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Author Topic: Political "Traiter" to the World  (Read 24310 times)

Offline Metropolis Man

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Political "Traiter" to the World
« on: April 06, 2010, 02:02:26 PM »
Political “Traiter” to the World

GOAL:

Raising as much money as possible from Campaign Fundraisers and discovering Sims’ traits are the two big tasks in this Political career challenge. You also receive a special bonus for befriending and learning all traits of certain NPCs. Be quick though...this is a very short challenge.

RULES:

  • Stating your intent to participate is mandatory. You will then be added to the leaderboard.
  • You may practice ahead of time as much as you want to get your bearings and strategy down. But, once you create characters for the real deal, that’s it—you are allowed a single attempt for score.
  • You must be patched up to the most current EA patch.
  • No cheats or modifications allowed.
  • Create 2 Young Adult Sims w/Normal or Long Lifespan (relationship does not matter) in a brand new neighborhood. Make sure to leave Freewill on High at all times.
  • One Sim must enter the Political career. The other Sim can serve any need you wish, but cannot be in the Political career.
  • No other Sims can be played (and no kids allowed).
  • Move your Sims into an existing house or build one yourself to start. You are never allowed to move and cannot switch Active Households in the Edit Town screen.
  • Use of the Moodlet Manager is banned.
  • You are allowed ONE vacation.
  • This challenge is only 30 days and ends on Week 5, Day 2, 11:59PM. You'll find the game clock in the white rectangle directly below a Sim's LTW box.
  • As always, discussing strategy on how to achieve certain goals in this thread is not allowed. If you're unsure — don't say anything.

SCORING:

You are only allowed to throw Campaign Fundraiser parties on the weekend (Saturday/Sunday). Also, you can never end Campaign Fundraisers early. They must run for their entire length.

Campaign$—Total money received from all Campaign Fundraisers over the course of the challenge. Divide the sum by 1000 and round to the nearest whole number. For example, 367,952 / 1000 = 367.9. Round to 368. Tip: Ignore individual donation announcements as guests leave your party. Just make sure to jot down the final total for each party when the party is over. Be quick and have a pen in your hand—the announcements don’t stay on the screen very long.

Traits—Open your Charisma Skill Journal and note the Traits Learned stat.

Add Campaign$ and Traits together. Then multiply the result by...
 
NPC—The NPC score is a multiplier, so it will greatly affect your final score. Everyone starts the challenge with a multiplier of 1.00. Then, with each NPC that you discover all traits AND become Best Friends with add 5% to your multiplier.

Qualifying Sunset Valley/Riverview NPCs:
  • Firefighter
  • Police
  • Burglar
  • Mail Carrier
  • Newspaper Delivery
  • Maid
  • Pizza Delivery
  • Science Geek
  • Magician
  • Repair Technician
  • Repoman

Qualifying World Adventures' NPCs:
  • World Adventures' Cashiers
  • World Adventures' Special Merchants

NOTE: Different NPCs serving the same role count as different NPCs, so make sure to jot down NPC names as well.

Example: Continuing with the above example of a total of $368 from Campaign Fundraisers after dividing by 1000 and rounding, you open your Charisma Skill Journal and see 238 Traits Learned. $368 + 238 = 606. Now, you multiply this by NPC. Let's say when time runs out you have learned all traits and become Best Friends with 9 different NPCs. Your multiplier is 1.45 (5% bonus for each one). Final score = 606 X 1.45 = 878 (rounding to nearest whole number).

This Event is Now Closed

There are several resources that will aid you in this challenge: Check out the Political Career and Leader of the Free World walkthroughs and well as the Charisma Skill Guide article. Finally, you can brush up on a few party throwing tips in the How to Throw a Great Party Guide article.
Good luck to everyone!

Final Leaderboard

Player                    Campaign$   +   Traits   X   NPC       =        Total
Delgar13164453.305811
Kaori10653344.105736
tosho17634782.555715
omega2alpha14694172.755187
NancyJ15124192.605021
TheCub12184992.854893
LenaLJ10823763.254738
MirandaX11703732.954552
Zylphe10495362.554042
Schipperke14716131.803751
Metro11905142.103578
Jonna16204221.703471
ClayMask6375832.553111
Pam8345212.253049
AriaGirl777353662.602863
dannyr78310902451.902537
Saltypaws7442362.052450
lianne7664441.852238
alyssa.cole6223171.901784
coletite6531812.001668
Eftyen10721311.351624
simfulicious6283071.651543
curlybennett5312241.751321
Kaibilly8342131.151204
CarlaluvsSims3872211.00608
CasiLG9871.00105

Offline Metropolis Man

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Re: Political "Traiter" to the World
« Reply #1 on: April 06, 2010, 02:03:39 PM »
Pam and I agreed that the scoring is a little trickier in this one, so I wanted to post the rule set a few days early to make sure everyone was clear. Give me a shout if you're in.

Offline Schipperke

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Re: Political "Traiter" to the World
« Reply #2 on: April 06, 2010, 02:18:23 PM »
No children, you say?   This is just what I need after the Baby Boom challenge!  Count me in.  I hope a couple of questions are ok:  first, I've never encountered the "science geek".  Is there some way to recognize this individual?  Second, the rules state:  "with each NPC that you discover all traits AND become Best Friends with add 10%" - what I'm wondering is, do the traits have to be discovered by your political sim to count?   What if the other sim has discovered them?


Offline Metropolis Man

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Re: Political "Traiter" to the World
« Reply #3 on: April 06, 2010, 02:24:10 PM »
No children, you say?   This is just what I need after the Baby Boom challenge!

That's kind of what I was thinking. Great minds think alike. :)

I hope a couple of questions are ok:  first, I've never encountered the "science geek".  Is there some way to recognize this individual?

I couldn't picture him either. Pam told me he sometimes wanders around the park in high water pants, gloves and glasses. His chance of appearing is probably on par with the Magician.

 Second, the rules state:  "with each NPC that you discover all traits AND become Best Friends with add 10%" - what I'm wondering is, do the traits have to be discovered by your political sim to count?   What if the other sim has discovered them?

It obviously would not count then because the traits for that NPC would not be listed in your Political career Sim's relationship tab.

Offline LenaLJ

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Re: Political "Traiter" to the World
« Reply #4 on: April 06, 2010, 02:25:31 PM »
As always, I'm in again. I'll read the rules later, but if I know myself right, I have lots of questions.

Online Pam

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Re: Political "Traiter" to the World
« Reply #5 on: April 06, 2010, 02:30:48 PM »
I'm in, of course!

I'm not positive this is the Science Geek, but the guy I've seen is wearing brown high water pants, white lab coat, and glasses.  I think it's actually one of the Science career uniforms, which is why I didn't realize it's an NPC.  I thought it was just a career scientist.  But apparently not.  :)
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Offline wildredchild

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Re: Political "Traiter" to the World
« Reply #6 on: April 06, 2010, 02:31:37 PM »
Count me in Tom!  This will be a refreshing change since there are no kids and I am in the middle of BBII.

Offline Metropolis Man

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Re: Political "Traiter" to the World
« Reply #7 on: April 06, 2010, 03:20:54 PM »
Thanks for the Science Geek clarification, Pam. You and Wild are in. Good luck, guys.

Offline samoht04

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Re: Political "Traiter" to the World
« Reply #8 on: April 06, 2010, 03:34:45 PM »
I will give this one a go! I better start on BBII first though!  ;)
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Re: Political "Traiter" to the World
« Reply #9 on: April 06, 2010, 03:41:25 PM »
Metro,

No, actually it wasn't the Mad Scientist uniform that I saw (and that link doesn't work, by the way).  It was just a regular white lab coat and brown high water pants.  The glasses were regular glasses, not goggles.  Also, the glasses may have just been for that one Sim I saw.  I'm not positive that it's part of the Science Geek uniform.  Here's a shot of the uniform I'm thinking of.  And keep in mind that I'm not 100% positive that this is the Science Geek.  I'm speculating based on Sims I've seen hanging out in the park.
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Offline The Illuminator

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Re: Political "Traiter" to the World
« Reply #10 on: April 06, 2010, 03:42:42 PM »
I do not want to complain and I think the rules are quite okay. But someone without WA has a slight disadvantage because he does not have 2 NPC's.
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Offline Metropolis Man

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Re: Political "Traiter" to the World
« Reply #11 on: April 06, 2010, 03:44:42 PM »
Sorry to throw everyone a curveball already  :D but I changed the weight of the NPC multiplier to 5%. So, no big deal, but it's more balanced now with some projected endgame figures that I came up with. I also changed the example in the rule set to reflect the new multiplier, so there's no confusion.

EDIT: Hmmm...your link doesn't work either Pam. I'll just remove my link from my post. But, I see in your link address it's Useless Contraption Manipulator (the first pic in Carl's Science Guide). Yeah, that fits your description better. Well, everyone will just have to keep their eyes peeled. :)

I do not want to complain and I think the rules are quite okay. But someone without WA has a slight disadvantage because he does not have 2 NPC's.

Obviously.

Offline Margerita

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Re: Political "Traiter" to the World
« Reply #12 on: April 06, 2010, 05:08:55 PM »
Ok, I'm doing this one as well, but after I'm done with BBII, it will be a nice break away from babies...

Offline AriaGirl77

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Re: Political "Traiter" to the World
« Reply #13 on: April 06, 2010, 05:46:40 PM »
I'm in.  :)

Offline TheCub

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Re: Political "Traiter" to the World
« Reply #14 on: April 06, 2010, 08:56:22 PM »
I'll give this one a try. This might be tough because I have almost no experience throwing parties, but it can't be any tougher than raising six toddlers at the same time! :D

I noticed that babysitters and social workers are not on the qualifying NPC list. I know they have no reason to come to my house if I don't have kids. If I happen to run into them at the park or anywhere else, would that be acceptable?

Also, are we ever allowed to ask individuals for campaign donations during the week, or can funds only be raised at weekend parties?

Offline Metropolis Man

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Re: Political "Traiter" to the World
« Reply #15 on: April 06, 2010, 10:05:54 PM »
I noticed that babysitters and social workers are not on the qualifying NPC list. I know they have no reason to come to my house if I don't have kids. If I happen to run into them at the park or anywhere else, would that be acceptable?

No. Well, I mean if you want to spend your time befriending them it's your choice. But, the only NPCs you'll get the bonus for are the ones listed.

Also, are we ever allowed to ask individuals for campaign donations during the week, or can funds only be raised at weekend parties?

You can definitely ask for individual donations during the week, but the single announcement at the end of each party are the only amounts you'll be scored on.

Now that I'm thinking about that, does anyone know if you can still receive individual contributions during a Campaign Fundraiser? I don't see why you would not be able to, but I'll probably need to ban that because if anyone goes crazy with that it would really throw my scoring projections out of whack. I only want guests to make the normal donation at the end of a party. No more.

Online Pam

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Re: Political "Traiter" to the World
« Reply #16 on: April 06, 2010, 10:12:42 PM »
Yes, you can ask for individual contributions during a campaign fundraiser.  As far as I've been able to tell, it's completely separate from what they donate at the end of the party and doesn't affect their party donation one way or the other.
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Offline Metropolis Man

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Re: Political "Traiter" to the World
« Reply #17 on: April 06, 2010, 10:15:48 PM »
Yes, you can ask for individual contributions during a campaign fundraiser.  As far as I've been able to tell, it's completely separate from what they donate at the end of the party and doesn't affect their party donation one way or the other.

You're quite certain that individual donations would not affect the large single amount notification at the end of a party? That's the key thing for me because I weighted scores based on certain projections. If they're not included in that total, then fine. It's a nonissue.

Offline Saltypaws

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Re: Political "Traiter" to the World
« Reply #18 on: April 06, 2010, 10:30:14 PM »
I have done alot of the political careers and the notification total is the grand total of what they donate when they leave the party.  The individual donations are a running total for each level of advancement in their career.  If you notice with each advancement, the total goes back to zero and starts over again.  I always wondered where the donation money went, but I guess it just goes away everytime they advance, so it would not make any difference in your calculations.
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Offline Metropolis Man

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Re: Political "Traiter" to the World
« Reply #19 on: April 06, 2010, 10:32:24 PM »
Great, thanks for the clarification, Salty. One thing I do know though is that both Individual and Campaign Fundraiser amounts contribute to the Funding metric for career advancement. I played one politician for a walkthrough and he never asked for a single handout—just did parties, and his metric was solid green.

Online Pam

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Re: Political "Traiter" to the World
« Reply #20 on: April 06, 2010, 10:35:36 PM »
Saltypaws,

You're talking about the total amount in the campaign fund?  That's a running total for each level.  But both individual contributions and party fundraisers go into that overall campaign fund until the next level in the career is reached.  What we're trying to confirm is whether the individual contributions during a party make the partygoer's party contribution larger.  I think they are separate things.  They both end up in the campaign fund, but the individual contribution doesn't affect the party contribution from a single person.
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Offline Saltypaws

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Re: Political "Traiter" to the World
« Reply #21 on: April 06, 2010, 10:50:42 PM »
That is correct, I might not have made that clear. I guess it wouldn't really make too much difference in the individual donations and the party total, especially if the ultimate goal in the challenge is to make alot money through donations at the fundraisers.  I was just trying to think of a way to find out by having two fundraisers back to back, in one do not ask for any money and the other fundraiser, ask everyone for donations and see what the two totals would be. 
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Offline Metropolis Man

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Re: Political "Traiter" to the World
« Reply #22 on: April 06, 2010, 10:54:34 PM »
Looks like I'll need to do a little more testing tomorrow.

Online Pam

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Re: Political "Traiter" to the World
« Reply #23 on: April 07, 2010, 12:10:26 AM »
Saltypaws,

Do you happen to have a game file with an active politician that you could test?  I don't have a politician anywhere at the moment and I'm not sure what Metro's got, either.  It would save some time if you've already got one fired up.
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Offline NancyJ

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Re: Political "Traiter" to the World
« Reply #24 on: April 07, 2010, 01:20:37 AM »
I'm in.

Just to be clear though - we create 2 Sims but only one of them counts for scoring purposes...