The Sims 3 Criminal - Become a Master Thief Lifetime Wish Walkthrough
In this The Sims 3 Character Walkthrough, I'll write about a Kleptomaniac Sim named Steve whose lifetime wish is to become a Master Thief. Master Thief is the pinnacle of one of two Criminal career paths in The Sims 3. This guide will focus on that branch, rather than Emperor of Evil. I pick my Master Thief's traits to suit this goal as follows. I feel these are good traits for a criminal:
Kleptomaniac
The kleptomaniac trait will fit my Sim's personality, and allow him to swipe objects from other Sims. It can also help him get promotions, because he can get a nice +18 mood boost (with over emotional) for returning stolen property, just before work.
Ambitious
The Ambitious trait will help my Sim to rise faster through the criminal career track, and he'll receive more promotions along the way and once he is a master thief.
Workaholic
My Sim will be great at using the work hard work ethic when on the job. His fun won't fall as fast from doing it. He'll also get a mood boost when at work and be more successful when asking for raises and promotions.
Athletic
My Thief will need the athletic skill to get promotions in the criminal career. This will also help him get more out of workouts, as he won't get fatigued as fast. Additionaly, he'll raise the skill faster and it'll help by providing lots of juicy wishes to complete.
Over Emotional
Since I know this Sim is always going to be in a good mood, I choose this, one of my favorite traits, to boost all the positive moodlets he'll have.

Become a Master Thief
This Lifetime Wish is very simple: My Criminal wants to become a Master Thief by reaching level 10 in the criminal career track. It's one of the easiest lifetime wishes out there.
Getting a Job in the Criminal Career
Steve heads immediately to the warehouse to get a job in the criminal career track, as the wish has already come up. He's now a Decoy and makes $17 simoleons per hour. Afterward, he wishes to learn the athletic skill, then to do a strength workout. I had thought of taking an aerobics class or something to learn athletics, but it doesn't seem to exist. Steve also wants to go jogging, but he's exhausted after the day's workout. I decide his free time is best spent getting into a good mood for the first day at work.
Steve watches Cookin' Cable but I discover that it doesn't allow him to learn the skill, books must be read, or food cooked, to learn the skill. So, he runs off to the library to at least unlock the first level of cooking. Afterward, he's hungry so I have him whip up some good ol' autumn salad. I tell him to go to bed, then queue up autumn salad dinner again to eat for breakfast, so he doesn't burn his kitchen down and die cooking pancakes.
He ends the day with a wish to work from home, but I cannot fulfill it as the cell phone 'check up on work' option does not count as working from home.
When Steve wakes up, he cooks the autumn salad I queued and leaves it sitting on the counter. He has several hours before work and goes through the normal routine of relieving his bladder and taking a shower. He then watches cookin' cable to get the having a blast moodlet. At around half an hour before the carpool arrives, he scarfs down the autumn salad. So using these methods I ensure he's in a great mood for his first day at work.
Steve's athletic skill still leaves something to be desired, so he's not at peak performance at work yet. He moves halfway toward the first level, and I switch to grovel to leader so he'll improve relations with his boss. This can help him to ask for raises later. He also gets his first career opportunity to read a book. I decide to put this off because it increases work performance, and I know that Steve can get the promotion the next day. Since there's no time limit, I'll use the book to boost him toward level 3 in the criminal career track, rather than level 2.
Getting the First Promotion
I make the first day after work the same as the previous day. He hits the gym, works out until fatigued, then goes home to some nice autumn salad. He doesn't need to be in a pristine mood on his second day at work, because he is already so close to a promotion. He spends the entire day groveling to his leader to boost their relationship.
He gets the promotion to Cutpurse and a pay bump to $24 an hour. He of course hits the gym. Now that he has his first days off, two in a row, he can read the career opportunity book and get a head start on the next promotion at his job. He wants to spend some money, so I buy him the nicest desk. He's going to save up for a computer next. After he pays the bills, he still has $200 left, which is quite good enough to keep him healthy.
Steve has the night off, and his dark passenger is whispering, "Steal from a Rich Sim". He heads to his neighbors' house, which is very nice. He is invited inside and heads to use the bathroom. I use the 'Swipe Something' action. This action is exclusive to kleptomaniacs, and can only be performed at night time. It will steal a random item in the vicinity of where you click. It can be frustrating at times, because they won't always steal what you want. He steals their toilet, bathroom mirror and a light fixture. He heads home, immediately after. His take? About $500. I save the mirror. His day was quite fulfilling overall. His athletic skill is now exactly where it needs to be to perform well at work, and he's finished the criminal book, Do's and Dont's of the Dons.
My Sim has developed an interest in stealing, and I'm happy to oblige and let him fulfill his wish. The last run with kleptomaniac was very very cool. He heads again to the Kennedys' house, where he finds Ms. Kennedy very sleepy. She goes to bed, and he's still in the house. He heads to the living room this time, and nicks her stereo, rug and sofa. These are objects valued at over $1200 simoleons. He's thrilled to be able to afford a computer now, even if it is on someone else's buck. He buys the cheapest computer, and the most expensive desk chair. Now my Sim can work from home.
Go to Jail, Go Directly to Jail...
Steve heads to work and gets a small boost to job performance from reading the book. He works less than an hour before he's arrested by the cops. His time in jail turns out to be productive. Although he missed work, he did manage to work out. So jail is not all that bad for criminal Sims. So what happens when thieves are arrested in the Sims 3? Your Sim misses work.
My Sim gets another opportunity to read a career book and is now best friends with his boss and just starting the level 3 criminal job, thug.
Quickly Rising as a Criminal
I'm very impressed with the Kleptomaniac Trait. It has to be one of my favorite traits in the Sims 3 after playing this Sim. Almost every night he goes and swipes something. I decide to hold off on buying too many things, despite the fact that the Sim now has access to a lot of money. He does however buy the best desktop computer, so that he can raise fun faster, along with some decorations for his living area to keep him happier although he's hardly home. Since his athletic skill is exactly where it needs to be, Steve will work at home as often as he can. He gets a good head start on the next promotion, but is then busted again at work and loses all his progress. He works out again, and plays dominoes to help him have fun. When he gets home from jail, he works at home again and goes to sleep. He gets the promotion to getaway driver the next day. He's finally starting to make decent money, although paltry sums compared to his takes from kleptomania thus far.
Because accomplices' relationships now matter to job performance, and Steve has saved up 20,000 lifetime happiness points, I buy him the Office Hero and Attractive lifetime rewards. These will really help his inter-office communication skills. He gets himself into a pristine mood by having lots of fun and returning a stolen item just before work (done with the mailbox). He had done a little working at home, and had maybe 1/5 of the bar filled. The promotion to level 5 in the criminal career track, Bagman, is now earned even though he spent the entire day meeting accomplices.
When I'm satisfied that he's doing well enough at work, I send Steve out to steal from the rich. He steals a laptop computer from the landgraabs' house on the second try, after a first attempt led to stealing three blinds. Thankfully, rich people have very nice blinds. The blinds were worth nearly $300 simoleons each. To test whether returning something expensive like a laptop gives a bigger mood boost, I return the stolen laptop. It's the same unfortunately, and returning multiple items doesn't give the moodlet a better duration. Since your Sim can steal three items a day, they can have a 24 hour a day mood boost by returning stolen items every 8 hours.
Since he's doing so well with his office relationships, I decide to buy my thief the Multi Tasker reward. This dramatically boosts job performance. He flies up to the seventh level, where he gets to choose to be a thief. When he reaches level 9, cat burglar, he starts riding around in a limo. He's a big time thief. After choring through a couple of days off, where he finally masters athletics, my cat burglar is finally promoted to Master Thief and fulfills his lifetime wish.
The strategy used in this Lifetime Wish walkthrough is not the only way to complete it. Share your tips for finishing this LTW with other players below!
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