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The Sims 3 Catacombs Explorer with Perfect Mind, Perfect Body Walkthrough
For this Sims 3 character walkthrough, I decided to make a Sim that would explore the catacombs beneath the graveyard. While nothing went as planned with the character, I still managed to make a Sim that was capable of earning a living without using the usual careers or work at home methods. While the catacombs proved to be a poor way to make money, collecting helped to bring in extra cash while my Sim was still horrified by the fire breathing zombie bears.
I made my adventurer Sim with the following traits and lifetime wish:
Brave: I chose this more for roleplay purposes than anything, although I'll admit I wished it would somehow help with exploring the catacombs. On the plus side, the ghosts in the graveyard won't scare her out of her wits.
Daredevil: Again, a choice to give her some character. She can use the 'watch this' action to get a mood boost by doing something daring in front of another Sim. All too often that's eating something gross off the floor. Not exactly swinging through the catacombs with a grappling hook.

Exciteable: My Sim sometimes gets excited by the ordinary. It'll help her mood and fits the character.
Athletic: This helps her to raise athletic skill faster. It'll help her complete the long workout session wishes too, because she won't get as tired after working out.
Lucky: Again, a trait that I wish helped with catacombs runs but there's no way to know if it helps for sure. Regardless, she'll sometimes have the feeling lucky moodlet and later she can win more games of chess if she so chooses.
Lifetime Wish: Perfect Mind, Perfect Body: Her lifetime wish is to develop the perfect mind and perfect body by maximizing the logic and athletic skills.
If you've ever played a Tomb Raider game, you know that Lara Croft is not only beautiful, strong and courageous. She's also really smart. So, I built my Sim around that idea. She'll get rich by exploring the catacombs and finding rare treasures throughout the town.
The First Adventures Exploring the Catacombs
My Sim's home is built for efficiency and is only to be used as a refueling station and place to store treasures. My plan for the Sim is to try to visit the catacombs at least once a day, while boosting her logic and athletic skills. Once I get the house done, I send her on her first trip to the catacombs, which is a complete disaster. She comes out mauled and apparently singed by the zombie bears under the mausoleum. This gives my sim a mauled by bear moodlet that makes her unhappy. This is a reality for the Tomb Raider Sim. After the attack, she goes to vent some frustration a the gym and learns to jog.
Despite the bear attack, my Sim has developed an interest in visiting the graveyard. The second trip is once again highlighted by a zombie bear attack. I'm starting to see a pattern here. Every trip to the mausoleum has to end this way? My Sim takes her first morning jog after the second trip, then tries to have some fun. Reading the newspaper is horrible fun, so she heads to the library to read a book. On the third day she has a wish to work out for four hours. I fulfill this wish, and send her to the catacombs again, where she finds a copy of murder in pleasantview ($65) and a diamond. I know how collecting works, so I save the diamond. I'm waiting for the opportunity to cut more poor quality gems so that I can unlock the nice cuts later and sell the loot.
Becoming a Great Athlete
After the four hour exercise session desire has been fulfilled, my Sim wants to do it for six, then ten hours. Six is no challenge, using the good pacing style of exercise, but ten hours straight is a bit rough if not impossible. It is not until level five in athletics that my Sim is able to use the 'push self' exercise style. This allows her to exercise even longer, but will be more sore. At this point, my Sim only has $150 in simoleons to her name. This can't be good!
Thankfully, a couple of opportunities for athletics come up. She's instructed to jog for an hour for a cash prize. This helps a lot! Her luck finally turns on exploring the catacombs when she finds a book called llama rights worth $600. She reads it for fun, then sells it for the cash.
My Sim is finally getting something out of the catacombs runs, so I'm satisfied to an extent. I buy her the single sophisticate bed so that she can sleep for a shorter period of time, allowing her to get more out of every day. Also, since the seeds in her inventory are piling up, with many special and rare seeds, I decide to plant some of the perfect lettuce seeds I've found in the catacombs. Once she has raised gardening to seven, she can see what these awesome seeds actually are!
Got the Body, Where's the Mind?
My Sim starts working toward raising logic. I'm hoping that it somehow plays a role in her success in the catacombs. Once she's climbed up to around level 5, it does seem that I began seeing some messages that implied logic was involved, but I can't be sure. Still, she does find a Mysterious Mr. Gnome. I've had him before, and am not very amused so I sell him as he's worth over 1,000 simoleons. I decide after all the rocks and gems I've found that she should begin seriously pursuing collecting to raise income. She's starting to have more time in her day to do other things. After all, once logic and athletics are both raised, she doesn't have any other lifetime goals!My Sim makes a wonderful find in the catacombs around this time. A gigantic space rock that weighs 200,000 grams or something in that range. Regardless of size, after analyzing it, it's worth 4,400 simoleons. On that same trip, she also finds some valuable plutonium worth $1,000. Oh yes! Her runs through town looking for objects to collect are really beginning to pay off at this point too. Finding gems and having them cut has unlocked new types of cuts for her. I learn that most of the time, it's not worth smelting ores like iron. I'll only have her smelt valuable metals like gold in the future.
My Sim finally reaches her lifetime wish of perfect mind, perfect body at this point. I use the lifetime reward points, along with a little extra I had saved up, to buy the collection helper. It highlights any collectibles (you choose the type) in the map view. The objects glow so brightly that you can see them when not in map view from a high altitude anyway. This all but guarantees her success. With collecting challenges unlocked, she'll be more likely to find rare space rocks, insects, and gems.
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Lifetime Wish List A-J | Lifetime Wish List K-Z | Lifetime Wish Walkthroughs
