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The Sims 3 University Life: Science Skill

Challenges, Experiments, Samples, and Cloning

The Sims 3 University Life Expansion Pack
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Sims 3 University Life - Research Station allows you to analyze, experiment, and clone

With the Science skill in The Sims 3 University Life, Sims can perform experiments and collect samples of collectibles found in the game world. The skill gives you a two-level head start in the Science and Medical career tracks when maxed, and you'll naturally gain standing with the Nerd social group. Sims who reach a high level in the Science skill can clone collectibles from samples, and even make clones of Sims. This is also the skill that allows you easily transform your Sim into a Plantsim.

Learning Science
There are a number of ways to learn the Science skill, from the traditional methods of skill books and classes, to the new "them bones" anatomy skeleton object used by the Science and Medicine degree at the University. Sims attending University can play with the Group Science Project machine. The main way to level this skill outside the U is to buy the ZRX-9000 Science Research Station for $1050, which will give you access to most of the abilities your Sim will unlock as a Scientist. The Research Science interaction will get you started.

It's worth noting that there are also three social interactions you can use to raise the Science skill, all found under Friendly: Ink Blot Test, Stimulus Response Test, and Postulate Theory.

Sims 3 University Life - Getting a DNA Sample from a Sim

Research Station Interactions
The Research Station starts with several interactions that can allow your Sim to do a few different things before they've ever gained a skill level:

  • Research Science - A generic interaction that gives Science Skill experience.
  • Gene Splicing Experiment - Changes a seed from one kind to another. A big success here can give your Sim a Forbidden Fruit, which can be planted to get yourself a PlantSim baby. If you analyze the plant, you'll get a sample which can be cloned to produce a fruit that when eaten to turn your Sim into a PlantSim. A failure here will destroy the seed.
  • Herb Experiment - Success in this experiment will make an herb's quality go up by one level. A big success will boost it to Perfect quality. Failure will lower the quality of the herb. Success rate increases with level.
  • Horticulture Experiment - Success in this experiment will make a plant's quality go up by one level. A big success will boost it to Perfect quality. Failure will lower the quality of the plant. Success rate increases with level.
  • Radiation Experiment - Bombard an insect with radiation in hopes of transforming it. Success here lets you keep your bug, while failure will destroy it. A big success will transform it into a Plasma Bug, a rare beetle that is worth up to $4600. Get just one of these and you have an infinite source of cash once your Sim is level 9 Science and able to clone collectibles.
Sims 3 University Life - Science Group Project

Science Ability Unlocks
The following abilities are unlocked as your Sim levels Science:

  • Level 2 - Research and Sell Scientific Samples - Allows you to sell scientific samples at the Science Lab in town, which is not very useful given you must select them one at a time vs. moving stacks to the sell box through the inventory. The Research Sample interaction on the Research Station is a faster way to level your Science, though it does not count as an experiment for the skill challenge. You'll also lose the sample in the process. It's unclear just what greater purpose this serves.
  • Level 3 - Analyze Minerals (Metals/Gems) - Analyze gems and metals to get a sample. These can be sold or used at the Research Station to clone these items.
  • Level 4 - Analyze Plants - Use on unidentified seeds to get a sample telling you the plant type. Otherwise, like above, you can use this to get plant samples for cloning purposes, or to simply sell the sample. Using this raises your Sim's Gardening Skill.
  • Level 5 - Correlate Scientific Data - Visit the Science Lab with your Sim to Correlate. This gives you a random award, up to $750 for a trip. The cooldown starts at 48 hours, but you're eventually able to get it down to 12 hours, 6 with the skill challenge.
  • Level 6 - Analyze Insects - Again, used to clone.
  • Level 7 - Analyze Fish - same. Raises the Fishing skill.
  • Level 8 - Analyze DNA from Sims - to get DNA, use the Special > Science > Ask for DNA Sample interaction on another Sim. You may need to bump your relationship a bit before this will work. You can do this multiple times on a single Sim to collect many samples, although its usefulness is limited.
  • Level 9 - Clone From Sample - this wonderful ability allows your Sim to make a copy of any collectible they've sampled. If you use a seed sample, you'll get a fruit. This can let you, for instance, make many Life Fruit without actually planting them. It also lets you turn your Sim into a Plantsim when you clone a Forbidden Fruit seed sample. This is a big money maker when put to other uses. Clone samples of high-value gems or metals to make cash, or use the Radiation experiment on insects until you've got yourself a Plasma Bug and clone them infinitely - a Plasma Bug can be worth up to $4600. You are also able to Clone a Sim using a DNA Sample. This will give you a baby version of that Sim, which is added to your Household.
  • Level 10 - Group Science Project - This gives you the Group Science Project which can be found at the University Campus. You'll find it in your family inventory. It does allow multiple Sims to work the controls, although there are three outcomes based on the color you choose.
    • Interface with the Green Mind Melder Module - Hive Mind: Gives all nearby Sims the Hive Mind moodlet for 6h, which increases skill gains. Use this then head to the Library to get an even better boost when reading skill books. This is one useful buff and makes leveling Science all the more worth it.
    • Adjust the Blue Magnatomic Pulse Array - Everyone nearby is knocked out and gets the Power Nap moodlet for 3h. Upon waking from the power nap, all motives are filled!
    • Study the Red Pad Tie Node - Uninhibited moodlet for 4h. May encourage Streaking among those affected.
  • Fourth Outcome - All Three Activated - Nessa wrote to tell me about this one. You can do it with a single Sim, or three who have achieved level 10 Science. When all 3 are lit, you'll get a white beam instead. This calls down a positive meteor shower of collectibles and loot. No one will be harmed by the experiment. She says that you can do it with a single Sim if you use each of the 3 nodes, watching the bars on the side. Use one, let the meter fill to 33%, use the other to 66% and finally to 99%. Using any of the three colors, you'll then get a white beam that calls down the Meteor Shower.

Science Skill Challenges
There are two skill challenges for Science: Free Range Scientist requires you to use the analyze interaction 100 times, and cuts the time between Correlate Scientific Data from 12h to 6h at level 10 Science. Experienced Experimentalist takes 100 Experiments - of the four types with Experiment in the name on the Research Station. Experiments with the Group Science Project also count toward this total. Completing this challenge will give your Sim $10,000 and a plaque for the wall.







Comments (50)

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louise says...
Thank you! This skill did confuse me a little. ;)
11th March 2013 8:09am
Chrystal says...
You can also get a "special spice", if you keep making experiments on herbs. It can be used to cure plant sims, not sure if it does anything else.

If you have a werewolf (possibly pets too) they can get the plasmabugs and other special bugs from hunting.

11th March 2013 11:32am
Roymend says...
The Special Spice (called in game "Super Spice") Cures PlantSims and also increases the quality of a meal in which it is used.

Also, a big succes in a horticulture experiment gives the sim a perfect empanada - just a normal (new) dish, but in perfect quality (so it gives a huge moodlet).

I have another question: How can you clone a sim? My sim, level 10 science, analyzed some sims but he could only "research sample" on this samples. In the "clone from sample" menu, it didn't show DNA samples, only plant, fish, bug... samples. When I click the DNA sample in my sims inventory, in a room with a science research station, the "clone from sample" option is blocked and when I roll the mouse over it it says "option unavailable"... I can clone other things btw. Is there anything I did wrong? Any other requirements to clone sims (apart from level 9 science)?

12th March 2013 3:48pm
Nessa says...
I have found that to clone a sim baby can only be done on home lot and not at university as there are no babies or children at university. The science machine will clone dna for sim using the dna in sims inventory quite easily. I have managed to clone both a plant simbaby and a geniebaby successfully on the home lot.
17th March 2013 3:37am
Eric says...
Since cloning Sim DNA results in a baby and babies are not allowed at university world the option to come from DNA sample will not be available until return to the home world.
17th March 2013 2:11pm
lita says...
You cannot clone a sim at Uni as the clone will be a baby, and no babies allowed in Uni because they will grow into children that need to go school and wont be able to. Probably wont be able to get home either. I found this out by accident when my sim went to Uni the first time but wasnt enrolled, turned out she was on vacation! She cloned herself and got a baby which was then a big problem. I had to quit and start over.
18th March 2013 9:00pm
Nessa says...
A question: If there are 3 outcomes based on the color you choose using the Group Science Project, where or how does the badge/achievement hint at there being 4. ie Positive Potential(Find all 4 positive outcomes from the Group Science Project)Has anyone found the fourth yet?
11th March 2013 12:59pm
Nessa says...
Positive Potential-Find all 4 positive outcomes from the group science project. I figured out this one. Hope the info will help. Have 3 sims level up to 10 in the science skill. They have to be level 10. Then have all three use the science group machine at the same time. Pull the lever of doom. And that is how i got the fourth result. It is a positive meteor shower that showers down loot. My sims collected money bags,uncut gems,space rocks and metals all around their lot. The positive moodlet was as follows: Meteor shower! Activating the group science project went off without a hitch...but what's that? What is all that stuff falling from the skies? It is raining loot.(from watching meteor shower).White beam gives the METEOR SHOWER moodlet.
14th March 2013 2:15am
Lola says...
I was able to get the mind-meld (The result of pulling the Lever of Doom) without having all 3 sims be Science lvl 10's. However, at least two were Geniuses, so I don't know if that factors.
19th March 2013 2:11am
Xandra says...
There is a fourth but I have no idea how to get it to happen. I tried all different combinations but nothing. I only know it's there because I was playing around with Master Controller and found the moodlet. I think it's a meteor shower.
14th March 2013 11:56pm
Jackson Heichel says...
How do you get your own DNa? I did it accidentally, then accidentally got rid of the samples, but I want to clone myself.
11th March 2013 5:47pm
Chrystal says...
You automatically get 1-2 samples when you reach a certain level. After that I think you can only get your own DNA if you control another sim with a high enough science lvl to get it for you (or you'll have to get the voucher to get a clone from the science lab).
12th March 2013 3:48pm
Biske says...
So I have a strange question. If you clone a sim that's not related to your family, can the person who cloned it (or one of my relatives) marry the unrelated clone once it's an adult?
13th March 2013 4:49am
lydocia says...
If I remember correctly, when you clone a Sim, you get a baby with the genetics of the DNA sample but who is adopted by the scientist. So yeah, if your scientist has a brother, the cloned sim will be a niece so not marriable.
Admin:
Actually when you clone someone through science, the baby is not related to anyone.
9th July 2013 8:05am
Erin says...
My science skill is maxed but I can't clone a DNA sample. I can clone other things but not that. Can you help?
14th March 2013 9:11pm
Cassie says...
I have maxed out the science skill. I can now clone samples. However I can not clone DNA samples. Is there something else I need to do before that action is enabled?
15th March 2013 1:09pm
Mercy says...
When doing herb experiments, the highly sucessful outcome cane give you Superl spice. It can be used to cure PlantSims and improve meal qualities. The plasma Bug is worth $3,400.
15th March 2013 6:22pm
x64600 says...
More notes on the Sience skill

== The Herb Experiment can make a "Bottle of Super Spice."
= The Bottle of Super Spice can be used on food to improve it's quality, Or a Plantsim to Cure them.

== The Horticulture Experiment can make a dish of Empanada.

== The 'Group Science Project'
- 3 Sims working on it, Gentle Rain of Meteor rocks covered my lot without damaging anything. Lots of rocks to pick up. No Sims died. I think this may have been a result of the blue ray with help.
- Random sims from the town show up to watch. Good way to meet new sims, but had to lock the doors. they stick around for a few hours.
- I wonder if there are more possible results from 3 sims working on it. From the name of the lever, I hope there is not a possibility of it destroying the world. will do more testing.

16th March 2013 7:04am
Graako says...
The 4 positive outcomes from the Group Science Project is when you have 3 sims use each of the 3 colours at the same time then pull the lever.
16th March 2013 8:20pm
Ricalynn says...
There is actually a list of ingredients that can't be cloned or experimented with the research station. So if you have unknown seeds that don't show up when analyzing/splicing, they may be one of those ingredients.

<kIngredientBlacklist value="Pumpkin, Pumpkin Vine, Pomelo, Cherries, VampireFruit, Glow Orbs, Spotlight Mushrooms, Red Toadstools, Mycenas, Mandrake, Red Valerian, Wolfsbane, Ginseng, Wonderpetal, Buzzberry, Pomelo Tree, Cherry Tree, Vampire Plant, Ginseng Plant, Wonderpetal Plant, Buzzberry Plant

17th March 2013 4:49pm
Morgan says...
I've been collecting the DNA from random sims, but when i click on the DNA in the inventory, the action for 'make a clone from this sample' is greyed out. Any idea why? Why can't I clone another sim?

Also, samples get pretty messy in the inventory. Is there anything that will store samples? As far as I can tell only the ground will hold a sample.

18th March 2013 6:23pm
Lexmechanic says...
The chests from the World Adventures expansion or the alchemy cabinets from the Supernatural expansion will hold samples, if you can get your hands on those.
21st October 2013 7:58pm
Floymin says...
While the Plasma Bug is a good source of self-made cash, the best source is cloned Plutonium or Supernovium once you know how to work the Group Science Project.
20th March 2013 3:20am
Floymin says...
The Group Science Project can be done solo if you understand the pattern of lights on the Mind Meld Module.

For those who want to know, it's 3-2-3. I recommend starting with Red, then Blue, so you finish up with Green and don't have to strain your eyes watching the module spin.

20th March 2013 3:24am
Poizon says...
Thanks for the help.. I finally got the meteor shower moodlet, but for some reason, no actual shower of loot... weird. I got it solo, there were a couple npc nerds working on it, but I just changed to each thing in the order you said, but for some reason, no shower of loot lol. Did I do anything wrong ?
30th May 2013 8:53am
Nikki says...
How do you become a plant Sim?
21st March 2013 5:57am
Jeffery says...
My sim already completed his whole science and medicine degree with a level 10 science. I only get the group science thiingy, I didnt get the science resercher. How do I get it?
22nd March 2013 12:01pm
Conor says...
Buy it in build mode. Function-Entertainment-Hobbies and Skills
27th March 2013 3:50pm
Marie says...
Just a few notes about the Forbidden Fruit and Plantsims:

My level 10 Science & Gardening skill witch sim created 3 forbidden fruit seeds. I had her fertilize two forbidden fruits with lobster and they BOTH died. The third one I fertilized with life fruit and when my sim harvested it, she found a plantsim baby.

In raising him, I realized that he is naturally a vegetarian (not a selected trait) and can "Commune with Plant" to raise his social need. Despite having a near perfect life and full mood meter, I have not been able to select any traits for him. He is cowardly and hates the outdoors. I am wondering if this varies or if there is something specific you have to do with them or for them to get to pick their traits. Has anyone else played a plantsim?

22nd March 2013 4:41pm
Anubis1970 says...
I grew a PlantSim baby with a Vampire character, and she acted like a normal adopted baby in every way. When I caked her up to child she got a neutral trait assigned, but I got to pick her last trait because I paid more attention to keeping her happy and growing properly.
7th April 2013 12:04am
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