Fit Atmosphere (gym).-->
    </kFitnessMultiplier>
    <kAthleticSkillMultiplier value=".5">
      <!--Range:  Multiplier.  Description:  Additional athletic skill gain multiplier when in the Fit Atmosphere (gym). 2.0f means double the rate.-->
    </kAthleticSkillMultiplier>

So, if you send your sims to the gym, they'll need twice the time to raise the skill.

Two years and a half, and they didn't fix it. They only need to change a number!

I'm very disappointed... :(
Sorry for my English.

Offline Pam

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Re: Exercise/Gym bug
« Reply #16 on: December 29, 2011, 05:31:27 PM »
Sorry to refloat. The bug still exist.

There is a file called BuffFitAtmosphere, inside GameplayData.package:

So, if you send your sims to the gym, they'll need twice the time to raise the skill.

Two years and a half, and they didn't fix it. They only need to change a number!

I'm very disappointed... :(

The last time I checked this bug, it actually had been fixed to a degree.  It was closer to the same time as working out from home rather than being twice the time.
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Offline Shyro

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Re: Exercise/Gym bug
« Reply #17 on: December 29, 2011, 10:56:56 PM »
According to the file (I checked it out by myself today before posting), the value is .5, and that means that, for expample, you need 4 hours working out at the gym, but only 2 hours out of the gym atmosphere.

Anyway, I'll try to test it properly tomorrow.
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Offline iCastl

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Re: Exercise/Gym bug
« Reply #18 on: December 29, 2011, 11:57:01 PM »
I was having trouble with this bug yesterday but worse...
The skill just freezes completely, not slower, just, doesn't move!  >:(
What a pain these bugs can be...
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Offline Shyro

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Re: Exercise/Gym bug
« Reply #19 on: December 30, 2011, 02:19:14 PM »
The approximate results of sims learning athletic skill:

Mood Meter -> Fair

- At home with athletic trait: 2 hours
- At home without athletic trait: 2 hours and 30 minutes
- At gym with athletic trait: 12 hours
- At gym without athletic trait: The skill doesn't increase!, but it does increase out of the gym

Mood Meter -> Elated

- At home with athletic trait: 1 hour and 15 minutes
- At home without athletic trait: 1 hour and 30 minutes
- At gym with athletic trait: 4 hours
- At gym without athletic trait: 5 hours and 30 minutes

So, the gym atmosphere is bugged.
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Offline ZapKid

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Re: Exercise/Gym bug
« Reply #20 on: December 30, 2011, 02:28:03 PM »
So, the gym atmosphere is bugged as ----.
Wow that it bugged. :o

Offline Seabody

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Re: Exercise/Gym bug
« Reply #21 on: March 31, 2012, 11:48:13 PM »
Has it been fixed yet? I'm looking in the exact same file Shyro mentioned, and EA hasn't appeared to have changed it.

Offline Pam

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Re: Exercise/Gym bug
« Reply #22 on: April 01, 2012, 12:07:13 AM »
Has it been fixed yet? I'm looking in the exact same file Shyro mentioned, and EA hasn't appeared to have changed it.

I don't think so.  I just had a Sim learn Athletic skill in the gym a couple of days ago and he couldn't make it to level 1 before getting fatigued.
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Offline judewright

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Exercise/Gym bug
« Reply #23 on: April 01, 2012, 12:12:08 AM »
I've had the same problem. She did much better at home.
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Offline Chuckles_82

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Re: Exercise/Gym bug
« Reply #24 on: April 01, 2012, 05:49:11 PM »
I send my broke starting out sims to work out at the fire station. It also seems to matter what equipment you use. The weight bench seems to increase skill faster than the tread mill. At least, my sims can get to level 1 on the weight bench before getting fatigued, but not on the treadmill. Has anyone else noticed this?
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