The Sims 3 Supernatural: Fairies Guide
Fairy Magic Levels, Tricks, Inner Beauty and Bloom
| Alchemy | Fairy | Vampire | Werewolf | Witch | Zombie | Fortune Teller |

The Sims 3 Supernatural introduces the Fairy, a type of Sim able to use magic to pull tricks, benefit themselves and others with auras, and have a natural connection to nature. All Fairies have the Green Thumb trait, so you should not select this on any Sim you intend to make a Fairy. This guide covers most things about this new Supernatural life state, and includes a list of all unlocks at each Fairy skill level.

Becoming a Fairy
To become a Fairy, make your Sim using the Supernatural type selector in Create-a-Sim or acquire a Bottled Blessing of the Fae for around $2000 in the Alchemy store. You can also make one yourself using Supernatural's Alchemy Skill. Fairies have the same basic needs as other Sims, but live five times longer with 100 days spent in Young Adult.
When creating your Sim, be sure to look to the basics tab in CAS so that you can select Fairy Basics, which allows you to choose your Fairy's wing color and design.

Learning New Fairy Abilities
Fairies like other Supernatural life state additions can level up to learn new abilities. They receive experience any time they do something that consumes Magic Power. While running an Aura your Fairy is constantly gaining experience in the hidden Fairy Magic skill. So, continue to act as a Fairy and use those abilities and your Sim will level up naturally. Using Bloom while running an aura is perhaps the best, most useful way to level up but you do not unlock it until level 5.
Here is a list of all Fairy abilities and the levels at which they unlock:
| Fairy Magic Skill Levels | ||
|---|---|---|
| Level | Unlock 1 | Unlock 2 |
| 0 | Hot Head: Makes a Sim's head heat up, blowing steam out their ears. The target will be singed. | Chattering Teeth: Blows frost that makes a Sim cold. |
| 0 | I Can Fly: Do a flying maneuver in place, pictured above. This gives a big, fast boost to Fun, and using this just a few times can fill the meter. | Aura of Soothing: Gives a +20 moodlet that affects all nearby Sims including the Fairy. Consumes power while active and grants XP. |
| 1 | Aura of Creativity: Sims perform better in Music (all instruments), Painting and Writing while under this Aura. | Flight of Felicity: Bless a Sim, allowing them to fly like a Fairy. (replaces run) |
| 2 | Fairy Trap Toilet: Causes water to gush when a Sim flushes the toilet | Fairy Trap Shower: Puts dye in the shampoo |
| 3 | Fairy Repair: Magically repair a broken object. | Aura of Body and Mind: Logic, Charisma, and Athletic performance is improved. |
| 4 | Fairy Trap Trashcan: Makes trash explode all around when a Sim uses the can. | Tummy Twister: make a Sim belch, embarassing them |
| 5 | Bloom: Advances a Plant's growth one level or makes it harvestable. Subject of the Greener Gardens Lifetime Wish. See the section toward the bottom of this guide for detailed information. | |
| 6 | Fairy Trap Sofa/Loveseat: Makes a Sim fall asleep when this is used. | Skivvies: Another embarassing prank, strip a Sim down to underwear. |
| 7 | Gold and Toads: Sims will vomit gold or toads nearly a dozen times over six hours. Each pile of gold is worth $77, and they rarely seem to vomit toads. While Sims do make some money while vomiting gold, it may be interrupting a more lucrative activity! | |
| 8 | Fairy Trap Mailbox Makes bees fly out of the mailbox and attack the Sim. | |
| 9 | Fairy Trap LLAMA: The LLAMA teleporters that come with Supernatural can be trapped with this, which causes a Sim to travel to the wrong location - boring. | |
| 10 | Inner Beauty: Use this on pretty but mean Sims who need to learn how to behave. The curse lasts 24h and any time they use a mean interaction it is reset. The whole time, they will be horribly ugly and other Sims may gawk and make fun. There's a Lifetime Wish for this, Magic Makeover. Its goal is to cast Inner Beauty 12 times and reach level 10 in Charisma. | |

Magic Power
Fairies, like Witches, consume magic power to use their abilities. Everything from the I Can Fly interaction you start with, to pranks and auras will consume this resource over time. To regenerate Magic Power faster, go inside a Fairy House or use the new Train Set which a Fairy can shrink down to ride. The bar will fill over about 4 hours' time on its own. Depleting your Magic Power results in a 6 hour negative moodlet, preventing you from using Fairy Powers.
During a Full Moon, Fairies get a +40 moodlet along with the +40 Lunatic boost. They are also able to get a +20 moodlet, and share it with all around with their Soothing Aura ability. The will also get some solid, long-lasting moodlets from pulling Fairy Tricks on Sims.

Fairy Babies
Two Fairies would naturally have a Fairy Baby, but any other combination leaves a 50% chance the offspring will be a Fairy. Fairy Children can perform a few tricks, but cannot gain levels in their Fairy abilities until their Teenage years.

Fairy Dust, Flight of Felicity, and Interations
Fairies get several social interactions, such as bragging about wing color and how many pranks they've pulled. Those are great for varying conversations, with several found only under the Special category when picking Socials. The most interesting come from the other Sim's perspective. They can ask for a blessing, which gives the Flight of Felicity. This makes normal Sims float above the ground and move at the same increased speed as a Fairy. They can also request Fairy Dust through the Friendly menu, which has no value but allows you to use this blessing at will on yourself or another Sim.

Fairies can shrink and float into certain lights, like the mood light that comes with Supernatural. They are Drawn to the Light like a moth. This can shock them, and I'm not sure on the purpose although it's likely there more for autonomous actions and humor. There may be other objects Fairies can interact with – share your revelations at the bottom of the guide in the comments section.

Fairy Houses
One of the new things you can buy is the Fairy House (or Castle), which is basically a little rabbit hole (find both House and Castle under Outdoor - Outdoor Activities). Fairies can demonstrate their ability to tranform into a smaller form and enter these homes. Inside, they can drink Pollen Punch, which fills a bit of hunger and can give a 2h +50 moodlet. Not as good as a meal, though it is a bonus. Also, sleeping in the Fairy House does not give a mood boost from its Well Rested moodlet. Fairies can also throw a party, and may get a positive moodlet if it's good. When you throw the party, other Fairies on the lot may come to the House. The music will give a positive moodlet, and your Fairy can raise the fun motive by dancing.
As a reader pointed out below, Fairy Houses are portable and are the best item to pack while adventuring with World Adventures. This may make Fairies not only the best at gardening, but Adventuring as well. You have fun, hunger, and energy in one small package that often fits where a tent does not.
Forum member forloveofcake pointed out that a Fairy's aura doesn't consume magic while in the Fairy House, and confirms they continue to receive Fairy Magic skill experience.

Fairy Tricks
Fairies can perform two types of trick. First are the social interaction variety, which can give some skill experience and have various effects. Second, they'll learn Traps, which can be placed on objects like chairs, the toilet, or mailbox. When a Sim springs the Trap, your Fairy Sim will get a +15 12h moodlet. Not a bad reward. So, how can we capitalize on this?
Good Traits for Fairies
Since Fairies can do tricks at any age, the Rebellious trait suits them. Fairy Tricks count as rebelling and give a +15 12h moodlet (Fight the Power). Evil is also helpful, as Tricks will trigger the Fiendishly Delighted moodlet giving another +15 for 6 hours. That's a lot for one trick, but it takes up several traits. I strongly recommend Rebellious, but you can live without Evil. Childish was also tested but did nothing for the Sim, although we suspect they may perform more tricks autonomously with this trait. Big thanks to Forum Moderator samoht04 for testing these and feeding me results!
As mentioned in the intro (but repeated here in case you missed it) Fairies get all the benefits of the Green Thumb trait aside from bonus skill experience, so it is wasted on them. Instead, take Gatherer which will further boost the quality of anything you plant and give additional produce when harvesting them.

Fairy Bloom Ability
At level 5, Fairies get the Bloom ability. This will make a mature plant instantly harvestable. What is more, it will bump a growing plant up one level. So, cast bloom a few times on a just-planted seed and you'll have the next generation of plants in your hands. Given the usually slow pace of Gardening, this is a big way to make money. Get to the Perfect level and start planting a large crop. You can then use Bloom and go for the Fairy Lifetime Wish Greener Gardens, to make 100 plants bloom and reach level 10 in Gardening. The Perfect Garden would also be an easy to attain LTW for a Fairy.
King of the Fae Lifetime Reward
You can purchase this LTR for 30,000 happiness. This will give you the ability to change your Fairy's wings and wing color at any time. Magic will also be consumed at a reduced rate when using Fairy abilities, and your Sim is able to summon any other Faeries they have met.
Comments (109)
Whenever I cast the Hot-Head trick on ANYONE a fire starts. And a Fairy has to put it out. No human can do it for me. I only have one fairy. Most of the time the fire gets out of control and I have to buy everything again! Please tell me why this is happening!!!
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Playing with fairies so far, there is no issues and I am beginning to love them too, in addition to witches.