The Sims 3 Supernatural: Witches Guide
Spell List, Wands, and Magic Boosts
Witches return to The Sims franchise with Supernatural. While normal in appearance, these Occult Sims possess great magical power and can harness it to bless other Sims, curse them, or perform rituals. I'll teach you all about making your own Witch and all you need to know to get the most of this new Supernatural type.
How to Become a Witch
The simplest way to make your Sim a Witch is to select a supernatural type when initially creating them. If your Sim is already being played, check daily at the Alchemy store (Aleister's Elixers and Sundries) in town until a Bottled Witches' Brew can be bought for around $2,000 Simoleons. Drink this elixer to give your Sim the powers of a Witch. Upon imbibing this, your Sim will be given a magic power meter and classic wand to get started down the path of the arcane. You can also make one yourself using the Alchemy Skill.
A Witch involved in Woohoo that results in pregnancy will contribute a 50% chance of their offspring being born with Witch powers. Witches begin showing their powers in Childhood while playing with toys but may not begin learning magic until the Teens.
Gaining Levels and Spells
The Witch's magic skill got a bar in a patch, so that you can now see your progress to the next level. Casting higher level spells gives more experience and will help you gain faster. There are other ways as well - skill boost elixers, incense from World Adventures and owning a familiar.
Note that spells can fail, and this is influenced by a few factors. Your wand, the level of the spell, and your Witch's skill level. When a spell backfires, the opposite of what you'd want will generally occur. Here's a list of all Witch spells, what they do, and what happens when they backfire:
|The Sims 3 Supernatural Witch Abilities|
|Lvl||Unlock 1||Unlock 2|
|0||Conjure Apple - Makes an Apple to eat or Convert. Failure makes a poison apple that puts a Sim to sleep much like Snow White.||Play with Magic - this is a basic training skill that will gradually drain Magic Power while giving experience.|
|1||Conversion Ritual - Turn a collectible into one of another type.||Good Luck Charm - Gives a Sim a +5 feeling lucky moodlet. Expect the opposite should it backfire.|
|2||Fire Blast - Set an area of ground ablaze or singe a Sim.||Ice Blast - Freeze a Sim, giving a -10 moodlet. There's a chance they'll be frozen solid. This can also put out fires when you target the spot of ground the flames occupy.|
|3||Upgrade Appliances - Cast on upgradable objects, behaves just like Handiness, allowing you to choose. Use this on a Wardrobe to turn it into a rabbit hole adventure similar to the catacombs under the mausoleum. Any number of crazy things can happen while traveling another dimension...||Spellcasting Duel - Find the duel interaction on the first menu when clicking a Sim. Winning gives you a +10 moodlet, losing -10. The Sims battling it out are a little entertaining to watch but it serves no deep purpose.|
|4||Love Charm - The next Sim to interact with one blessed with this charm will jump high in relationship standing and become a romantic interest. You can easily turn this to a long-standing friendship with a little friendly chat.||Toadification Curse - Turns a Sim into a toad until kissing them or using a cure potion to revert.|
|5||Haunting Curse - Summon a ghost to haunt another Sim||Better Witch Animations|
|6||Hunger, Bladder and Hygiene Charms - Boost these three metrics on another Sim or your own with the flick of a wand, if you don't drain them instead!|
|7||Hunger, Bladder, and Hygiene Curses - Drain these metrics on a targeted Sim. Failure means your Sim suffers the drain. Be careful cursing a Sim's bladder in public with a bad wand.|
|8||Sunlight Charm - Removes Zombification curse and Pestilence. The latter grants immunity to the disease for two days after the cure.||Pestilence Curse - begins a 1 day countdown to cure the Sim with sweet honey, spicy chili pepper or the Sunlight Charm. If the Sim isn't cured, they will suffer a nasty illness and -30 moodlet for 2 full days. This can spread from Sim to Sim.|
|9||Restoration Ritual - This will clean the entire house, and fix any broken plumbing, electronics, etc. Backfiring can cause trash to appear all over the lot and many broken objects.|
|10||Reanimation Ritual - cast on a gravestone or urn that houses a ghost that has not moved on to the afterlife. The Sim will rise up as a Zombie and potentially turn others into the undead.|
Just as with Fairies, when becoming a Witch your Sim will be given a magic power meter. The Magic Power resource regenerates over time, and the rate can be boosted a bit by flying around in the broom arena. As your Magic Power depletes, your Sim has a growing chance of failure when casting spells. It's best to keep it above 50%. If you're chaining multiple commands, avoid running out of power as it takes 8 hours to get rid of the negative moodlet you receive, which stops all regeneration. Your magic power is boosted to full when this moodlet disappears, but it only takes 4 hours to recover if you do not bottom it out.
Familiars and Boosts
Your Witch will benefit from having a familiar around. These can be a Cats or any kind of small pet such as a lizard or rodent. While the Familiar is nearby, your Sim will cast spells at half their usual magic power value and gain skill experience 20% faster.
During a Full Moon, a Witch's spells consume half power and they are 25% more likely to succeed. Gaining levels will raise the success rate of spells. At level 5, your Witch will begin using more skillful animations when using magic.
Wands and Magic Hands
There are several grades of wand available, which range up to $1,000 Simoleons in value. These can be bought in buy mode's Study tab - Hobbies and Skills. You can comapre the various grades of wand to see which suits you. The most valuable, Iridescent, will raise both Magic Power Efficiency and Success rate to High. Note that the slightly cheaper wands, Elegant and Crystal, have a Highest rating in Spell Accuracy and Magic Cost Efficiency respectively. The downside is their Medium rating in the other stats. Ultimately, you can't go wrong with either of these three for your training, using lower grade wants until you can afford to buy an upgrade. A High rating on a wand reduces casting cost by about half. If you own multiple wands, set one as preferred from the inventory to have control over which they use for a particular spell.
At 20,000 Lifetime Happiness Points, you can purchase the Magic Hands Lifetime Reward. This guarantees your Sim's spells will never fail.
All Sims can ride Brooms, but Witches benefit from it most given they can raise their magical power regeneration. Brooms are found under Outdoor - Transportation in Buy mode. You need to first buy a broom stand, so that you have a place to park the broom. You can find the Broom Arena outdoors by the Alchemy Shop - you can also buy your own Broom Arena by heading to Buy Mode's sort by function - Entertainment. Sims can even ride a broom for tips, but this system is quite flawed due to the location of the Broom arena and brevity of the flight. Overall, Brooms are welcome additions to the game and serve as a great way to give your Sims some speed. The best broom, the Zoomsweeper Pegasus, is only $455 for speed 7. Compare that to the price of a VFN Kompensator at $36,000 that only has a 6.
Making Money - Conversion Ritual and Conjure Apple
You start with a spell that can make some side money, Conjure Apple. As your Witch grows in power you can eventually make perfect apples and sell these en masse, although the spell gives little in the way of skill experience. Failure at this spell produces poison apples. Either kind can be transmuted with the level 1 Witch skill, Conversion Ritual. This will turn apples or any other collectible into one of another type. That's right - you could turn an apple into a pink diamond, tiberium, beetle, or any other kind of collectible. This is a great way to get seeds, gems and metals. You'll even get fish, and can pluck them from the bowl then cast the ritual on the bowl to get a new item. It's an outstanding early money maker. Because fish bowls can only be interacted with while on a table, it's best to do this in a room designated for such rituals. Countertops can be annoying as the fish bowls can be put too far back for the Sim to reach. Recast the spell on any low value items you converted to get a chance at something better.
Thanks for the guide, but I'm having some issues here. I turned 2 sisters into witches with the elixirs, one light and one dark witch. The light one is learning magic just fine, but the dark never got the play magic option and conjured 2 apples on her own but after that I've never seen her conjure another apple nor can I see the option anywhere. So basically she's stuck at level 0 with nothing she can use to train it seems. I even got her the Magic Hands. Am I missing something or am I bugged? Thanks in advance.
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