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Author Topic: House Hunters: Movin' On Up!  (Read 21252 times)

Offline wildredchild

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Re: House Hunters: Movin' On Up!
« Reply #25 on: April 29, 2010, 12:31:35 AM »
Thank you Pam for clearing that up for me.  :D

Offline LenaLJ

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Re: House Hunters: Movin' On Up!
« Reply #26 on: April 29, 2010, 02:23:36 AM »
Count me in too.

Offline MirandaX

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Re: House Hunters: Movin' On Up!
« Reply #27 on: April 29, 2010, 02:38:14 AM »
Quote
For your last house you will obviously not be moving, so open the Buy screen and write down the Furnished Lot Value.

So if I understand this, our total score will be the value of all the houses we've sold, plus the value of the house we are living in on day 50.  Is that right?

Offline TheCub

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Re: House Hunters: Movin' On Up!
« Reply #28 on: April 29, 2010, 03:33:08 AM »
Count me in for this one, Metro.

Is collecting allowed as a source of income? If so, can we use the display case for transfiguration? And what about the Collection Helper? It goes into your personal inventory, not family inventory.


EDIT: Never mind about the transfiguration display. I forgot that's a Buy Mode item.

Offline Metropolis Man

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Re: House Hunters: Movin' On Up!
« Reply #29 on: April 29, 2010, 07:46:37 AM »
Quote
For your last house you will obviously not be moving, so open the Buy screen and write down the Furnished Lot Value.

So if I understand this, our total score will be the value of all the houses we've sold, plus the value of the house we are living in on day 50.  Is that right?

Correct.


Is collecting allowed as a source of income? If so, can we use the display case for transfiguration? And what about the Collection Helper? It goes into your personal inventory, not family inventory.

Collecting is fine and using the Display Case is fine. Just remember it needs to stay behind with any house you buy. And the Collection Helper is fine since it's not a career reward.

Offline Delgar

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Re: House Hunters: Movin' On Up!
« Reply #30 on: April 29, 2010, 09:49:04 AM »
Sign me up for this one. It sounds like fun.

Couple of quick questions:

Are children allowed?

I assume you can't romance and have other sims move in with you?

Offline Metropolis Man

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Re: House Hunters: Movin' On Up!
« Reply #31 on: April 29, 2010, 10:07:47 AM »
Sign me up for this one. It sounds like fun.

Couple of quick questions:

Are children allowed?

I assume you can't romance and have other sims move in with you?

I'll clarify this. Thanks for bringing it up.

EDIT:

This is the new added rule:

  • Having children or adopting is fine, but no other Sims can be added to your Household than offspring.

Offline Wova4

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Re: House Hunters: Movin' On Up!
« Reply #32 on: April 29, 2010, 11:35:14 AM »
I think I'd like to give this a try. 

Offline NancyJ

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Re: House Hunters: Movin' On Up!
« Reply #33 on: April 29, 2010, 11:51:41 AM »
Sounds like its spreadsheet time again. I like challenges that can be solved/predicted mathematically.

Offline Metropolis Man

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Re: House Hunters: Movin' On Up!
« Reply #34 on: April 29, 2010, 12:01:17 PM »
Sounds like its spreadsheet time again. I like challenges that can be solved/predicted mathematically.

I'll take that as "I"m in." And good luck with that strategy. In my own testing for this I discovered in every test different houses become available. You just never know with story progression on who's going to move into the neighborhood and take available houses. Or who's going to move out and make houses available.

Offline NancyJ

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Re: House Hunters: Movin' On Up!
« Reply #35 on: April 29, 2010, 12:29:01 PM »
Don't I know it, I downloaded a gorgeous mansion on TSR to move into when my sim had the cash and the game moved someone else in!

I assume killing the competition (ie the neighbours) is out of the question ;)


Offline Metropolis Man

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Re: House Hunters: Movin' On Up!
« Reply #36 on: April 29, 2010, 12:39:06 PM »
Don't I know it, I downloaded a gorgeous mansion on TSR to move into when my sim had the cash and the game moved someone else in!

There ya go. You can work up all of these detailed plans with a fancy spreadsheet and have all of them go straight down the tubes when a bunch of families move in and prevent you from living in certain homes. You just never know.

I assume killing the competition (ie the neighbours) is out of the question ;)

That would be cheating. So go for it! I could DQ you and eliminate my own competition.  ;D  ;D

Offline NancyJ

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Re: House Hunters: Movin' On Up!
« Reply #37 on: April 29, 2010, 12:44:11 PM »

There ya go. You can work up all of these detailed plans with a fancy spreadsheet and have all of them go straight down the tubes when a bunch of families move in and prevent you from living in certain homes. You just never know.
The spreadsheet can still help determine an optimal strategy - sure its not going to give you a roadmap because you don't know exactly which houses will be available but with the exception of being really unlucky, there should always be something in your general price range.

Of course the maths is only part of it, pulling it off is rarely as simple. My mathematical model pretty accurate predicted the top score in the nectar challenge, didn't help me win, just helped me prove I wasn't going to win lol.


That would be cheating. So go for it! I could DQ you and eliminate my own competition.  ;D  ;D

It doesn't say anything about no killing in the rules ;) hehe, I don't think its actually possible with using build mode anyway, certainly not without risking your own sims lives too.

Offline Abyshep

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Re: House Hunters: Movin' On Up!
« Reply #38 on: April 29, 2010, 12:47:45 PM »
Hey,

A couple of questions please!

What about the stuff that your Sims fish out of ponds etc? Can we keep and use these?

Can we use career reward items if we haven’t used the Buy Item for that house? i.e. I get a career reward item and haven’t bought anything yet?

Are we allowed to move things around? i.e. if I buy a chess board obviously I can't buy chairs to go with it so could I move some around?

Lastly if we use our buy item to upgrade an item e.g. shower, bed etc, what should we do with the one we've replaced?

Sorry for lots of questions, I'm really excited by this challenge!

Aby

Offline Metropolis Man

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Re: House Hunters: Movin' On Up!
« Reply #39 on: April 29, 2010, 12:49:27 PM »

There ya go. You can work up all of these detailed plans with a fancy spreadsheet and have all of them go straight down the tubes when a bunch of families move in and prevent you from living in certain homes. You just never know.
The spreadsheet can still help determine an optimal strategy - sure its not going to give you a roadmap because you don't know exactly which houses will be available but with the exception of being really unlucky, there should always be something in your general price range.

Oh, definitely. I didn't mean using a spreadsheet does not have value.


That would be cheating. So go for it! I could DQ you and eliminate my own competition.  ;D  ;D

It doesn't say anything about no killing in the rules ;).

It doesn't need to be. You already know that.

Offline Metropolis Man

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Re: House Hunters: Movin' On Up!
« Reply #40 on: April 29, 2010, 12:55:51 PM »
What about the stuff that your Sims fish out of ponds etc? Can we keep and use these?

Yes.

Can we use career reward items if we haven’t used the Buy Item for that house? i.e. I get a career reward item and haven’t bought anything yet?

No. It's not an either-or kind of thing. You can't use any career reward objects.

Are we allowed to move things around? i.e. if I buy a chess board obviously I can't buy chairs to go with it so could I move some around?

Nope. You can't change a house at all. So, it looks like you won't be buying a chess table. :)

Lastly if we use our buy item to upgrade an item e.g. shower, bed etc, what should we do with the one we've replaced?

I'm going to clarify that rule because in keeping with playing a house "as is" your one object should not be an object that would replace an existing object. I'll work on an edit right now.

EDIT: I just clarified the ONE object rule as well as the "as is" rule. Let me know if it's clear.

Offline NancyJ

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Re: House Hunters: Movin' On Up!
« Reply #41 on: April 29, 2010, 01:20:59 PM »
So...uh the weirdest thing just happened - I created a new game to get an income baseline for my model and it told me my house was built on an ancient burial ground and did I want to accept the challenge and deal with the spirits myself or cancel and continue as normal. I accepted (because I've never seen that before) and on the lot were 3 graves and 3 gemstone rocks - so for clarification, if this happens in the real thing should I accept, decline or am I free to choose?

Update: A ghost buster just showed up and ask if I wanted him to get rid of them... was there some pre-ambitions patch that I just didn't notice?

Offline Metropolis Man

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Re: House Hunters: Movin' On Up!
« Reply #42 on: April 29, 2010, 01:26:52 PM »
You're free to choose. Yeah, that happens a lot for me in my testing as well. Personally, I always choose Ignore since I have no interest in dealing with ghosts for my challenge Sims.

Update: A ghost buster just showed up and ask if I wanted him to get rid of them... was there some pre-ambitions patch that I just didn't notice?

I think the last patch was a couple weeks ago. You are playing the latest one, right? Ghostbusters? That's interesting.

Offline AriaGirl77

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Re: House Hunters: Movin' On Up!
« Reply #43 on: April 29, 2010, 02:03:13 PM »
Ok, obviously I didn't read the rules very well, hence my confusion.  I thought that the score was only based on the final house, not on all the other houses combined.  Oops!

As for the burial ground thingie, I've encountered that a few times, I think it only happens in that one house in Riverview if I'm not mistaken?  And yes, a ghostbuster shows up and offers to get rid of the ghosts.  It's not new to the game, in fact I nearly asked if the ghostbuster would count as an NPC in the previous challenge. lol

Offline NancyJ

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Re: House Hunters: Movin' On Up!
« Reply #44 on: April 29, 2010, 02:06:47 PM »
As for the burial ground thingie, I've encountered that a few times, I think it only happens in that one house in Riverview if I'm not mistaken?  And yes, a ghostbuster shows up and offers to get rid of the ghosts.  It's not new to the game, in fact I nearly asked if the ghostbuster would count as an NPC in the previous challenge. lol

If you ask the guy his profession does it show up as Ghostbuster?

I should be on the latest patch, I have the download manager and it hasn't told me there's a patch I don't have.

So we're clear, there are no restrictions on how often/frequently you can move?

Offline Delgar

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Re: House Hunters: Movin' On Up!
« Reply #45 on: April 29, 2010, 02:15:06 PM »
I'm pretty sure the restriction is that the new house that you move into must be of greater value than the old house.

Offline Metropolis Man

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Re: House Hunters: Movin' On Up!
« Reply #46 on: April 29, 2010, 02:27:38 PM »
So we're clear, there are no restrictions on how often/frequently you can move?

Well obviously you can't move more than once a day as I believe that's a hardcoded game restriction. But, aside from that, no, there are no frequency restrictions. But, remember—each succeeding house you live in has to have a higher sticker price than the worth of your last house.

Everyone has to be organized in this one and keep a sheet of paper close by with detailed notes.

Offline NancyJ

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Re: House Hunters: Movin' On Up!
« Reply #47 on: April 29, 2010, 02:39:55 PM »
Well obviously you can't move more than once a day as I believe that's a hardcoded game restriction.
It isn't. I don't know if the game has any hardcoded restrictions on how often you can move but you can definitely move more than once per day

Offline Metropolis Man

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Re: House Hunters: Movin' On Up!
« Reply #48 on: April 29, 2010, 02:48:35 PM »
Well obviously you can't move more than once a day as I believe that's a hardcoded game restriction.
It isn't. I don't know if the game has any hardcoded restrictions on how often you can move but you can definitely move more than once per day

Really? I know I tried moving in tests back to back and I couldn't go the second time with the explanation that not enough time had passed. So, I was just assuming it was once a day. Well, obviously players will just need to discover how often it is on their own in their own testing.

Offline NancyJ

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Re: House Hunters: Movin' On Up!
« Reply #49 on: April 29, 2010, 02:51:55 PM »
Hmm interesting, were you in Riverview or Sunset Valley? Not that it should make a difference. I'll have to do some more testing but the one time I tried it, it let me do it. So there are no rule restrictions to the frequency then, you can move as often as the game lets you?