The Sims 3 Supernatural: Werewolves Guide
Hunting, Wolf Packs, and Alpha Wolves
Werewolves are a new type of Sim that come with The Sims 3 Supernatural Expansion. They're a much less detailed life state than Witches or Fairies, but have some great abilities in collecting, live a 50% longer life span and bring some fun variety to the neighborhood.
Becoming a Werewolf
You can become a Werewolf in Supernatural several ways. First, you can create your Sim in CAS and use the Supernatural type on the basics selector. If you do this, press the transform button at the bottom so that you can customize the look of your Sim in werewolf form. Next, you can buy Bottled Curse of the Lycan at the Alchemy Store or make it yourself with Alchemy. Finally, you can befriend a Werewolf and ask them to bite you.
Werewolves get a few fun socials, to growl at Sims and Pets, joke about shedding fur or sniff Sims. When angered, they will transform from human to werewolf form where they're more likely to win a fight. They can tear up the furniture and find this to be a fun activity. If this is done enough, the object will end up with permanent damage and offer to be replaced - but is still usable.
Sims can transform from Human to Wolf form at any time, but during a Full Moon they are forced to transform to Werewolves, during this time they'll get the +40 mood boost, just like other Sims but cannot revert to human form. While in Werewolf form, and growing hungry they get a Hungry Like the Wolf moodlet and can eat fish and other foods raw (though some are not edible for an unknown reason).
Hunting and Packs
Your Werewolf can hunt the world for Gems, Insects, and Metals. Werewolves can make a lot of money buying one of the new Gem Cutting Machines. They are able to hunt in packs with other Werewolves, which increases the rate at which they'll finish hunts. Packs are formed much like groups, with Sims needing to be on the most basic friendly terms to accept. You do not need to have Sims in your household to form a pack, and the pack leader (whoever queues hunt with pack interactions) will get all the loot. When the hunt specific items ability is unlocked at level 6, your pack leader can pick a type for the focus of the hunt. Stay on the lookout for collectibles you can grab manually while your Werewolf is out hunting!
Werewolves benefit from the Gatherer trait if they cut gems, as they can make more money but it doesn't seem to affect the outcome of hunting.
Simply hunt for items and use other Werewolf-specific socials and actions, and you'll gradually gain ability as a Werewolf. They will find more and better items using collect and fail at howling less often. Unlike Fairy and Witch, this won't take a table for me to show you the benefits of leveling up. While Werewolves' Lycanthropy hidden skill has ten levels, only a few of them register and show a level. So, any stated levels will be there only to show you how far you might expect to go before unlocking each ability:
Levels 1-10 Hunting Improvements: As you level your Werewolf, their senses will be honed, allowing them to easier find items. You can find up to four items at once as a high level Wolf. So, while you won't see a notification for every level you gain, know your Werewolf becomes better at finding things as you use abilities.
Level 3: Cursed Bite: Your Sim attempts to bite the target and curse them with Lycanthropy. This interaction can fail but will be guaranteed to succeed with the Alpha Wolf lifetime reward. After two days, the initial bite moodlet will disappear and the Sim will transform for the first time.
Level 6: Hunt Specific Items: This will let you find Gems, Metals, or Insects specifically.
Level 8: Anger Management: The Werewolf is less likely to transform when angered.
Level 10: Full Potential: I don't see any specific perks to this last level, although Werewolves will be less likely to fail at bites and howls than they once were.
This Lifetime Reward costs 20,000 Happiness and ensures your Sim will no longer fail at Cursed Bites or Growls. The Terrifying Howl interaction is added, which can be used at daytime unlike Howl at the Moon and can cause Sims to faint and take a -20 terrified moodlet for an hour.
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