The Sims 3 Generations Teenagers
New Features, Prom, Learning to Drive, and Teen Life
The Sims 3 Generations brings Pranks and Booby Traps for your Sims. These will allow them to have fun at another's expense. It's a great mood booster, but that fun wouldn't come without risk. Kids can get caught and in trouble by the parents, leading to time-outs and groundings. This guide will go over the various types of prank that Sims can pull and the drawbacks of getting caught.
A successful prank will give your youngster a +15 mood boost for about 12 hours. Rebellious Sims get more out of pranks. They'll get a moodlet for a few hours that enhances this effect for sticking it to the man. I'm not sure how rigging a sink to blow into Geoffrey Landgraab's face is fighting the power, but it makes the rebellious Sim happy regardless. Wishes can lead to some lifetime happiness points, as the kids are fulfilling their desires. They may get wishes to 'Set x Booby Traps' around the house or out in town (public toilets and sinks). They may want to prank someone specific as well.
Children and Teens - Traps
Children can only take part in these simple tricks. You can set a trap that will spring the next time a Sim uses an object, or set it and call that Sim over. Like, "Hey, come wash your hands!". The trap is sprung, and there's a chance the one pranked will discipline the kid if they're in a position to.
Computers can be programmed to scare a Sim as they're playing a game.
Showers can be rigged with dye ala a shampoo swap.
Sinks can spray Sims in the face, while toilets will overflow.
The Treehouse can be used for a prank. Call a Sim over and dump a bucket of water on their head!
Couches and other seats can be rigged with whoopee cushions.
Teens - Riskier, Full-Blown Pranks
Teens can pull off much more interesting pranks. By clicking another Sim household, they can egg it, lay down a flaming bag of poo and run off, hoping someone sees it to 'put it out'. They can also pull off the classic doorbell ditch.
Teens can prank the school, but you won't get to see much of anything as it's executed rabbit-hole style. They can flood the school, steal tests, toilet paper the principal's office, release the frogs from science class, and deface the mascot. The messages here are funny despite not being able to see the mayhem.
The last trick up a teen's sleeve is the crank call, which can be pulled off from the cell phone. All they need are some friends to call to satisfy the itch to get someone good.
Generations provides a punishment system for kids getting into trouble. Getting caught doing pranks, being out after curfew, and partying while the parents are gone can all lead to trouble. The more severe the crime, the bigger the punishment. It starts off simple, the teen or child is on the parent's bad side. If they do something else before sucking up or cleaning up the house, they're likely to get sent to a time out, which is hilarious and reminiscent of my own childhood. It gets worse. They can have the best entertainment taken away, or even get grounded and unable to leave the home. They can sneak out, but getting caught could have worse consequences. It's as yet unknown if unruly kids can get sent to Boarding School for misbehavior through Sim Free Will.
but you said crank calls instead of prank calls
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