Speaking of tweaking the rules, Pam, the more I think about the ONE object rule, the more it's making me uncomfortable because it's going to force players to choose between burglar alarms and something that will actually help their score and add value. Or they can just take a huge risk and not buy an alarm if they want to go guitar, painting, etc. So, I don't know. It's just not sitting well with me now. Two objects per move would still be tough—the entire "play the house as is" doesn't have to change. But, if there were two objects allowed per house I think it would avoid a lot of frustration and give players more flexibility. They can still roll the dice and not buy an alarm, but if someone can buy 2 objects at least the alarm isn't an "either-or" kind of thing.
I had something similar happen to me in a test run that happened to AriaGirl—a burglar came and swiped the toilet. That can be a game breaker if you don't have Steel Bladder because then your Sims would be forced to use public facilities.