Carl's Sims 3 Guide - Skills, Traits, Careers, Rewards, and Lifetime Wishes for Ambitions and World Adventures

The Sims 3 Supernatural: Witches Guide

Spell List, Wands, and Magic Boosts

The Sims 3: Supernatural Expansion
AlchemyFairyVampireWerewolfWitchZombieFortune Teller
Sims 3 Supernatural - A Witch Casting a Spell

Witches return to The Sims franchise with Supernatural. While normal in appearance, these Occult Sims possess great magical power and can harness it to bless other Sims, curse them, or perform rituals. I'll teach you all about making your own Witch and all you need to know to get the most of this new Supernatural type.

How to Become a Witch
The simplest way to make your Sim a Witch is to select a supernatural type when initially creating them. If your Sim is already being played, check daily at the Alchemy store (Aleister's Elixers and Sundries) in town until a Bottled Witches' Brew can be bought for around $2,000 Simoleons. Drink this elixer to give your Sim the powers of a Witch. Upon imbibing this, your Sim will be given a magic power meter and classic wand to get started down the path of the arcane. You can also make one yourself using the Alchemy Skill.

Sims 3 Supernatural - Dueling Witches

A Witch involved in Woohoo that results in pregnancy will contribute a 50% chance of their offspring being born with Witch powers. Witches begin showing their powers in Childhood while playing with toys but may not begin learning magic until the Teens.

Sims 3 Supernatural - Toadification

Gaining Levels and Spells
The Witch's magic skill got a bar in a patch, so that you can now see your progress to the next level. Casting higher level spells gives more experience and will help you gain faster. There are other ways as well skill boost elixers, incense from World Adventures and owning a familiar.

Note that spells can fail, and this is influenced by a few factors. Your wand, the level of the spell, and your Witch's skill level. When a spell backfires, the opposite of what you'd want will generally occur. Here's a list of all Witch spells, what they do, and what happens when they backfire:

The Sims 3 Supernatural Witch Abilities
LvlUnlock 1Unlock 2
0Conjure Apple - Makes an Apple to eat or Convert. Failure makes a poison apple that puts a Sim to sleep much like Snow White.Play with Magic - this is a basic training skill that will gradually drain Magic Power while giving experience.
1Conversion Ritual - Turn a collectible into one of another type.Good Luck Charm - Gives a Sim a +5 feeling lucky moodlet. Expect the opposite should it backfire.
2Fire Blast - Set an area of ground ablaze or singe a Sim.Ice Blast - Freeze a Sim, giving a -10 moodlet. There's a chance they'll be frozen solid. This can also put out fires when you target the spot of ground the flames occupy.
3Upgrade Appliances - Cast on upgradable objects, behaves just like Handiness, allowing you to choose. Use this on a Wardrobe to turn it into a rabbit hole adventure similar to the catacombs under the mausoleum. Any number of crazy things can happen while traveling another dimension...Spellcasting Duel - Find the duel interaction on the first menu when clicking a Sim. Winning gives you a +10 moodlet, losing -10. The Sims battling it out are a little entertaining to watch but it serves no deep purpose.
4Love Charm - The next Sim to interact with one blessed with this charm will jump high in relationship standing and become a romantic interest. You can easily turn this to a long-standing friendship with a little friendly chat.Toadification Curse - Turns a Sim into a toad until kissing them or using a cure potion to revert.
5Haunting Curse - Summon a ghost to haunt another SimBetter Witch Animations
6Hunger, Bladder and Hygiene Charms - Boost these three metrics on another Sim or your own with the flick of a wand, if you don't drain them instead!
7Hunger, Bladder, and Hygiene Curses - Drain these metrics on a targeted Sim. Failure means your Sim suffers the drain. Be careful cursing a Sim's bladder in public with a bad wand.
8Sunlight Charm - Removes Zombification curse and Pestilence. The latter grants immunity to the disease for two days after the cure. Pestilence Curse - begins a 1 day countdown to cure the Sim with sweet honey, spicy chili pepper or the Sunlight Charm. If the Sim isn't cured, they will suffer a nasty illness and -30 moodlet for 2 full days. This can spread from Sim to Sim.
9Restoration Ritual - This will clean the entire house, and fix any broken plumbing, electronics, etc. Backfiring can cause trash to appear all over the lot and many broken objects.
10Reanimation Ritual - cast on a gravestone or urn that houses a ghost that has not moved on to the afterlife. The Sim will rise up as a Zombie and potentially turn others into the undead.
Sims 3 Supernatural - A Witch casts the Reanimation ritual spell to raise a Zombie from the grave

Magic Power
Just as with Fairies, when becoming a Witch your Sim will be given a magic power meter. The Magic Power resource regenerates over time, and the rate can be boosted a bit by flying around in the broom arena. As your Magic Power depletes, your Sim has a growing chance of failure when casting spells. It's best to keep it above 50%. If you're chaining multiple commands, avoid running out of power as it takes 8 hours to get rid of the negative moodlet you receive, which stops all regeneration. Your magic power is boosted to full when this moodlet disappears, but it only takes 4 hours to recover if you do not bottom it out.

Familiars and Boosts
Your Witch will benefit from having a familiar around. These can be a Cats or any kind of small pet such as a lizard or rodent. While the Familiar is nearby, your Sim will cast spells at half their usual magic power value and gain skill experience 20% faster.

During a Full Moon, a Witch's spells consume half power and they are 25% more likely to succeed. Gaining levels will raise the success rate of spells. At level 5, your Witch will begin using more skillful animations when using magic.

Sims 3 Supernatural - A Witch uses Ice Blast to put out fire.

Wands and Magic Hands
There are several grades of wand available, which range up to $1,000 Simoleons in value. These can be bought in buy mode's Study tab Hobbies and Skills. You can comapre the various grades of wand to see which suits you. The most valuable, Iridescent, will raise both Magic Power Efficiency and Success rate to High. Note that the slightly cheaper wands, Elegant and Crystal, have a Highest rating in Spell Accuracy and Magic Cost Efficiency respectively. The downside is their Medium rating in the other stats. Ultimately, you can't go wrong with either of these three for your training, using lower grade wants until you can afford to buy an upgrade. A High rating on a wand reduces casting cost by about half. If you own multiple wands, set one as preferred from the inventory to have control over which they use for a particular spell.

At 20,000 Lifetime Happiness Points, you can purchase the Magic Hands Lifetime Reward. This guarantees your Sim's spells will never fail.

Sims 3 Supernatural - Riding a broom

All Sims can ride Brooms, but Witches benefit from it most given they can raise their magical power regeneration. Brooms are found under Outdoor Transportation in Buy mode. You need to first buy a broom stand, so that you have a place to park the broom. You can find the Broom Arena outdoors by the Alchemy Shop - you can also buy your own Broom Arena by heading to Buy Mode's sort by function - Entertainment. Sims can even ride a broom for tips, but this system is quite flawed due to the location of the Broom arena and brevity of the flight. Overall, Brooms are welcome additions to the game and serve as a great way to give your Sims some speed. The best broom, the Zoomsweeper Pegasus, is only $455 for speed 7. Compare that to the price of a VFN Kompensator at $36,000 that only has a 6.

Making Money Conversion Ritual and Conjure Apple
You start with a spell that can make some side money, Conjure Apple. As your Witch grows in power you can eventually make perfect apples and sell these en masse, although the spell gives little in the way of skill experience. Failure at this spell produces poison apples. Either kind can be transmuted with the level 1 Witch skill, Conversion Ritual. This will turn apples or any other collectible into one of another type. That's right you could turn an apple into a pink diamond, tiberium, beetle, or any other kind of collectible. This is a great way to get seeds, gems and metals. You'll even get fish, and can pluck them from the bowl then cast the ritual on the bowl to get a new item. It's an outstanding early money maker. Because fish bowls can only be interacted with while on a table, it's best to do this in a room designated for such rituals. Countertops can be annoying as the fish bowls can be put too far back for the Sim to reach. Recast the spell on any low value items you converted to get a chance at something better.

Comments (142)

Andy says...
Sunlight charm also remove Werewolf form from Sims that are turned in one.
13th September 2012 7:21am
ahhhh says...
So....after casting restoration ritual, all the food in my fridge changes from perfect quality to normal quality and spoils as soon as they take it out to eat it...anyone else getting this problem?
13th September 2012 8:17pm
simone23 says...
I had the same problem, it appears to be a rather common bug. I can take all the prepared food out of the fridge and place it on a counter or table, then cast Restoration Ritual, then put the food back in the fridge and it stays good. Can't wait until they fix this one!
5th October 2012 12:46am
Karlissa says...
The haunting curse may kill the person using it or the sim affected by it
14th September 2012 5:19pm
Paris says...
Yea makes them have a heartattack you also get killed by jelly bean bush :0
25th December 2013 12:33pm
Krul says...
On a note, I discovered a bug of sorts, if you have the magic hands lifetime award, don't save and exit while practicing magic, if you do, you'll reenter the game and the witch will have a wand, and once they are finished magic casting, the game will think you don't have magic hands, but the magic hands lifetime reward will be in your awards and you won't be able to take it again.

To fix this, you have to take the wand out of the witches inventory, and place it anywhere else before they are finished casting without magic. If you fail to do this, only exiting without saving and reentering to do it again will work. Although, once that's done, your good, though it is an interesting way to spawn wands.
14th September 2012 9:31pm
sydney says...
I'm not sure why, but when I cast spells on other sims, they don't show up. It'll do the effects and everything, but wont show the result. I tried toadification and the green sparkles, but nothing happens to the victim sim. Only spell that actuallt works is fire blast. Do you know what the problem might be??
15th September 2012 9:01am
GoodWitch says...
Hey I casted a haunting spell because it showed up in her lifetime wishes but now these three ghosts wont leave my do i get them to leave? Please help, my sim is terrified to stay home -_-
15th September 2012 8:10pm
emo says...
@goodwitch: first of all, Hilarious! I have got to try that to see if that happens to my sim. Secondly, I know that time has passed and you probably figured it out, but did you try calling for a ghost buster under the 'call for services' menu. That might help. Please repost and let me know what happened with this situation. I'm so curious!
24th October 2012 5:53am
Peregrin says...
Or, instead of selling the empty bowl, you can just use the spell again and get another collectible. That is, as long as it's not on the floor at the time.
15th September 2012 8:41pm
Dan says...
I would like to point out that if your Sim has the "Evil" trait they will permanently create poison apples. Also this trait boosts spells such as Ice and Fire on Sims and some Curses are also boosted.
16th September 2012 3:20pm
karine says...
did you know that if your sim cast a haunting curse and it backfires, the sim will die?i think its good that you mention it as i didnt know.
17th September 2012 12:33pm
xavierschmit says...
The Sunlight Charm also removes the toadification curse
17th September 2012 5:13pm
Vel says...
Being able to conjure apple and then transfigure it is totally broken. My witch doesn't even have to work. She gets deathfish and rainbow beetles/butterflies, tiberium and pink diamonds, special seeds and supernovium like crazy. And I don't have a pet to mitigate the loss in magic power. I just keep changing things until I get something worthwhile. I've made 2.5 million on one character over the course of maybe 10 weeks. And that was doing a regular job and not spending all of my time on transfiguring.

To be honest, I think it's broken. Like with the secret levels, I think there should be "tiers" of what you can transfigure depending on what level your witch is.
17th September 2012 10:58pm
Landa says...
Q: How do I know if my sim witch had any sucess with the 50% chance of their offspring having witch powers? Do I wait and see once the sim ages as a child or a message inform them once the sim is born?
19th September 2012 3:07pm
damien says...
hey i was wondering if u could help me figure something out that has been bugging me i have a witch and vampire that are dating they had a child and i wanna marry them but it wont come up i think i have to forsake one of their supernatural types but i dont know can u plz send me an email with the answer plz
A 50% chance of vampire and 50% chance of witch in that scenario - it's that simple :) You should be able to tell early on. Definitely by child for a witch. It's hard to notice the magical effects as a toddler but they're reported to be there.
19th September 2012 8:28pm
Katelyn says...
Hi. I am having problems with the alchemy set not working. Every time I play with a new witch, they always read the book, no skill bar shows up, and then it shuts automatically after a little bit. Help???
20th September 2012 6:19pm
Sage Night bloom says...
I am having a similar problem. My sim is at max for alchemy. I have been playing for several hours and have had no problems. Suddenly I click the mix elixir button and my sim will walk up to the station but then the action disappears. I tried selling the station and buying an new one. I even went to the elixir shop to use theirs. No luck. Any one have any ideas?
17th October 2012 5:40am
maryam says...
same happens to me. Can't seem to figure it out. i thought that maybe if the fun is low it wont do it, but my bars are all green and still nothing!
14th February 2013 10:11pm
Amber says...
If this is still happening to you, there are three things to try.

1) Remove all seeds from your inventory. Actually, remove everything you don't actually need for the particular elixir you are mixing, just in case. There are storage crates you can get from MTS and other places so you can temporarily (or even permanently, if you want) store various things you don't want cluttering up your inventory.

2) Try moving the station outdoors. I've read elsewhere that this sometimes fixes it. (I think it's a pathing issue in those cases.)

3) Try removing ALL mods and cc. I had this problem, and it turned out to be a really old piece of cc from Simslice that I had that I never even used.

20th March 2013 12:57am
Meg says...
Would like to add concerning the alchemy glitch to help a bit, its the special Death seeds and Money tree seeds. I had this issue before, so frustrating. To help with storage, I like to purchase the Aleisters Alchemy cabinet. It holds so much, including those special seeds that won't go into the fridge. The cost isn't bad at around 400 i believe :)
9th November 2013 3:47pm
JSBrantner says...
when using conversion ritual and you get a fish bowl, after scooping the fish out (if you choose to do so), cast conversion ritual on the empty fish bowl instead of selling it and you will get a new item.
21st September 2012 8:57am
AnnieBanannie says...
how do witches choose a familiar? Is it random, based on traits or the first type of animal they interact with?
You just need have a pet of the types listed, no choosing takes place. The moodlet is automatic.
22nd September 2012 11:43am
Phenethya says...
Also after you scoop the fish out of the bowl you can use the conversion ritual on the empty bowl instead of selling it.
24th September 2012 1:13am
MiLa says...
If you want your witch's magic meter grow back to full FAST, enable "testingCheatsenabled true" (before starting to play) ..then when you get the negative moodlet after using all your sim's magic just Ctrl+left click the moodlet and it goes away and the meter will grow right back. :o)
29th September 2012 5:11pm
Cory says...
Are there cheats to increase this skill?
1st October 2012 2:00am
Chihuahua says...
Hi, Can you sell things back to the sims store? And get simpoints? because i have lord vladimirs cauldron and it seems pointless now i have supernatural?
1st October 2012 6:40am
Kvitka says...
I have a question about witches. How do sims become witches without the player creating them as it?
6th October 2012 9:34am
CandyRain says...
You didn't read ANY of this article, did you? It's right there in the first paragraph.
7th October 2012 11:16pm
Linda says...
HELP!! I have made a witch and I want her to practice magic. When I click on the wand in her inventory, the only option is "place object". Then when I place the wand on the counter, the only option when I click on the wand it "place in inventory". How do I get my witch to use the wand??? This is the second witch I have made with the same results. I am sooo frustrated.
9th October 2012 3:28am
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