The Sims 3: Occult Type List
Non-Human Life States in The Sims 3 and Expansion Packs
The Sims franchise is known to give Sims alternate life states, taking a normal Sim and giving them different motives, actions, and abilities. This Guide to Life States will list all those forms brought by Expansion Packs, with links to in-depth guides telling you how to get them and detailing the Occult's special powers. If you would like to have more options in this area, The Sims 3 Supernatural EP is right for you. It adds five new life states to the game, along with the town of Moonlight Falls, a proper setting for Occult life to live together. This Expansion also brings Alchemy, which can let Sims make potions to turn themselves and others into most of these Occult states.
Note that most of these will allow you to make a baby of that type - genie baby, ghost baby, etc. Only Sims that cannot reproduce with others such as Zombies, Mummies and the mechanical Simbot cannot make babies.
Here's the list of Occult Sims (and anything similar), in the order they were released!
Ghost (Base Game)
Hardly a Life State given the Sim is dead, but Ghosts deserve a listing here because they are playable. The Ghost of a Sim will vary in color based on how the victim died. Sims can be brought back to life in a variety of ways, including Ambrosia and the Science Facility. Ghost can be pulled into the active household if you have the Philosopher's Stone from Supernatural. It's also possible for a Ghost to father a child and produce Ghost Babies.
Mummy (Requires World Adventures Expansion)
Mummies are largely enemies you'll encounter while exploring tombs in World Adventures. They can be battled with the Martial Arts skill, which will let you avoid being cursed. The Mummy's curse can kill a Sim. It's possible for you to control your own mummy by assembling a Cursed Sarcophagus of Kings from Canopic Jars. Mummies have no energy or bladder need, so they can work all night without using a toilet. Be careful, fire is extra-deadly to Mummies.
Simbot (Requires Ambitions Expansion)
This is a special type of Sim that you can add to your household. It's possible to both assemble them using the Inventing skill or by purchasing the My Best Friend LTR. Simbots can be shorted out in water and this will allow you to reprogram their Traits. They eat scrap and count that as a great meal. Simbot makes a wonderful utility Sim to aid your household with everyday chores.
Vampire (Requires Late Night Expansion or Supernatural Expansion)
Vampires originally come with The Sims 3 Late Night, but players can also get them (along with some improvements to the life state) with Supernatural. Vampires live very long lives and need Plasma instead of fruit. They can feed on Sims or eat the new Plasma fruit to take care of this. Vamps can run extra fast and learn skills faster at night time. You can use your vampire to read minds and learn all of a Sim's traits as well. Becoming a Vampire involves making friends and asking the friendly vampire to turn your Sim.
Imaginary Friend (Requires Generations Expansion)
The process of getting an imaginary friend begins in Childhood. A Sim with the doll (received in the mail) can interact with it and gradually make it grow up along with the child Sim. Imaginary Friends who are nurtured toward adulthood can be made real, adding them as a household member. Imaginary Friends-turned Human will be just like normal Sims, although they can revert to doll form at will.
Unicorn (Requires Pets Expansion)
This is the first Occult Pet. Sims nor horses can transform into this type of creature, they must instead be met and befriended in the wild. At night, Unicorns tend to spawn near water. You can see where they are by the Aurora that hovers over them. Befriending a Unicorn requires a Sim to make friendship with a Dog, Cat, and another Sim. Once you've got one, you'll find they are the fastest Horses in the land and can bless plants to cause them to grow.
Genie (Requires Showtime Expansion)
Genies come from Dusty Old Lamps, which can be found while exploring the catacombs in the town's graveyard. They'll also sometimes come up when you use the PlaslmaPunch Gyroscopic Conductor upgraded to Dimensional Gate (another rabbit hole adventure). The Genie Lamp can also be bought as a Lifetime Reward for 30,000 lifetime happiness. Genies grant wishes, three of them. If you use the third to free the genie, you'll add this magical creature to your household where they can use spells to clean the house or summon perfect meals for your Sims to eat. They also come with the ability to mind control (ensorcel) Sims.
Fairies (Requires Supernatural Expansion)
Fairies are tricksters, kind of like an adult who never quite gave up the thrill of pranking as a teen. Their magic allows them to make plants bloom, or even revive them. All Fairies have the Green Thumb Trait (hidden) so are excellent gardeners. They can run auras to benefit themselves and other nearby Sims, and shrink down to enter a fairy house or take a train ride to regenerate their magical powers. Making your Sim a Fairy involves many trips to the Arboretum to meet them, or usage of the Elixir from Alchemy to transform them.
Werewolf (Requires Supernatural Expansion)
Normal Sims can be turned to Werewolves with a Cursed Bite, much like Vampires. The Full Moon will cause them to go from Sim to Werewolf form, although that is the only time they do this involuntarily - they can transform to and from Werewolf form at any other time. They have excellent senses and speed, thus excel at hunting down collectibles in the game world. They can even team up and hunt in packs to speed up the process.
Witch (Requires Supernatural Expansion)
Witches can gradually fill up their spell lists by casting charms and curses on other Sims to raise their hidden spellcasting skill. Witches need wands to be effective, unless they take the Magic Hands LTR. Better wands lead to greater success rates with spells and lower magic power costs. A Witch can regenerate magic power by flying around the broom arena.
Zombie (Requires Supernatural Expansion)
Zombies are less of a life state and more of a negative moodlet unless you use an Elixir to make a Sim a Zombie permanently. Their strange attack socials regenerate their Needs, though they are very slow-walking creatures. Zombies appear en-masse during a Full Moon and can be kept out of your garden using Fences, and it's highly recommended as their late-night snacking on your produce is a highly annoying event.
Alien (Requires Seasons Expansion)
Aliens come with telepathic powers that allow them to transmute metals and gems into higher quality versions, increasing their value or bumping them up to the next most expensive item of its kind. Getting an Alien to visit involves using the telescope and collecting Space Rocks, which they love to eat to restore their Brain Power motive. Aliens can also abduct Sims, and males (not females) can get pregnant from going through their mysterious experiments. This results in an Alien baby, which will eventually have the powers of a regular Alien. They can also be invited into your household if your Sim has managed to befriend one.
PlantSim (Requires University Life)
PlantSims are created by transforming a Sim by eating Forbidden Fruit, or growing a Forbidden Fruit Plant to harvest a PlantSim Baby. These new Sims do not need to eat or use the toilet, and get to photosynthesize to recover their energy and water needs. They can talk to plants and leave a flower trail when walking.
Mermaid (Requires Island Paradise)
Mermaids can be found around the world with Story Progression, but mostly in the Diving Spots of Isla Paradiso. Mermaids are the ultimate Scuba Divers, starting at level 10 in the Skill, requiring no air, and swimming much faster than a normal Sim. Their scales and fin change to legs when they leave the water, much as you'd expect, but they must maintain their Hydration Motive, as opposed to the usual Hygiene. Mermaids need to get wet once in a while to stay healthy, and if they never Swim, they'll eventually return to normal and lose their Mermaid powers.
Plumbots (Requires Into the Future Expansion)
Plumbots are not necessarily a Life State for Sims. The only way a Sim can become a Plumbot is to dress up like one with the Bot Fan Trait, which does give them some of the benefits of being a Plumbot. For the sake of completion, this is the special life form we get with the ItF EP and deserved to be listed here just like Unicorns. Plumbots make great servants and are programmable through many Trait Chips that can be installed to modify their behavior. Your Bot Making Skill will let you upgrade Plumbots' quality and craft new trait chips, while making use of the new Collectible, Nanites.
Share your tips and helpful information on Life States in The Sims 3 and its Expansion Packs here to aid your fellow Simmers in getting them. This Guide may be particularly helpful for those players who participate in our Life States Dynasty Challenge.
appearance using CAS to make it green like an alien.
With Seasons EP, you mentioned that Aliens can abduct Sims, but not female ones.
My Sim is a female and she was abducted by an Alien. Was it some sort of glitch?
Female sims can be abducted, too, but only male sims have the potential to be impregnated by alien sims.
I'm thinkin about doing an occult graveyard, so it would help a lot!
1.Toad Sim- Your Sims can be turned into one if they are cursed by a witch with the Toadification Curse. They just have toad head and arms. They still look human. As far as I can tell,they stay a toad as long as you don't make them ask someone for a "Toad Kiss" or throw a Cure Potion at them. Toad sims require Supernatural since you can only get them through a witches curse.
The witch has to play with magic in order to get her skill level up so she can do curses. The toad curse isn't available right away. You can get the witch play with magic by clicking on her while she's selected as the sim you are playing with and then one of the options that comes up will be "Play with magic". Just keep making her do this over and over again and she'll start learning more spells, charms, and curses and one of them will eventually be the "Toadification curse" which you can use on another Sim.
the Elixir shop or by traveling in the Llama, especially right after making your Sim first happy,then sad I think. They will then get the curse put on them. It lasts only for 24 hours though. It's funny but kind of annoying that the same time because everytime one of your other Sims sees them, they'll start crying and won't stop unless you move them somewhere away from the clown.
Sim's house, you can click on it and have your Sim summon Bonehilda and either socialize with her or command her to clean the house. You're Sim can also tell her to go back into her box. If you have a pet, you can make the pet beg Bonehilda to play with them or give them a treat,etc. So, in that way, she becomes someone part of your household and somewhat more controllable than
other NPCs. I think she comes with the Supernatural expanison pack if I remember correctly, so you need that in order to buy her in Build/Buy mode. I can't remember what category she is in.
simbots, etc. that you have to create in some kind of special way.5.Ghost Pet?-Not sure if this should be included as a seperate life-state from ghost Sims or not. You can only get them by them dying from old age and then ressurecting them. There are also mods that let you turn a pet into a playable ghost as well such as the SimTransformer.
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